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The Importance Of Vertical Gameplay In Forever Skies

Greetings Scientists, It's time to switch gears and talk about vertical gameplay in Forever Skies!

Vertical gameplay plays a big role in the world above the dust, as it's essentially tied to progression in the game. There are many different sized structures that you can find throughout the world, from smaller locations that barely break out of the dust with standard items, to structures that are slightly more intimidating, harder to reach and contain better resources.

So how do you gain the ability to increase your maximum altitude? You’re going to need some turbines!



Without turbines, your maximum altitude will be limited. You will be able to fly only slightly higher than the dust. Be aware, dropping just a few metres below into the dust, will cause your airship to take damage from the toxic conditions. You’re basically at dust level during these early stages, relying on distant shapes and lights to guide you as the green volumetric haze obscures your vision.

However, once you have explored for some time at this low altitude, you will gain the necessary resources to craft turbines.

These low level locations still contain rare resources and interesting tech from the past so they’re worth your time exploring.



Once you have 3D printed some turbines, you will be free to place them almost anywhere on your airship base. Each turbine will boost your altitude reach. Being able to fly higher will mean you will be able to land at more advanced locations.



From this point, The horizon becomes visible, the world opens up to you. You will gain wider access to new locations across the world. You’re no longer relegated to drifting through the toxic haze. With new locations for you to explore and dangers to face. It’s up to you where you want to go first.

There are many secrets and dangers that you will encounter on different altitudes and being able to gain entry will be essential in your journey and advancement of your airship.



What do you think these locations may offer? What do you hope to discover?

As always, we hope you enjoyed this little deep dive into how vertical gameplay works in Forever Skies.

Be sure to let us know your thoughts and leave the post a like if you enjoyed it!

Damaged base? Enter The Repair Tool!

Greetings Scientists,

It’s been a fun couple of weeks for us at Far From Home. We unveiled the new Exploring Ruined Skies trailer last week and have been busy getting back to you guys with all of your questions! ICYMI, we wrote up a blog all about the trailer, which you can read here - https://store.steampowered.com/news/app/1641960/view/3353506719972759599

But now, regular service can resume and as promised, it’s time to take a closer look at The Repair Tool!



As we have spoken about previously, there are many ways your airship can receive damage. Floating debris, storms, not paying attention and flying into a wind turbine to name a few.. A damaged airship hull will greatly reduce how effective your airship performs in speed and altitude and can even cause damage to your vital machinery on board. When you get a HUD notification of damage to your base, it's probably better to fix it sooner rather than later.



So picture this scenario, you’re two floors down in your lab, performing research on a hostile that attacked you when you were at an overgrown location earlier. Suddenly you feel the airship vibrate. Your suit informs you that the airship has received damage. Perhaps you were flying too low and some debris collided with the airship?

How would you know where your ship was damaged? Luckily, The Repair Tool is fitted with a radar that can detect damage on board and take you right to the source of the issue.



Simply craft a few Repair Foam Cartridges for the tool and get to it! The foam contains nano-bots specially designed for maintenance. Aiming the cross-hair at a wall or joint will show you the amount of damage that section has received, simply apply the foam until the circle goes from black to blue.



Another way we indicate to the player that a section of the ship is damaged is through the colour of the lights in the roof. Flashing red means some part of this block module is damaged, while white lights means that section is working at full capacity.



We will be showing you more on the damage system in the future, so keep your eyes out for that!

But what do you think of The Repair Tool? Sound off in the comments and let us know your thoughts.

Don’t forget to leave a like on this post & like always, have a great day!


Forever Skies - Exploring Ruined Skies Trailer Unveiled!

Greetings scientists, our latest trailer just landed! You can check it out here - https://www.youtube.com/watch?v=k6xvaromGe0

We took a slightly different approach with this new trailer compared to our previous ones. With the Exploring Ruined Skies trailer we wanted to convey to players exactly what they will be doing in Forever Skies, by showing off more gameplay than we have ever done before. So let's try and break some of this down…

Exploration & Locations



As the VO said in the trailer, when designing the procedural world of Forever Skies, our goal was simple. Create a world full of wonder & curiosity. Wherever you are in the game, there will always be something or some place you can see that you will want to take a closer look at.



In the trailer you get a closer look at some of the locations you’re able to land at and explore. One of these locations, the tech bay, we have already shown in a previous dev blog. But you also get quick looks at other types of locations too! Such as destroyed signal towers, and overgrown structures. In later areas you will be able to gather plants and fruits among other resources.

Tools



Some of these tools you will have seen previously such as the Extractor and Repair Tool, but you also get a quick glimpse at some new ones too! These include the survival knife and crossbow tool. The knife comes in handy when harvesting crops and the crossbow is useful for knocking down valuable items from high places, like fruit off of trees. Oh…I guess they’re both good as a method of self defence too :p

Threats



Forever Skies is full of many dangers, both to you and your vital airship base. In the trailer you see the airship taking damage from both drifting debris and lightning. Both of these issues will reduce the performance of your airship, in speed, altitude and more.



You also see the scientist get attacked by a creature when they’re trying to harvest plants at an overgrown structure. This attack causes the player to contract one of the many diseases in Forever Skies. These diseases needed to be diagnosed and studied in order to create a cure. In the trailer you see the player climb into a diagnostic station to start this process. This is a really cool mechanic that we can’t wait for you to see more of!

UI



This trailer gives the first real look at the games UI design. We tried to keep the basic HUD simple and easy to understand. With a compass at the top, food, water, immunity and health bottom left and quick item select at the bottom centre. You also got a glimpse at the Scanner Tool and 3D Printer UI too.

What did you think? We hope you enjoyed the new trailer. As always, feel free to ask us any questions.

Finally be sure to follow our other social platforms to keep up to date on everything Forever Skies. Links below!

Twitter - https://twitter.com/flyforeverskies
YT - https://www.youtube.com/channel/UCDd20JlJCI5ZoftK7UNpmqQ
Discord - https://discord.gg/fnZYv9RYBJ




More Forever Skies Tonight! - IGN Summer Of Gaming

Greetings folks, Its Friday, you know what that means...

Tonight, we at Far From Home will be taking part at IGN Summer Of Gaming!

Here are some of the places you can watch!

Twitch: https://www.twitch.tv/ign

YT: https://www.youtube.com/watch?v=dDb_RFZEluE

Steam: https://store.steampowered.com/news/group/9869/view/3229655836761176960

Times ⌚️- LA 09:00 | NYC 12:00 | London 17:00 | Paris 18:00 | Warsaw 18:00

New Trailer This Friday At IGN Summer Of Gaming

Mark your calendars, folks!

This Friday, we will be showing a NEW & exclusive gameplay trailer at IGN's Summer Of Gaming!

Get ready to see new tools, locations, mechanics, dangers & more!

Read about how to watch & what to expect here - https://www.ign.com/articles/summer-of-gaming-2022-schedule-how-to-watch-and-what-to-expect

See you June 10th!