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Sandwalkers News

Patch 2.0.12

Hello everyone! We're comiong with patch 2.0.12, containing more bugfixes that we've been able to reproduce and fix, thanks to your help!

Thanks again for playing Sandwalkers ; and if you feel like giving the game a positive review and you haven't yet, it would definitely help us if you do so !

Have a wonderful day,
-The Sandwalkers team

[h3]Bugfix[/h3]
  • Merchants were merging their inventories sometimes
  • A blocker was sometimes encountered during fights
  • Several blockers on quests “Usury”, “The Art of Forging”, “Livewood City” and “Temesgen Slaves” were solved
  • Some encyclopedia entries were unlockable
  • One of the archeologist upgrade was giving an insane damage bonus
  • We added a place action to gain Wood in Lecwasi during Agromancy quest as a safety net
  • Some broken texts
  • Various small fixes

Patch 2.0.10

Helloooo everyone!
For today's patch, we're releasing some polished things that were not exactly as we intended ; we're also keeping on fixing bugs, and, finally, we're making some adjustments with the followers. Nerfing those that give damages, buffing those that give resistances!

This should improve a bit more the overall stability and game experience. Thanks for sticking with us, and, as always, for playing Sandwalkers!

-The Sandwalkers team

[h2]Patchnote 2.0.10[/h2]

[h3]Polish[/h3]
  • The Crystal Library upgrade providing XP is now increasing the base level of caravaneers instead
  • The upgrade selection flow has been fastened, so that selecting multiples upgrades would be less painful
  • A new upgrade in the Crystal library allows you to increase the max number of supports you can have
  • The Crystal Library cannot be accessed from Lecwasi anymore: the only way to enter it is to start a new caravan!
  • All bosses now have the “Unwavering” effect permanently applied to them, effectively preventing any stun



[h3]Bugfix[/h3]
  • Some Memories were unlocked at the beginning of your playthrough
  • An attack of the Mycelium Brain boss wasn’t working correctly
  • Enemies could sometime spawn next to the boss in the arena
  • Azore Mangrove map was sometimes already fully discovered
  • Scorpicore could sometimes appear at a weird timing
  • Various small fixes


[h3]Balancing[/h3]
  • Followers giving extra damages have been nerfed
  • Followers giving resistances have been buffed

Patch 2.0.9

Hello everyone!

You thought you'd have a day without an update? Nope! :D
We've got some more fixes we'd wanted to publish before our next patch, that will be a bit bigger, so stay tuned!
The game should be more stable now, and with this patch and the next one, we expect all the issues (or at least the main ones of course) to be gone. So before this final fixes, please enjoy today's Patchnote for 2.0.9!

[h2]Patchnote 2.0.9[/h2]

[h2]Save fix[/h2]
  • Fix a blocker on quests for some saves on 2.0.5

[h2]Hotfix[/h2]
  • Fix a blocker occurring on a fight against a specific enemy group
  • Enemies will no longer play if they’re stunned and play last in turn order
  • Boss will no longer take “behind target” damage type when they are the target
  • Caravaneers can now be repositioned on an empty space in fight and fight setup
  • Prevent an issue sometimes occurring when reaching a specific tile
  • “Reaching Umama” achievement will not be gained when reaching Deadwood anymore
  • Fix position on map reset if quitting without moving after a travel

[h2]Polish[/h2]
  • Tweak camera speed when moved with arrows


And, as always, thanks for playing Sandwalkers!
-The Sandwalkers team

Patch 2.0.8

Helloooo everyone!

We're here with a new patch ; correcting a pretty nasty bug. In our haste to fix some previous issues, we introduced a new one that went through our testing nets. We're very sorry about that, and we're providing a fix.
We're also fixing an issue on the Pilot event, and sliding in some balancing too.

Thanks a lot for your patience, your reports, and once again, thanks for playing!
-The Sandwalkers team

[h2]Hotfix[/h2]
  • Fixed a blocker occurring on a fight against a specific enemy group
  • Blocker on “Pilot” event when triggering the fight against pirates


[h2]Balancing [/h2]
  • Tweaked enemy resistances

Patch 2.0.7

Hello again everyone!
For the second patch of the day, two major bugs are now properly fixed. We're tackling the Dragonopterous issue also for old saves. With this morning's fix of the blackscreen, we should normally have fixed the 2 major bugs that were still happenning.

Thanks again for your patience, and do not hesitate to confirm in the forums if your issues have been solved!

Thanks for playing Sandwalkers, and stay tuned for further updates
-The Sandwalkers team

[h2]Save fix[/h2]
  • Fixed all saves that were stuck in an empty Yoz without a Dragonopterous. There might be 2 of them, but defeating one will allow you to finish the quest.
  • Some saves were missing a Fragment due to a bug which has since been fixed. It should now be resolved.

[h2]Balancing[/h2]
  • Enemies scale correctly again, depending on the regions and caravan’s level
    • It means that you won’t always face enemies matching your caravan’s level anymore

[h2]Bugfix / Polish[/h2]
  • Fixed broken text on a support
  • Lowered the volume for the “Encounter gauge increase” sounds
  • Fixed a bug on music in Pause menu
  • Music doesn’t restart from the beggining after a fight anymore
  • Fixed an Aeromancer upgrade that wasn’t giving any bonus