Full Controller Support and Major Gameplay Improvements
Hey Warlocks, we're back with another update!
[h3]Full Controller Support[/h3]
After launching Chapter 3, we turned our focus to addressing outstanding issues, with full controller support being a major priority. We’ve heard your feedback about problems with gamepads and Steam Deck, and with this update, we’ve fully implemented controller support to Project Warlock II. This includes compatibility with gamepads, reworked keybinding options and updated UI icons for Xbox and PlayStation controllers, and Keyboard/Mouse users.

[h3]Cool Your Guns![/h3]
We've also made a key adjustment to Chapter 3's overheat mechanic in a form of an alternative way to cool down Kirsten's weapons that rewards precise timing! Press reload or attack when your weapon is overheated, and you'll have the chance to hit a narrow time window to instantly lose all heat. It’s a unique twist that ramps up the intensity of each encounter, rewarding you for quick reflexes and making Kirsten's arsenal even more deadly.

[h3]Optimization Update[/h3]
Beyond that, we've introduced several optimization options to improve overall performance. This includes new render distance options, toggles for blood splats and monster corpses, as well as code optimization
[h3]Got a cool loading screen tip? Get your name in the credits![/h3]
We’re still on the hunt for awesome Loading Screen Tips, and we need your help! Got a clever trick, a useful strategy, or a fun fact about the game? Drop it in this Steam Forum post, and if it gets picked, we’ll add your nickname to the game’s credits!
Make sure to let us know how you’d like to be credited - this is your chance to be a part of Project Warlock II forever!
[h3]Here's the full list of changes for today's patch:[/h3]
[h3]Full Controller Support[/h3]
[h3]UI[/h3]
[h3]Optimization[/h3]
[h3]Audio[/h3]
[h3]Kirsten's Overheat Mechanic[/h3]
[h3]Level Stats[/h3]
[h3]Automap[/h3]
[h3]Bugfixes[/h3]
[h3]Full Controller Support[/h3]
After launching Chapter 3, we turned our focus to addressing outstanding issues, with full controller support being a major priority. We’ve heard your feedback about problems with gamepads and Steam Deck, and with this update, we’ve fully implemented controller support to Project Warlock II. This includes compatibility with gamepads, reworked keybinding options and updated UI icons for Xbox and PlayStation controllers, and Keyboard/Mouse users.

[h3]Cool Your Guns![/h3]
We've also made a key adjustment to Chapter 3's overheat mechanic in a form of an alternative way to cool down Kirsten's weapons that rewards precise timing! Press reload or attack when your weapon is overheated, and you'll have the chance to hit a narrow time window to instantly lose all heat. It’s a unique twist that ramps up the intensity of each encounter, rewarding you for quick reflexes and making Kirsten's arsenal even more deadly.

[h3]Optimization Update[/h3]
Beyond that, we've introduced several optimization options to improve overall performance. This includes new render distance options, toggles for blood splats and monster corpses, as well as code optimization
[h3]Got a cool loading screen tip? Get your name in the credits![/h3]
We’re still on the hunt for awesome Loading Screen Tips, and we need your help! Got a clever trick, a useful strategy, or a fun fact about the game? Drop it in this Steam Forum post, and if it gets picked, we’ll add your nickname to the game’s credits!
Make sure to let us know how you’d like to be credited - this is your chance to be a part of Project Warlock II forever!
[h3]Here's the full list of changes for today's patch:[/h3]
[h3]Full Controller Support[/h3]
- Improved overall controller support
- Enhanced usability of menus
- Added controller support to upgrade shops
- Reworked control keybindings menu
[h3]UI[/h3]
- Added icons for bindings for Xbox Controller
- Added icons for bindings for PlayStation Controller
- Added icons for bindings for Keyboard/Mouse
[h3]Optimization[/h3]
- Added option to set the max decoration render distance (default: 60)
- Added option to toggle blood splats (default: off)
- Added option to toggle monster corpse disappearance over time (default: on)
- Further code optimizations
[h3]Audio[/h3]
- Updated FMOD, which should fix the audio corruption issue caused by a bug in the FMOD package
[h3]Kirsten's Overheat Mechanic[/h3]
- Added a cooldown mechanic for Kirsten weapons. If you press reload or attack, while equipped weapon is overheated, you'll have a chance to hit a time window to instantly lose all heat
[h3]Level Stats[/h3]
- Removed Total Kills in level stats. This was done because getting 100% completion could be frustrating due to a single missed monster, so we've excluded it from the rating
[h3]Automap[/h3]
- Added bestiary counter
- Added secret cameo counter
- Removed kill counter
[h3]Bugfixes[/h3]
- Fixed a bug where Melee Master Upgrade would not work for Urd
- Fixed numerous UI-related bugs