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The Brew Barons News

New parts, manual controls improvement, other fixes and balance

- Fixed product panel would stop working with too many entries
- Fixed ingredient rounds incorrectly drain water charge
- Ingredient rounds increase damage and decrease windup time
- Alcohol rounds decrease damage
- Vaccuum boost increase height threshold for automatic boosting
- Hangar prevent create new plane or load plane when modifications are in progress
- New light fuselage
- New heavy fuselage
- Floating market added refuel, repair, and rest
- Manual mode handling update to significantly reduce the snap back bounce as the stick is released, which would also cause some noticeable wobbling in the heavy plane at high speeds
- Rate of turn increased a bit in manual mode
- Camera position and lag tuning for manual mode cameras to try and better keep the plane in the lower portion on the screen
- Interior UI in controller mode, UI elements that can be cycled (the ones with left and right arrows) now have a new selection mode where both left and right arrows are selected, and can be cycled using the left and right navigation buttons, instead of having to navigate to the arrow and then press it. Elements that also have a central button such as the brewery dispenser, or the bottle design can activate the central button by pressing the submit button, there is no need to navigate to the button. This has been implemented for the plane modify UI, roster UI, bottle design and main menu character select, unfortunately the plane paint UI could not be converted since left/right navigation is needed to move between the controls, still thinking of a good way to handle this...

Hopefully this update will allow controller players to more easily make the kind of precise maneuvers that some of the gameplay requires, although I think controller mode will always be more difficult. Anyway if you are a controller player please let us know what you think of these changes. Thanks again for playing the game, we will keep on trying to improve the experience.

Fixes and improvements

- Fix bad dice rolls in board game
- Fix Dijana spoiled ingredient trait sometimes applies when she is not in the plane
- Fix brewery dispose button could be pressed multiple times causing refund exploit with Dijana trait
- Fix forwards/reverse hud icon incorrect colour when exiting lz
- Fix heavy plane max health modifiers not applying for engine and propeller
- Fix burning ship quest logic keeps running after failing
- Fix bar menu buttons can be pressed too soon after boardgame complete in Ena-Franci story mission
- Fix bartender dialogue sometimes displayed empty box resulting in softlock
- Fix a softlock in the contracts section of the tutorial when it runs in the brewery
- Fix HOTAS map button does not also close the map

Balance:
- Smog dome and double team chances reduced
- Irena void mission bounds size reduced to reduce chance of getting lost
- Dijana-Nigel clothes mission clothes colliders are larger in manual mode
- Fireworks pickup colliders larger in manual mode
- Airship boss spinning tunnel spins slower in manual mode

Improvements:
- Text scaling option added to settings menu
- Keyboard pitch/yaw/roll re-centre time applies the same sensitivity slider value as pressing
- gamepad right stick can be used to control mouse pointer in menus, pressing the submit button will simulate a mouse click at the pointer location if the last input was a right stick move, otherwise pressing submit will activate the currently highlighted button
- add menu navigation for HOTAS, it uses the hat buttons for navigation, trigger for submit and another stick button for back/cancel (which button will depend on your stick)

Thanks for continuing to play the game and give us feedback, many of the items in the update are a direct result of people taking the time to give their thoughts constructively so if you have an idea please let us know, even if we don't reply immediately we do read all the comments.

Fixes and improvements

- Fixed ship boss minions not exiting retreat mode
- Fixed abrupt smog dome transition.
- Fix Self Repair engine stops working after refuelling at shipyard
- Fix pirate encounter speech would not play whilst player was using boost
- Fix restarting save game from floating market in post game resulted in a very unstable plane and missing buoyancy

Tuning/Improvements
- Pirate Gunship given damage effect when under 30% hp.
- Streamlined Pontoons remain tucked whist flying fast over water. Low speed and altitude are required for deployment.
- Switching gears to reverse mode made more apparent with extra UI
- Placement of mission and contract icons on map better positioned.
- Airship vents given circling effect for better visibility.
- Smog grenade explosions expire quicker.
Snap back settings given 10second option.
- Sensitivity slider for keyboard pitch/yaw/roll inputs
- Recipe book filter options are now stacked vertically instead having to cycle through them
- Pirate harvesting encounters will now begin later in the game once the player has more fame
- Pirate smog domes and double teams will also begin at a higher fame level
- Chance of pirate smog dome deploying reduced a bit depending on difficulty (Easy is less, Hard is about the same)

New
- Recipe shop is now available at the floating market, it works the same as the owned recipe book except that it has purchase options. Cash and ingredients can be used for payment. Note that not all recipes will be available from the shop, the selection will increase as the players fame increases.

Thanks for continuing to play the game, reporting bugs and giving feedback, many of the changes above are the direct result of suggestions from players so even if we don't reply right away to your comments we do read them all and take note.

Bugfixes and improvements

- cave mission given more time and more visuals identifiers for slightly easier navigation.
- fireworks mission given 30 more seconds and speculative fix for stuck dialogue.
- fiberhop brews balanced
- boss plane: weakpoints are now correctly impervious to damage when not exposed.
- airship boss: can now properly be defeated unassisted in final battle sequence
- final boss: fixed bombs or alcohol rounds having lacklustre effect on engines. Fixed brief moments of side wall invulnerability.
- final sequence given more time and doubled boss decay rate
- speculative fix for the salvage crates self destructing on start.
- fix pressure washer visual and sound fx don't stop if plane crashes whilst holding ability
- fix alcohol rounds do not drain water charge and will fire when water charge is empty
- fix mouse pointer appears during flight in controller mode after moving mouse or other actions
- fix controller open map input button does not also close map
- fix Darkmoon Shrine does not appear as discovered
- fix keyboard pitch/roll/yaw inputs have much greater input lag than the same inputs on controller

Changes:
- Recipe book filter by Distilled/Fermented option
- Recipe book sort by name/quality/ingredient option
- Recipe book remembers its selection until the brewery is exited
- Water Missiles are now a proper secondary weapon, meaning that they must be toggled to using the secondary weapon cycle before they can be used. They no longer autofire, instead once the lock is achieved they will maintain the lock for a few seconds during which the player can choose to fire one or both missiles, or not at all. For people who prefer the previous implementation they can choose this by turning on Settings/Controls/Autofire Missiles. Note that this setting change will only take effect after the plane gets reset by going in an out of the hangar.

Thanks for continuing to play the game and providing feedback, we do take everyone's comments and bug reports on board when deciding what to do next even if we can't always respond to everybody.

Bugfix and tuning patch

- Additional fixes to prevent black screen in salvage minigame
- Prevent collection of two crates at once in salvage minigame
- Fix ingredient spawners that have been harvested incorrectly displaying the unharvested visual model which then would not yield any fruit when shot
- Fix brew bottle not correct when creating brew from purchase panel, note that some bottles created prior to this patch may still not come out correct, but all bottles from this patch on should be fine
- Fix incorrect date on the loan UI panel
- Fix wrecks that have been fully salvaged will no longer be highlighted when the highlighter ornament is equipped
- Fix tutorial could be softlocked if the final ring of the ring section was entered at the very side of the ring
- Board game dice values reset properly between games
- Fix initial drop in speed when boosting

There are a couple of reported bugs that we have been unable to repro so additional diagnostics have been added, if you encounter either of these please submit a bug and the logs will help us to find out what is happening:
- Pirate encounters sometimes do not terminate properly (e.g. you defeat the boss, but the smog dome remains)
- Sometimes after making a successful delivery the bar owner may become angry with you and then you have to make amends.

Tuning:
- Reduced cost of hangar repair and refuel by 20%
- Additional trait for Vacuum boost, which will now self repair above 400kts
- Additional trai for Recovery Package, pilots are immune to incapacitation in a crash
- The player will now start the game with all 1* recipes in the recipe book, since these are easy to guess and not very valuable it means that recipes awarded through the crates and bottles are more likely to be something that will benefit the player

Options:
- Manual mode orbital camera time options added
- Mouse X and Y axis can now be bound

Thanks for supporting us as we continue to try and improve the game, please keep your bug reports and suggestions coming in, even if we can't respond right away we do actually look at them all.
Hopefully the next patch will include some kind of recipe shop.