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Project Warlock II News

Full Controller Support and Major Gameplay Improvements

Hey Warlocks, we're back with another update!

[h3]Full Controller Support[/h3]
After launching Chapter 3, we turned our focus to addressing outstanding issues, with full controller support being a major priority. We’ve heard your feedback about problems with gamepads and Steam Deck, and with this update, we’ve fully implemented controller support to Project Warlock II. This includes compatibility with gamepads, reworked keybinding options and updated UI icons for Xbox and PlayStation controllers, and Keyboard/Mouse users.



[h3]Cool Your Guns![/h3]
We've also made a key adjustment to Chapter 3's overheat mechanic in a form of an alternative way to cool down Kirsten's weapons that rewards precise timing! Press reload or attack when your weapon is overheated, and you'll have the chance to hit a narrow time window to instantly lose all heat. It’s a unique twist that ramps up the intensity of each encounter, rewarding you for quick reflexes and making Kirsten's arsenal even more deadly.



[h3]Optimization Update[/h3]
Beyond that, we've introduced several optimization options to improve overall performance. This includes new render distance options, toggles for blood splats and monster corpses, as well as code optimization

[h3]Got a cool loading screen tip? Get your name in the credits![/h3]
We’re still on the hunt for awesome Loading Screen Tips, and we need your help! Got a clever trick, a useful strategy, or a fun fact about the game? Drop it in this Steam Forum post, and if it gets picked, we’ll add your nickname to the game’s credits!

Make sure to let us know how you’d like to be credited - this is your chance to be a part of Project Warlock II forever!

[h3]Here's the full list of changes for today's patch:[/h3]

[h3]Full Controller Support[/h3]
  • Improved overall controller support
  • Enhanced usability of menus
  • Added controller support to upgrade shops
  • Reworked control keybindings menu

[h3]UI[/h3]
  • Added icons for bindings for Xbox Controller
  • Added icons for bindings for PlayStation Controller
  • Added icons for bindings for Keyboard/Mouse

[h3]Optimization[/h3]
  • Added option to set the max decoration render distance (default: 60)
  • Added option to toggle blood splats (default: off)
  • Added option to toggle monster corpse disappearance over time (default: on)
  • Further code optimizations

[h3]Audio[/h3]
  • Updated FMOD, which should fix the audio corruption issue caused by a bug in the FMOD package

[h3]Kirsten's Overheat Mechanic[/h3]
  • Added a cooldown mechanic for Kirsten weapons. If you press reload or attack, while equipped weapon is overheated, you'll have a chance to hit a time window to instantly lose all heat

[h3]Level Stats[/h3]
  • Removed Total Kills in level stats. This was done because getting 100% completion could be frustrating due to a single missed monster, so we've excluded it from the rating

[h3]Automap[/h3]
  • Added bestiary counter
  • Added secret cameo counter
  • Removed kill counter

[h3]Bugfixes[/h3]
  • Fixed a bug where Melee Master Upgrade would not work for Urd
  • Fixed numerous UI-related bugs

0.9.0.27 Hotfix

Hey Warlocks,

We've prepared a small hotfix to fix some issues that were reported by players.

[h2]Changelog 0.9.0.27[/h2]
  • Fixed an issue where runes would lock back after unlocking them
  • Fixed some rune tasks not working properly
  • Fixed an issue where Hellish Slaves would not attack certain monsters
  • Fixed an issue where Keybinds would not display correctly
  • Fixed localization issues for polish bestiary and monsters
  • Fixed an issue where demonic scythes would cause fps drops
  • Fixed an issue where camera would not be rotated properly due to horizontal recoil from melee weapons


Important Notice (Runes)

If you have the task active before patching (on build 0.9.0.21) and the quest task is visible, please save the and load the game to fix the issue. It's one time and only related to previous version of the game.

Chapter 3 is OUT NOW!



Hello, Warlocks.

The wait time is now over.
[h2]Project Warlock II: Chapter 3 is OUT NOW! 🚀[/h2]

[previewyoutube][/previewyoutube]

Strap in, because it's time for a journey deep beyond the stars, where alien horrors, chaos magic, and raw firepower await. Step into the shoes of Kirsten, the Tormented Summoner - a demon born in hellfire, exiled into darkness, and seeking redemption by herself.

Armed with an arsenal of heat-based weapons and forbidden summoning magic, she brings chaos and destruction to all who stand in her way. But the void of space is vast, merciless, and teeming with monstrosities beyond imagination. Will you conquer the unknown… let it consume you?

[h2]What's new in Chapter 3?[/h2]

Chapter 3 introduces a new playable character, Kirsten, who brings a different approach to combat with heat-based weapons and summoning magic.



We've prepared 12 new levels, featuring a mix of lush landscapes, alien-infested spaceships, and cosmic anomalies, each with its own set of challenges to overcome. Speaking of enemies, expect to face a variety of new monstrosities, ranging from cybernetic war machines to eldritch horrors, all with distinct attack patterns.

But that’s not all: we’ve also circled back to Chapter 1 and added Arenas to its levels. With Chapters 2 and 3 already featuring Arenas, this update brings Pamer's campaign up to speed, ensuring a consistent experience across the entire game.

Chapter 3 marks another major milestone, but we’re not done yet. The journey ahead holds more surprises, features, and improvements, so stay tuned for future updates as we get closer and closer to the Project Warlock II 1.0 release.

Disclamer regarding save files after this patch:
Due to the extensive scope of the changes introduced to Project Warlock II's code in this update, your current saves will be moved to the "OLD" folder in the "My Documents > Project Warlock II > Steam Saves" directory. If you wish to continue your adventures from those saves, you will need to move them out of the "OLD" folder to the "Steam Saves" one. However, keep in mind you might encounter some issues while playing on the older saves, and we recommend starting a new game.

Here’s the full breakdown of what’s changed:

[h3]New Playable Character: Kirsten[/h3]

[h3]New Weapons[/h3]
  • Scythe
    • Warhammer
    • Demonic Claws
  • Combat Shotgun
    • Striker
    • Nailgun
  • Laser Rifle
    • Laser Minigun
    • Railgun
  • Demonic Sceptre
    • Chaos Staff
    • Void Staff
  • Lava Streamer
    • Void Streamer
    • Goo Streamer
  • Plasma Rifle
    • Chain Reactor
    • Demon Core

[h3]New Spells[/h3]
  • Hellish Slaves + 2 Upgrades
  • Soul Bargain + 2 Upgrades
  • Demonic Hammer + 2 Upgrades

[h3]New Runes[/h3]
  • Chaos
  • Void

[h3]New Stats[/h3]
  • Chaos
  • Void
New Perks
  • Chaos Storm
  • Chaos Bolt
  • Void Bolt
  • Void Blast

[h3]New Monsters and Bestiary Entries[/h3]
  • Added 15 new monsters and their Bestiary entries

[h3]New Levels and Entering Screens[/h3]
  • Added 12 new levels, each with its own Entering Screen

[h3]Footsteps SFX Rework[/h3]
  • Added new footstep sounds for various ground types
    • Dirt
    • Stone
    • Concrete
    • Wood
    • Snow
    • Sand
    • Lava
    • Water
    • Grass
    • Glass
  • Footstep sound speed is now dynamic, depending on your velocity (mostly noticable when playing with analog input)

[h3]Other Changes[/h3]
  • Added Arenas to Episode 1
  • Reworked Save/Load Screens
  • Adjusted texts for better user experience
  • Localized level names for savefiles preview
  • Reworked Rune Quests
  • Streamlined quest types for various weapon types
  • Reworked quest objectives to improve balance and avoid issues with assigning specific monsters to quests

[h3]Bugfixes[/h3]
  • Fixed an issue where rune quest would fail to load/disappear if it's completed mid-level
  • Fixed an issue where rune task objective could appear out of screen bounds
  • Removed spiders above secret cameo in e1m6
  • Fixed an issue where Skeletron fire death animation would loop indefinetely
  • Fixed an issue where Woman NPC would not resurrect as vampy in Chapter 1, Now she should resurrect as Succubus.


Chapter 3 marks a new milestone in Project Warlock II, but we’ve got much more in store. Stay tuned for future updates, and keep your weapons ready for whatever comes next.

Until next time!

Chapter 3 Releases on March 4, 2025



Hello, Warlocks.

The stars have aligned, the portals have opened, and the wait is almost over.

[h2]Chapter 3 for Project Warlock II launches on Tuesday, March 4th![/h2]

That’s right - Project Warlock II: Chapter 3 will be out next week, on March 4th. 2 - 3 - 4... some might call it coincidence, but we think it was written in the stars.

Chapter 3 is the final chapter of the game’s campaign, but it does not mark the 1.0 launch just yet! We have additional features, content, and surprises planned for the full release later this year, and we’ll be revealing more about those very soon.

[h2]A journey into the Cosmic Unknown[/h2]
Chapter 3 takes you beyond the stars, into the vast and terrifying depths of space. As we revealed last week, you’ll step into the shoes of Kirsten, the Tormented Summoner. A demon by birth, a Disciple by force, and a hermit by choice, she wields an arsenal of heat-based weapons and forbidden summoning magic, making her combat style a chaotic blend of raw destruction and dark sorcery.



We’ve poured everything we’ve learned from previous chapters, and their reworks, into making Kirsten’s campaign an intense, unpredictable, and unforgettable ride. New weapons, new environments, new monsters… and new secrets lurking in the void.

[h2]What's coming in Chapter 3?[/h2]
Here’s a teaser of some features coming to Project Warlock II this Tuesday!
[h3]New Playable Character: Kirsten, the Tormented Summoner [/h3]
  • A demon subjected to her Master’s experiments to reshape evil into good
  • Wields a mix of heat-based weapons and summoning magic
  • Driven by a quest to prove herself worthy after being cast aside by her Master
  • Remains in solitude, burdened by her demonic nature
[h2]New Weapons[/h2]

Kirsten's arsenal revolves around managing heat capacity of her weapons. It is a new approach to combat, as well as Kirsten's unique feature in Project Warlock II. She wields a mix of high-tech weapons (she probably stole some alien blueprints on her adventures), as well as weapons brimming with chaos magic. Whether you're plowing through enemies with a scythe or going all-out with a Laser Minigun, you'll surely lay waste to the alien hordes.

[h3]Nailgun[/h3]



Nailgun is an upgrade to the Combat Shotgun, which shoots penetrating projectiles that bounce off walls. It's shines in tight corridors with many smaller enemies, as it can easily deal with grouped monsters

[h3]Lava Streamer[/h3]



Lava Streamer is a weapon which spews out lava that can burn enemies. Simple as that. It's quite effective against mechanical foes.

[h3]Laser Minigun[/h3]



Laser Minigun is a beefed-up version of the Laser Rifle with a way bigger heat capacity. Alternatively, you can upgrade it with a tripod for super steady, pinpoint shooting while stationary.

[h2]New Abilities[/h2]

Kirsten's magical abilities are all about dark magic and summoning. She has the ability to summon a group of Hellish Slaves, and a Demonic Hammer. When in trouble, she can also tap into the heart of Dark Magic to activate Soul Bargain. She signs a deal with the grim reaper herself - her life for other lives. She has to kill in order to stay alive.

[h3]Hellish Slaves[/h3]



Kirsten can summon a group of demons to join her in battle. Whether you use it in tight spaces to control choke points, or summon them in the open, the demons are a great asset to keep up your sleeve.

[h3]Demonic Hammer[/h3]



While Kirsten's scythe can be upgraded into a Warhammer, she can also summon one to smash her enemies. It's heavy, and effective versus foes of any size.


[h2]New Monsters[/h2]
[h3]Asimov[/h3]



First AI powered robot ever created. Seems like hell's forces are also interested in this tech. Asimov has a simple procedure - Drag himself to the target using his Linegun, and incinerate.

[h3]Cybermage[/h3]



A combination of an Assassin, Gunslinger and a Mage. He can teleport, shoot his SMG and cast a storm spell on your position. Other than that, he's pretty vulnerable, just keep an eye on him.

[h3]Walker 4000[/h3]



An improved version of Walker 2000. Fires more rockets and is quite bigger than the 2000. Melee weapons are ineffective against it.

[h2]New Locations[/h2]

On your journey in Chapter 3 you will traverse through advanced spaceships, unknown planets, and alien facilities. The new levels are full of mysterious technology, hostile enemies, and unexpected challenges that will test your skills like never before. We've added a brand new oxygen mechanic to some of the levels you will explore in Chapter 3. We are in space, after all...

[h3]Spaceship Trouble[/h3]

Kirsten is headed for Saturn on a stolen ship, plowing through its not-so-friendly crew. The ship is full of tight corridors, and small pods, so you'll need to stay alert, as you never know what lurks around the corner.
[h3]Convoy to Saturn[/h3]

On her way, Kirsten needs to jump between spaceships to find one that will be capable of landing on Encleadus - one of Saturn's moons. Use teleport pads to your advantage as you navigate through the void of space.
[h3]Alien Planet[/h3]

After some "unforeseen consequences" Kirsten finds herself on an alien planet full of life. She doesn't know where she is or what she can expect to find here. The main mission? Finding the navigation system hidden on the Alien Spaceship which landed not so far away from her. It is, however, full of technology and unknown terrors.

[h2]We Need Your Help[/h2]
We’re working on making the loading screens a little more entertaining and varied. We’re looking for practical tips to master the Warlock ways or clever one-liners to lighten the mood. Drop your best suggestions in the comments below, like “Use Kirsten’s summoning abilities to control choke points” or “Don’t stand in the lava.” The standout lines will make it into Project Warlock II’s loading screens, and their authors will be etched into the game’s credits. So, bring your experience or your wit - whatever you choose!

[h2]See you in Deep Space![/h2]
Chapter 3 is just the beginning of the end. The journey to 1.0 is packed with surprises, and we have plenty more to share in the coming weeks. Make sure to mark your calendars. Tuesday, March 4th is the day you step into Deep Space. Kirsten’s journey begins, and the cosmic adventure awaits.

Project Warlock II Chapter 3: A Summoner’s Path Through the Stars



Hello, Warlocks.

It's time to embark on a new journey beyond the stars as we reveal the third and final chapter of Project Warlock II.

After starting our journey within the haunted halls of Palmer's castle and exploring Urd's time-locked dimension, we now set our sights on the cosmic horrors that await in the deep space. Chapter 3 introduces a blend of magic and the extraterrestrial, and brings forth a new, unexpected Warlock Disciple - Kirsten, the Tormented Summoner.

We've been working on Chapter 3 for some time now, but in light of the reworks made to Chapters 1 and 2 we wanted to make sure that we didn't create the need to rework the third one before it even went live. After we launched the reworked Chapter 2, we put the pedal to the metal on Chapter 3's development.

We've taken everything we've learned from working on Chapters 1 and 2, AND their respective reworks, and poured it all into Kirsten's campaign. Her combat style is a chaotic mix of destructive firepower and dark magic, making her the most unorthodox Warlock Disciple yet - starting with the fact that she is... well, a demon. Kirsten’s weapons function based on heat mechanics rather than conventional reloading. This allows for a fast-paced, almost rhytmic, combat sequences where players must manage weapon heat buildup while unleashing devastating attacks. Combined with her summoning abilities and mastery over demonic forces, Kirsten’s campaign offers an entirely new way to experience Project Warlock II.

This final chapter represents the culmination of our work, bringing together all the lessons we've learned along the way. Your feedback and support are what brought us to this point. We can't wait to uncover the rest of our secrets concerning both Chapter 3 and the 1.0 that's not that far away. We have some aces up our sleeves for when Project Warlock II leaves Early Access, so stay tuned!

But without further ado, let's get to know the third Warlock Disciple a little closer...

[h2]Meet Kirsten, the Tormented Summoner[/h2]


Kirsten is unlike any Warlock you might be familiar with. She's a demon born from hellfire, chosen by the Warlock as an experiment to turn evil into good. Initially, glimpses of success suggested she could suppress her dark urges, but her brutal demonic nature always found a way to take control. No matter how hard she trained, or how much effort she put in... It just wasn't working. The Warlock ultimately accepted that the experiment wasn't going to succeed, and cast her aside. Kirsten has never forgiven herself for this failure. Deep down, she wants to be good, to control the darkness within her, but her demonic bloodline fights against her in every inch of her body.



She embarked on a lonely journey through the cosmos, searching for understanding of her own nature. She hopes that one day, she can prove herself worthy and make her former Master proud. Kirsten's emotions are intense, yet reserved. She chooses isolation out of fear of hurting the ones she lets too close to her.

[h2]A Unique Arsenal for a Unique Apprentice[/h2]
Kirsten’s weapons function differently from those of Palmer and Urd as they do not have a standard reload mechanic. Instead, they rely on heat capacity, which increases when firing, and cools down passively, however pressing the reload button makes the weapon go into a cooldown state where the heat rapidly drops. As in previous chapters, background reload works similarly - if you have more than zero heat and you switch your weapons - the heat will cool down in the background - meaning you can keep weapon switching same as with Palmer and Urd. On top of that, she’s a summoner, meaning her magic revolves around conjuring demonic minions, forging unholy pacts, and even bending death itself to her will.

[h3]Chaos Staff[/h3]

Since Kirsten is a demon, she can manipulate and summon pure chaos energy. One of her staff variants is designed around her chaos proficiency. Twisted, uncanny and deadly - Chaos Staff fires tracking projectiles that split into smaller, unpredictable bullets. Altfire mode brings real chaos to the game though...
[h3]Chain Reactor [/h3]
Chain Reactor finally sees a comeback in the sequel, but in a new and fresh form of an upgrade to the Plasma Rifle. It’s an extension of what Chain Reactor was in the first Project Warlock. It has two firing modes - fast burst of plasma projectiles, or a devastating Chain Reaction projectile which splits into 8 smaller ones on impact.
[h3]Demonic Claws[/h3]

As for melee weapons, we wanted to do something different here. Kirsten has 3 melee weapons to choose from, and one of them are Demonic Claws. They deal damage twice when attacking, and you can summon a magical field which heals you once you step into it.

[h2]Deep Space Exploration[/h2]
Arsenal and monsters are not the only things we worked on for past year and a half. We have prepared some interesting and unexpected environments for you to explore - from Solar System planets, through interstellar travel right to the weirdest and still unexplained phenomena - Black Holes.

Also with this Chapter we have decided to go a bit different route when it comes to level navigation and overall design progression wise, it’s closer to the first game rather than Urd’s and Palmer’s chapters.
[h3]Asteroid Belt Convoy Crash[/h3]
A crash site on an asteroid belt very close to Encleadus - one of the Saturn’s natural satellites.
[h3]Inside Betelgeuse[/h3]
Using the Dyson Sphere, Kirsten enters the very heart of the star Betelgeuse. This level is abstract and surreal, creating a unique and otherwordly atmosphere.
[h3]The Aftermath[/h3]
After a series of unfortunate events Kirsten finds herself on a mysterious planet, but whether it's safe remains uncertain. Meanwhile, something unusual looms in the sky - a reminder of what transpired.

[h2]What Lurks in the Cosmic Void?[/h2]


With new chapter come new monsters, and this time, the roster is more diverse than ever before. Kirsten's campaign introduces a nightmarish mix of aliens, eldritch horrors, dangerous robots, deadly-as-ever zombies, savage mutants, and, of course, demons (apart from Kirsten, of course!). Drawing inspiration from classic games and movies, these monsters blend familiarity with a breath of fresh air, making Chapter 3 stand out from Palmer's and Urd's campaigns. Each enemy has its own set of moves, encouraging players to adapt their playstyles and try different approaches and arsenal choices. Since the setting itself is unlike anything we've done so far, we wanted the monster roster to reflect the weirdness of Chapter 3's atmosphere. The depths of space are cold, silent, and filled with terror - and Kirsten must do all in her power to survive.

Project Warlock II: Chapter 3 is shaping up to be a hell of a ride through the stars (*wink*wink*). Stay tuned for more teasers and reveals in the coming weeks.

Thank you all for the continued support. As we've already mentioned, your input helps shape Project Warlock II, and we’re excited to start the journey beyond the stars with Kirsten. Keep your eyes open for more news about Chapter 3 and beyond!

Stay sharp, Warlocks. You don't want to get lost in space. 🚀