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Sandwalkers News

Patch 1.2.4

Hi everyone! Patch 1.2.4 is here with new bugfixes

We hope to deliver the patch 1.2.5 before the holidays, with many other bugfixes and UX improvements. We will then focus on the 1.3, adding new content

We will give you more details about our EA roadmap in the upcoming days!

Please find the changelog below :


[h2]Bugfix[/h2]

  • We significantly improved loading time before and after a fight and are still working on it: restarting the game should reduce your loading time until we definitely fix it.

[h3]Fight[/h3]
  • Rare blocker after the fight during tutorial
  • Rare blocker when a caravaneer dies in combat
  • UI elements were sometimes overlapped by sprites
  • Enemies were sometimes not losing their “Stunned” status after their turn
  • Caravaneers’ sprites are now displayed correctly when you access your inventory during a fight setup
  • “Exalted” icon was duplicated in fights

[h3]Exploration[/h3]
  • Rare blocker when accepting a quest
  • Camera was moving weirdly during the tutorial after a manual movement
  • Right click cannot break the World Map screen anymore
  • “!” notification was always present on the Log
  • Right click could cause a blocker during events.
  • Some places had a duplicate of their sprite


[h3]Others[/h3]
  • Low Health Points feedback on screen’s borders not displayed anymore in Crystal Library
  • Fix broken texts in quests, events and “Memories” tab of the log
  • Starting a new caravan after leaving the End of Run screen was blocking the game sometimes
  • Caravaneers’ Health Points were sometimes disappearing from the Caravan’s screen


Smash it Wild: A New Game by Goblinz Studio

Hi everyone!

After our trailer debut at the MIX Fall Showcase, we're excited to officially announce Smash It Wild, developed by Goblinz Studio in collaboration with Ernestine! This tactical turn-based game where volleyball and dodgeball meet in a fantasy universe is coming to you in Q2 2025!

[h3]Watch the reveal trailer[/h3]
[previewyoutube][/previewyoutube]

Dive into a fantasy world where champions face off in an unforgiving tournament. In Smash It Wild, every match counts, mixing volleyball and dodgeball in tactical turn-based gameplay. Upgrade your players, kit them out with powerful items, discover unique synergies and do your best to survive this roguelike competition where defeat means starting all over again.

[h3]Features[/h3]
  • Turn-based tactics: play matches mixing volleyball and dodgeball, where every action can make a difference!

  • Sailpunk universe: take part in a tournament in a fantasy world filled with animals with a wide variety of abilities.

  • Roguelike progression: win consecutive matches to find victory. One defeat means starting from scratch!

  • Perfect your strategy: each team has its own synergies and combos, offering a variety of gameplay styles and strategies to adapt to each match.

  • Create combos: train your champions, unlock new attacks and equip them with powerful items.

  • Secondary challenges: complete bonus objectives during matches to gain additional rewards.

[h3]Wishlist now[/h3]

https://store.steampowered.com/app/2432240

Patch 1.2.3


Hello everyone!
As stated in the previous news, here's the first patch with a lot of different corrections! While every single ticket we fixed isn't listed there (as we've got more than 100 of them, and some of them fix the same feature), here's a list of what's changed between 1.2.2 and 1.2.3!

Stay tuned for 1.2.4 coming soon!

[h2]Patch 1.2.3 Changelog[/h2]

[h3]Fight[/h3]
  • A blocker was sometimes occurring during enemy’s turn in fight
  • A blocker was sometimes occurring after moving a unit in fight
  • “Defensive stance” was causing a blocker if the launcher was the last member of its team.
  • Stuns were sometimes disappearing only after starting the unit’s turn, causing it to last one more turn than expected
  • “Galvanised” effect was sometimes giving Health in addition to the expected Shield gain
  • In fight, all negative effects/traits of units are now correctly displayed to the left of their Shield, and all positive effects/traits to the right
  • Enemies were sometimes skipping their turn
  • Attack panel was sometimes disappearing during fight
  • Using keyboard shortcuts in fight could sometimes activate your exploration abilities and start their cooldown

[h3]Exploration[/h3]
  • Keyboard shortcut for the Log screen was still active during the tutorial, causing a potential blocker
  • All reputations were too high due to some traits allowing to stack it
  • “Leave to menu” before leaving Lecwasi for the first time was causing a blocker
  • A place’s UI was sometimes open after starting a new quest step
  • The world wasn’t always evolving correctly after finishing the “Agromancy” quest

[h3]Others[/h3]
  • Removing arrows keys navigation in menu to prevent blockers
  • The Tamer’s beasts had broken descriptions.
  • Many broken texts in Encyclopedia, quests and Exploration abilities
  • Rewards preview in Events were sometimes wrong
  • Several issues linked to tooltips (freezing after an alt-tab, impossible hiding) were fixed.
  • Tamer entry couldn’t be unlocked in the Encyclopedia

[h3]Polish & improvements[/h3]
  • “Neocactus” quest now gives hints about the location of quest objectives
  • More guidance on the “Hostages trading” quest
  • Several small UX improvements

Current status and next steps

Hi everyone,

We know that many of you were looking forward to the 1.3 update, but we’ve decided to delay its release to focus on bug fixing and polishing the game. That’s why we’re rolling out the 1.2.3 patch today, with 1.2.4 to follow shortly after.

Thanks to your feedback, we’re now entering a new phase of Sandwalkers’ early access, and we want to take a moment to share some of the challenges we’ve faced and how they’ve shaped the development process.

Sandwalkers has been an ambitious project for our small core team of 6-7 people. The game requires a lot of content and combines elements from different genres that pushed us to experiment and make adjustments, which led to some delays and technical issues along the way.
While we’re actively working on new content (such as the next steps of main quest lines, new mobs, traits, upgrades…), stabilizing the game is our top priority for now, and we’re committed to making improvements until we achieve the quality we’re aiming for.

We’ll also be sharing an updated roadmap soon to give you more visibility on what’s coming next.

A huge thank you to all of you for your continued support and constructive feedback. You’re an essential part of Sandwalkers’ development, and your encouragement keeps us motivated to make this game the best it can be!

Patch 1.2.2

Hello everyone!

Here we go for our latest patch, 1.2.2
While it is indeed on continuity to the 1.2 and 1.2.1 patch, we've also started a global polish phase. It does not mean that you won't have any content in the next updates, it just means that it might be a bit lighter with the content. But we'll focus on stabilizing the game, as we can see there's a lot of small bug here and there making the experience not as good as it could be!
So basically, this patch contains fixes that were directly linked to 1.2, plus a lot of overall fixes.

We would like to thank you for all your reports, namely via the in-game tool but also on the Forums and the Discord.
Do not hesitate to keep on using the in-game tool, as it directly takes a screenshot and sends us your logs, which contains everything we need to makes corrections most of the times

As for the content coming, you'll get more information soon™, and there'll be even more bugfixes to come. Until then, please find the patchnote for 1.2.2 below

Cheers!

[h2]Full Patch 1.2.2 changelog[/h2]
[h3]General Bugfixes[/h3]
  • Fixed a bug where moving cost was not displayed correctly le using an object
  • Fixed a bug where the world map would only be showing fog in some cases
  • Fixed a bug where Supplies amount was exceeding the "max supplies" stat
  • Fixed a bug where text was displayed in yellow even without being a narrative hint
  • Fixed a bug where you could spam a skill when leveling it up to level it up multiple times at once
  • Fixed a display issue in portuguese with the current caravan's number
  • Fixed a display issue in portuguese where two lines were displayed in japanese in the encyclopedia
  • Fixed a bug where ennemies' tooltips where not displayed correctly when hovering them too quickly
  • Fixed a non intended confusion when having a new item during the tutorial
  • Fixed a technical issue with caravan placement when triggering map variations
  • Fixed a bug where the damages where too high when the caser was more than lvl 1
  • Fixed major notification displayed when it shouldn't
  • Fixed fetish attack displayed in caravaneer replacement UI
  • Fixed several issues with caravaneer skin change
  • Fixed tooltips, UI and caravaneers' skin when dragging caravaneers during fight preparation
  • Fixed an issue with effects displaying a white image when a fighter was hit by an attack with an effect removal behavior
  • Fixed auto pinned behavior for a few quests
  • Fixed an issue where health could still be displayed with decimals in UI
  • Fixed an issue where event actions' tooltips could go out of screen when displaying the details on right click
  • Fixed an issue preventing items to be equipped/unequipped on a caravaneer during fight preparation when double clicking it
  • Fixed an issue where unequipping a fetish during fight preparation wouldn't remove the attack in the attacks UI section
  • Fixed a lot of different localization issues in every languages (there's a lot of small stuff, so I'm not going into details!)
  • Fixed the price of the followers, as it was not the one expected
  • Fixed a bug with the bait item, that was not usuable
  • Fixed a visual issue with an Ant attack
  • Fixed a camera movement issue during quests