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Project Warlock II News

Project Warlock: Lost Chapters Demo is OUT NOW

[p]Ahoy, Warlocks!
[/p][h3]The Project Warlock: Lost Chapters demo is now live on Steam! [/h3][p]Jump aboard a cursed pirate ship, swing your cutlass, blast enemies with a harpoon gun or cannon, and get a first taste of the insane chaos and brutal pixel-powered action coming in the full game.[/p][p][/p][previewyoutube][/previewyoutube][p]This demo gives you a taste of the pirate-themed madness in Project Warlock: Lost Chapters - five weapons, relentless enemies, booming explosions, a mysterious altar, and a colossal leviathan lurking below. All set to a pirate synth soundtrack that keeps the action going.

This one level, roughly 1/27th of the full game, delivers a chaotic glimpse of what’s to come in Lost Chapters.[/p][p][/p][h3]Demo Features:[/h3]
  • [p]One full pirate-themed level (~1/27th of the full game)[/p]
  • [p]Five weapons to wield[/p]
  • [p]Two spells to sling[/p]
  • [p]Pirate synth soundtrack sets the chaotic vibe[/p]
  • [p]A first hands-on look at the atmosphere, enemies, and gameplay of Lost Chapters[/p]
[p]Set sail into chaos today! Download the demo now on Steam to experience the first taste of the pirate-themed madness in Project Warlock: Lost Chapters. Be sure to wishlist the full game to stay updated on its release and future updates.

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New Wave of Fixes

[p]Hey Warlocks,[/p][p]Today’s patch brings a wave of improvements aimed at tightening gameplay, squashing bugs, and smoothing out the game. We're tackling a wide range of issues with this one - from controller navigation issues and translation gaps to performance drops and weapon mishaps.[/p][p]
Here are the patch notes:[/p][h3]Gameplay and Interface[/h3]
  • [p]Controller navigation now works correctly in the Player Info panel[/p]
  • [p]The “Game Saved” message no longer overlaps with the second weapon row in Realmshift[/p]
  • [p]Manual reloading is now possible again after upgrading the Crossbow[/p]
  • [p]Continuing a save while viewing a station no longer causes the game to hang[/p]
  • [p]Input is no longer lost after purchasing an upgrade at the Utility Station with a controller[/p]
  • [p]The Launcher now fires properly when holding down the left mouse button[/p]
[h3]Combat[/h3]
  • [p]Manbear’s headbutt no longer launches players out of bounds[/p]
  • [p]Sword attacks no longer pass through walls or thick structures[/p]
  • [p]The Right Base Staff no longer jitters when used with Akimbo[/p]
  • [p]Shells now appear for both weapons when dual-wielding[/p]
  • [p]Projectiles now fire straight when aiming at the skybox[/p][p][/p]
[h3]Photomode[/h3]
  • [p]The Sharpness slider in Photomode now behaves consistently at zero value[/p]
[h3]Localization[/h3]
  • [p]Key, button, and stick names are now properly translated across supported languages[/p]
  • [p]“Game Paused” and level names now appear correctly in localized versions[/p]
[h3]Performance[/h3]
  • [p]Holding RMB with the Buckshot Revolver equipped with the Crystal Rune no longer causes severe performance drops[/p]
[p]We’re continuing to work on further improvements, including performance optimizations and additional polish across the board. And as always, keep the feedback coming!

Until next time![/p]

Upcoming fixes

[p]Hey Warlocks,[/p][p][/p][p]We're currently in the playtesting phase of a number of isses for Project Warlock II - adjusting controller navigation in the Player info panel, issues with crossbow reloading after upgrades, manbear's headbutt sending player out of the game's bounds and numerous other issues. We will be launching patch addressing those and other in the coming week while at the same time tackling various issues regarding game performance. [/p][p]
More on that - next week![/p][p][/p]

Achieving Fixes

[p]Hey Warlocks![/p][p]In this week's Project Warlock II update we've addressed several issues where achievements weren't unlocking as intended.[/p][p]For achievements tied to Codex or Bestiary entries, they will now trigger upon picking up the last missing item for their respective lists.[/p][p]If you have already met the requirements for any of the achievements listed below, they will be automatically granted when you launch the game after this update.[/p][p]Fixed issues with the following achievements:[/p]
  • [p]The Gun Expert[/p]
  • [p]The Spellcaster[/p]
  • [p]The Strategy Master[/p]
  • [p]The Twist Finder[/p]
  • [p]The Lore Master[/p]
  • [p]The Monster Expert[/p]
  • [p]The Completionist[/p]
[p][/p][p]Thanks for your continued feedback and bug reports. They help us make the game better.[/p][p]See you in the next one![/p]

Monstrous Precision

[p]Hey Warlocks![/p][p]This week we've taken another look at monster hitboxes and made improvements to many monsters across all chapters to ensure more accurate and responsive combat. Here's what that means:[/p]
  • [p]We've implemented general improvements to hitbox placement and size for most enemies across all Chapters.[/p]
  • [p]For flying monsters like the Cacobot (Chapter 1) and Demonface (Chapter 2), we've specifically changed their hitbox type from body to head. This means every shot you land on them will now register as a headshot - pretty fitting, since they're essentially just flying heads with guns![/p]
[p][/p][p][/p][p]Thanks for your continued feedback and bug reports. They help us improve the game.[/p][p]See you in the next one![/p]