1. Chinese Frontiers
  2. News

Chinese Frontiers News

HotFix 2.1.2

[h2]Hey Builders![/h2][p]HotFix 2.1.2 is here![/p][p] This update focuses on most requested quality-of-life improvements, quest fixes, UI clarity, and a large batch of player-reported bug fixes.[/p][p]Thank you for all your reports and feedback — they directly shaped this update ❤️ More improvements are already in progress![/p][p][/p][h2]Changelog[/h2][p]Most Requested Improvements[/p]
  • [p]Improved item sorting — items now stack to their maximum size, and identical item types are grouped together after sorting.[/p]
  • [p]All food and consumable items now restore health. Higher-quality consumables restore more health.[/p]
  • [p]Improved UI presentation of consumable effects.[/p]
  • [p]Slowed down depletion of:[/p]
    • [p]Nourishment[/p]
    • [p]Stamina[/p]
  • [p]Stonemasonry II quest now correctly counts the number of placed statues.[/p]
  • [p]Fixed all known quest blockers.[/p]
  • [p]Fixed an issue where additional Warehouse storage (100 extra slots) did not appear for some players.[/p]
  • [p]Bushes and foliage are now destructible in The Mountain Area of the Great Wall level.[/p]
[p][/p][p]Animals[/p]
  • [p]Improved animal reaction times when interacting with the player.[/p]
  • [p]Wild animals now properly flee from characters.[/p]
[p][/p][p]UI Improvements[/p]
  • [p]Improved clarity of consumable item effects in:[/p]
    • [p]Crafting Menu[/p]
    • [p]Tooltips[/p]
    • [p]Inventory Status Effects[/p]
[p][/p][p]Bug Fixes[/p][p]Fixed issues including:[/p]
  • [p]Monuments and quest buildings spawning as already built.[/p]
  • [p]Duplicate NPC spawns.[/p]
  • [p]Duplicate POI spawns.[/p]
  • [p]A crash that could occur when using Quick Save.[/p]
  • [p]Requirements Tooltip incorrectly showing Machine Parts as “0” in inventory.[/p]
  • [p]Incorrect localization in the Machine Workshop.[/p]
  • [p]Wrong materials assigned to Farm building elements.[/p]
  • [p]An issue where the player could sometimes not faint due to perk interactions.[/p]
  • [p]Objects from the Building Menu spawning during Auto-Save.[/p]
  • [p]Warehouse teleport issue that could spawn the player underground.[/p]
  • [p]Pig Trough tooltip not displaying correctly.[/p]
  • [p]Water not displaying correctly in The Nine-Arch Bridge cinematic.[/p]
  • [p]Visual issues with disappearing objects in cinematics after completing monuments.[/p]
  • [p]Crafting Time Ring occasionally displaying incorrect timing.[/p]
  • [p]Farm textures not displaying correctly.[/p]
  • [p]Resolved multiple save converter bugs.[/p]
[p][/p][p]As always, please keep reporting issues — your feedback helps us polish the game faster and better.[/p][p] More fixes and improvements coming soon! 🚀[/p]

HotFix 2.1.1

Hotfix 2.1.1 is live!
[h3]Hey everyone!
We’ve just released Hotfix 2.1.1 for Patch 2.1.[/h3][p]This update addresses several reported issues and small fixes.
We’re actively working on the remaining reports and improvements — thank you for all the feedback and patience ❤️[/p]
More fixes are coming soon!

Changelog:
[h3]Building[/h3]
  • [p]Fixed an issue with placing overhanging scaffolding.[/p]
  • [p]Fixed an issue that prevented placing the Caravan Chest on scaffolding.[/p]
[h3]Perks[/h3]
  • [p]Fixed an issue that made the Perk: The Great Builder impossible to unlock.
    This fix also applies to players who should have already unlocked it.[/p]
[h3]Bug Fixes (Player Reported)[/h3]
  • [p]Fixed multiple issues with crafting stations caused by animation errors introduced in Patch 2.1.[/p]
  • [p]Resolved an issue causing crafting stations to remain suspended after a farm was destroyed.[/p]
  • [p]Resolved an issue causing machine parts to be incorrectly highlighted in red in the Requirements Tooltip.
    [/p]
[h3]BETA Save Converter[/h3][p]Please note: If you encounter an error or bug in a converted save, you’ll need to reconvert the original legacy save to resolve it. This is why the feature is labeled as a BETA Save Converter. Re-converting an already converted save won’t fix issues related to the new save system.[/p]
  • [p]Fixed an issue that could wipe the player’s storage during conversion. There shouldn’t be an issue when you reconvert the old save.[/p]
  • [p]Resolved a bug resulting in duplicate NPC spawns.
    [/p]
[h3]Community Hub – Save Converter Feedback[/h3][p]We’ve added a new topic in our Community Hub:
“Save Converter (Patch 2.1) – BETA | Report Issues Here”[/p][p]Please report any issues related to the Beta Save Converter there. This helps us track problems more efficiently and deliver fixes as quickly as possible.[/p][p] [/p]

Patch 2.1 Is Out Now!

Patch 2.1 Is Out Now!
[h2]Save Converter, New Features & Major Improvements[/h2][p][/p][p]Thank you all for your patience and support ❤️[/p][p]
After releasing Patch 2.0 and a follow-up hotfix, we’re happy to finally bring you the next big step forward.[/p][p][/p][h3]Patch 2.1 is officially live![/h3][p]We’re especially excited to deliver the Save Converter, allowing you to continue your journey using save files from before Patch 2.0. This feature is currently in BETA. Due to major differences between the legacy save system and the new one, not every scenario could be tested by our small team.[/p][p]On top of that, Patch 2.1 includes:[/p]
  • [p]New features (including placing the Caravan Chest anywhere!)[/p]
  • [p]General gameplay improvements[/p]
  • [p]UX/UI polish[/p]
  • [p]New animations & VFX[/p]
  • [p]Optimization and Quality of Life changes[/p]
  • [p]Numerous bug fixes
    … and more!
    [/p]
[h2]You can find the full changelog below 👇
[/h2][h3]Save Converter (BETA)[/h3][p]You can now convert legacy save files from before Patch 2.0 and continue your journey in the new and improved Chinese Frontiers experience.[/p][p]This feature is currently in BETA. Due to major differences between the legacy save system and the new one, not every scenario could be tested by our small team.[/p][p]If you encounter any issues, please let us know — they will be addressed in upcoming hotfixes.
[/p][p]Important!
The converter always creates a copy of your legacy save.
If something doesn’t work as expected, your original save is safe and you can convert it again at any time.[/p][p]We’re extremely proud to finally deliver this feature to players who have been with us from the very beginning 😄[/p][p][/p][h3]New Features![/h3]
  • [p]Caravan Chest

    [/p]
    • [p]Can now be placed anywhere — in the Village or in other lands.[/p]
    • [p]Build without constantly running back to the Caravan when you run out of materials.[/p]
    • [p]Optional for players who prefer a more challenging experience.[/p]
    [p][/p]
  • [p]Item Sorting

    [/p]
    • [p]Added the ability to sort items by type (highly requested).[/p]
    • [p]Available categories:[/p]
      • [p]Building Materials[/p]
      • [p]Tools[/p]
      • [p]Food[/p]
      • [p]Seeds / Plants[/p]
[p][/p][p]Building Improvements[/p]
  • [p]Scaffolding can now be placed inside buildings, significantly reducing construction restrictions.[/p]
  • [p]Scaffolding is now easier to place, allowing for more flexible construction.[/p]
[p][/p]
  • [p]You can now build using tools and heavy materials while jumping. [/p]
  • [p]Building requirement tooltips now show:[/p]
    • [p]How many required materials you currently have.[/p]
    • [p]Values update in real time as you build.[/p]
  • [p]Reduced scaffolding hitboxes to make placement easier.[/p]
  • [p]Added directional arrow indicators to clearly show the front of each structure.[/p]
  • [p]Fixed building component traces, significantly improving the overall building feel.[/p]
  • [p]Decorations can now be placed inside buildings.[/p]
[p][/p][p][/p][p]Warehouse[/p]
  • [p]Added +100 item slots to improve Village management and storage flexibility.[/p]
[p][/p][p]Resource Gathering[/p]
  • [p]Wood drops are now based on tree size.[/p]
    • [p]Larger trees provide larger rewards (based on player feedback).[/p]
[p][/p][p]Crafting – Time Rebalance! [/p][p]Crafting times across multiple stations have been reworked to improve pacing and reduce downtime.[/p][p]Carpenter’s Table[/p]
  • [p]5s → 3.5s[/p]
[p]Carver’s Table[/p]
  • [p]7s → 5s[/p]
[p]Dyer’s Table[/p]
  • [p]7s → 8s[/p]
[p]Stonecarving Station[/p]
  • [p]8s → 5s[/p]
[p]Anvil[/p]
  • [p]Iron Parts: 10s → 4s[/p]
  • [p]Metal Tools: 10s → 6s[/p]
[p]Cooking Hearth[/p]
  • [p]Common dishes: 5s → 4s[/p]
  • [p]Uncommon dishes: 7s → 6s[/p]
  • [p]Epic dishes: 10s → 7.5s[/p]
[p]Field Kitchen Table[/p]
  • [p]Cooking time: 5s → 4.5s[/p]
[p][/p][p]UI Improvements[/p][p]Inventory[/p]
  • [p]You can now select a specific amount of resources when moving items between inventory and chests. [/p]
[p]Chests / Warehouse[/p]
  • [p]The “Fill” button no longer affects items stored in the Belt.[/p]
[p]Quest Map

[/p]
  • [p]Hovering over map markers now displays:[/p]
    • [p]NPC roles (trader, quest giver, etc.)[/p]
    • [p]Quest names and current objectives[/p]
[p]Village Management[/p]
  • [p]Warning icons now include clear tooltips explaining their meaning.[/p]
  • [p]Fixed an issue that prevented NPCs from being assigned to crafting stations.[/p]
[p]Knowledge Menu[/p]
  • [p]All special structures are now listed under the Buildings tab.[/p]
[p][/p][p]Animations & Visuals[/p]
  • [p]Improved building animations for:[/p]
    • [p]Hatchet[/p]
    • [p]Pickaxe[/p]
    • [p]Trowel[/p]
    • [p]Hammer[/p]
  • [p]Added smoother animations for:[/p]
    • [p]In-hand crafting[/p]
    • [p]Jumping[/p]
  • [p]Added new VFX to enhance visual feedback.[/p]
[p][/p][h3]Increased crafting animation playback speed (seconds)[/h3][p]Crafting Stations (UI-based):[/p]
  • [p]Carpenter’s Table – 1.5[/p]
  • [p]Carver’s Table – 1.16[/p]
  • [p]Dyer’s Table – 1.01[/p]
  • [p]Stonecarving Station – 1.02[/p]
  • [p]Anvil – 1.6[/p]
  • [p]Cooking Hearth – 1.35[/p]
  • [p]Field Kitchen Table – 1.68[/p]
[p]Container Crafting Stations:[/p]
  • [p]Trestle Table – 1.1[/p]
  • [p]Rooftile Table – 1.6[/p]
  • [p]Brick Table – 1.6[/p]
  • [p]Stonemason’s Workbench – 1.6[/p]
  • [p]Mortar Kiln – 1.25[/p]
[p][/p][h3]Quality of Life[/h3]
  • [p]Added Auto-Save on Quest Completion.[/p]
  • [p]Rebalanced player stats — stamina now depletes more slowly.[/p]
  • [p]Fixed long wait times when using fast travel within the same level.[/p]
[p][/p][h3]Bug Fixes[/h3][p]Fixed (based on player feedback):[/p]
  • [p]Player dying during dialogue interactions[/p]
  • [p]Repeating “Well-Prepared” perk notification after teleporting[/p]
  • [p]Missing icon in the “Tools in Hotbar” tutorial[/p]
  • [p]Missing quest resources in “The Guardian Beast” journal[/p]
  • [p]Multiple controller-related issues[/p]
  • [p]Tracked quests becoming untracked after teleporting or loading[/p]
  • [p]“Chicken Meat” incorrectly labeled as “Chicken Pork”[/p]
  • [p]Floor issues near the Silk Workshop[/p]
  • [p]Missing sound on the Field Cooking Station when queue exceeded 45s[/p]
  • [p]Sandstorm wind issues in the desert[/p]
  • [p]Rusty Armor from “The Ghost of the Fallen” appearing in the air[/p]
  • [p]The Great Bell Tower now unlocks correctly via “Master of Works”[/p]
  • [p]Fixed interactive deposits respawning on normal/rice fields[/p]
  • [p]Floating POI in Mei’s Garden[/p]
  • [p]POIs not disappearing after quest completion[/p]
  • [p]Issues with lighting the overlook fire[/p]
  • [p]Fixed broken lanterns on the “Nine-Arch Bridge” level[/p]
  • [p]Caravan Chest now displays the correct title when opened[/p]
  • [p]Reduced visual flickering on certain objects[/p]
[p][/p][h3]Optimization[/h3]
  • [p]GPU optimizations[/p]
  • [p]Added a benchmark that automatically sets scalability presets based on system performance[/p]
  • [p]Improved grass effects and wind deformation on lower settings[/p]
  • [p]Optimized texture sizes for Jun and Mei’s clothing[/p]
  • [p]Improved shadow behavior on the Epic graphics preset[/p]
  • [p]Disabled unnecessary World Position Offset usage[/p]
  • [p]Simplified and improved collision boxes for tools[/p]
  • [p]Implemented cheaper shaders for long-distance (billboard) foliage[/p]

Chinese Frontiers LiveStream Patch 2.0

[p][/p][p][/p][p]Join us for a Chinese Frontiers livestream celebrating the release of Patch 2.0!

It’s our first major update in many months, and we want to start by thanking you for your patience and support during this long stretch of silence. Over the past months, we’ve been working behind the scenes on deep structural improvements to ensure Chinese Frontiers can continue to grow in the long term.[/p][p]This update has been one of the most technically demanding milestones in the project’s history, and we’re proud to finally share it with you.[/p][p][/p][p]Patch 2.0 is a complete technical overhaul focused on performance, stability, and preparing the game for the future. Here’s what you can expect:[/p]
  • [p]Significant FPS improvements across all biomes and gameplay scenarios[/p]
  • [p]Major optimization work that reduces stuttering and improves overall fluidity[/p]
  • [p]A re-engineered core codebase to eliminate bottlenecks and improve scalability[/p]
  • [p]Numerous stability fixes and systems cleaned up, rewritten, or replaced[/p]
  • [p]Improved foundation for future content and mechanical updates[/p]
[p]This patch isn’t just an update — it’s a rebuild of the game’s internal structure to support every update that comes next.[/p]

HotFix 2.0.1

Hotfix 2.0.1

[h3]We’re rolling out Hotfix 2.0.1 to quickly address priority issues and tighten up the experience across Chinese Frontiers — but not only that! Alongside important fixes, we’re also adding a full set of Steam achievements that didn’t make it into the previous patch. Thank you for all the feedback you’ve shared so far — it’s incredibly helpful and keeps us moving fast.[/h3][h3] [/h3][h2]Changelog:[/h2][p]Steam[/p]
  • [p]Added 39 STEAM achievements.[/p]
[p]Optimization[/p]
  • [p]Reduced VRAM usage. [/p]
  • [p]Fixed various physics-related issues.[/p]
  • [p]Addressed multiple VFX and SFX problems.[/p]
  • [p]Improved item performance by disabling effects when items are not visible.[/p]
  • [p]Fixed LOD issues that occurred on medium graphics settings. [/p]
[p]Progression[/p]
  • [p]Fixed an issue where POIs could reappear after being completed.[/p]
[p]\[Quest] The Lost Inventions of Zhuge Liang[/p]
  • [p]Fixed a quest marker that did not disappear after completing the quest.[/p]
[p]Character State[/p]
  • [p]Resolved a bug that caused Max Thirst and Hunger to be incorrectly capped at 100.[/p]
  • [p]HUD survival stats now display and update correctly. [/p]
[p]Settings[/p]
  • [p]Mouse sensitivity settings now save correctly.[/p]
  • [p]Inverted mouse settings now save correctly.[/p]
  • [p]Virtual texture buffer size is now determined by the selected graphics preset.[/p]
[p]Perks[/p]
  • [p]The Cyclon of Creation perk now properly increases the return of materials when destroying structures.[/p]
[p]UI[/p]
  • [p]Added a Trader icon to the map legend for easier navigation.[/p]
[p]Controls[/p]
  • [p]Alternate actions on controllers are now fully functional, including the Hammer Menu.[/p]
[p]Village Management[/p]
  • [p]Fixed an issue where upgrading basic workshops prevented villagers from being assigned to their original workstations. [/p]
[p]Fields[/p]
  • [p]Fixed boundary poles not displaying correctly when placing fields. [/p]
[p]World Building[/p]
  • [p]Added new biome-specific insect VFX to enhance world variety.[/p]
[p]Sound[/p]
  • [p]Added new ambient sounds across all biomes for improved atmosphere. [/p]
[p]Level[/p]
  • [p]Fixed an issue that caused an invisible wall to appear in the Iron Ore Mine on the River map.[/p]
[h3]Keep sharing your feedback so we can continue improving Chinese Frontiers together![/h3]