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Hotfix 0.9.11.1b-d

[h3]Major Changes and Improvements:[/h3]
  • Revert shot rotation speed has been increased to improve revert shot usability on high projectile speeds (v.0.9.11.1d)
  • Your resources are now fully recovered when entering a new map, preventing you from waiting until your resources have been recovered (v.0.9.11.1d)
  • Skill gems UI now blocks skilltree camera zoom to enable properly browsing through the skill gem list. (v.0.9.11.1d)


[h3]Balancing[/h3]
  • Hammerstorm Goladir Specialisation skill now has increased AoE and a improved hitbox size and increased duration to 9s (was 3s) (v.0.9.11.1d)
  • Forest Snake now has increased cooldown between bullet attacks (v.0.9.11.1d)
  • Improved attack pattern of centipede enemies (v.0.9.11.1d)



[h3]Bugfixes[/h3]
  • Fixed weird movement of centipede boss after update 0.9.11.1 :D
  • Fixed enemy AoE effect still dealing damage after enemy got frozen and attacks interrupted
  • Fixed sklltree camera zoom when skill gem window is active (v.0.9.11.1d)

Update 0.9.11.1

[h3]Major Improvements and Changes[/h3]
  • Improved companion AI to improve aiming for worm like enemies and bosses (centipede and sandworms)
  • Updated Pathfinder tutorial with new images that represent the current visual state of the pathfinder UI
  • Initial camera position and zoom has been adjusted to give better overview of the pathfinder system on first load


[h3]Balancing[/h3]
  • Crab enemies now have slower attack patterns to prevent instant charge after spawn


[h3]Bugfixes[/h3]
  • Fixed wrong teleport destination after completing the rift for some conditions
  • Fixed too much bosses spawning at the Echoes Of Fate world event
  • Fixed not updating fragments of light UI after spending light at the echoes of fate UI

Hotfix 0.9.11.0a-l

[h3]Major Changes and Improvements[/h3]
  • Adjustments to auto transparency scaling
  • Legendary and ascended weapon effects are now displayed in character selection screen (v.0.9.11.0c3)
  • Moving the player effect transparency slider will automatically deactivate the auto effect adjustment (v.0.9.11.0d)
  • You can now close stats and crafting window by pressing the esc button on keys and controller (v.0.9.11.0k)


[h3]Balancing[/h3]
  • Slightly increased awakened gatekeeper spawn chance scaling
  • Slightly increased spawn chance of Echoes Of Fate world event
  • Dodge regeneration skill nodes now grant +10 % dodge reg (was +40 before). (v.0.9.11.0g)
  • Slightly reduced grace time after dodge trigger, as with the new added dodge cancelation possibilities would allow for permanent invincibility (v.0.9.11.0g)
  • Heleja blink specialisation now has +1 dodge cost and as compensation grants +1 max dodge (v.0.9.11.0i)
  • Gloomtide has reduced resource cost 6 endurnce (was 10) and 6 energy (was 10) (v.0.9.11.0g)
  • Reduced movement speed of epic map mod enemy effect (0.9.11.0h)
  • Reduced boss spawn rate (v.0.9.11.0k)


[h3]Bugfixes[/h3]
  • Fixed crashes for World Event that spawn specific enemies and bosses
  • Fixed not able to attack after closing crafting window from in game
  • Fixed wrong updated map info
  • Fixed echo weapons showing icons on minimap
  • Fixed multiple generated maps after unlocking the pathfinder for the first time
  • Fixed long idle time for companions after respawn
  • Fixed a bug that caused shapeshift trinket attacks to consume more resources as indicated
  • Fixed lost focus for controller on eacho weapon crafting
  • Fixed auto effect transparency setting not being correctly saved and applied (v.0.9.11.0c2)
  • Fixed legendary and ascened weapon effects not being displayed directly after loading save file (v.0.9.11.0c3)
  • Fix of a performance regression in latest hotfix for companions (v.0.9.11.0d)
  • Fixed normal map bosses take over a shield from last boss fight (v.0.9.11.0d)
  • Fixed a but that caused Echoes of Fate to be removed from maps (v.0.9.11.0f)
  • Fixed shooting traps not shooting consistant (v.0.9.11.0h)
  • Fixed a bug that caused emerald staff not having weapon resource cost applied (v.0.9.11.0j)
  • Fixed condition damage not being updated directly after changing your skills (v.0.9.11.0l)
  • Fixed map reset after completing a rift (v.0.9.11.0l)

Echoes Of Fate - Content Update



The Echoes Of Fate Content Update (v.0.9.11) is now available. This update not only introduces a new endgame skill fate system, that allows altering skill spawn chances, but also brings a rework to the resource system as well as an huge array of improvements to further prepare the game for the upcoming 1.0 release.

With this content update we are kicking of Season 18 and also the start of the 2nd Pre-Release Race Event. Everyone can participate!
https://store.steampowered.com/news/app/1646790/view/546727135334629503?l=english

New Features

[h3]Echoes Of Fate[/h3]
A new endgame system has been implemented that allows you to turn skill gems into fate skills. Fate skills will increase the spawn chance of that specific skill + 20%.

To unlock the Echoes of Fate system you will have to complete the world event encountered on maps of tier 3 or higher. Once you have successfully completed the world event the Echoes Of Fate system will also be accessible at Heleja in Ankerath.



In order to convert skill gems into fate skills you will need fate skill slots. Those skill slots can be aquired by offering a certain amount of echo fragments or light fragments. The cost will raise the more fate skill slots you have, but there are no limits on how much fate skill slots you can have on maximum. You can also create multiple of the same fate skills pushing spawn chances of the skill even furhter. You can at any time swap out your fate skills at no cost by visiting Heleja.



When to upgrade your fate skill slots becomes a strategic choice as you will encounter further Echoes Of Fate World Events. Those Events will grant you a random discount to the upgrade price, depending on the map tier the world event is completed on. Get ready for some though fights and steep discounts.

This system is designed to bring a further long term progression system to the game and give you even more tools to craft your builds and mitigate the side effects of the growing skill pool.

[h3]Resource System Rework[/h3]
The resource system has received a major rework. The new resource system only allows you to activate skills that do not exceed your max energy and max endurance resources.

This system will not only make the resource system easier to understand for new players but also fix the balancing issues by abusing the dual resource system.

[h3]Further New Features[/h3]

2nd Pre Release Race Event



2nd PRE-RELEASE RACE EVENT

[h3]We are hosting our 2nd 48h Pre-Release Race Event which will take place at the 14.2. - 16.2.2025 starting and ending at 7pm CET.[/h3]

[h3]Unique Twist[/h3]
  • Softcore race.
  • Utilize the new reworked resource system new content of the update v0.9.11!
  • New Challenges
  • You can fully play the whole race event with the Striving for Light Demo.


[h3]Participate with FREE Demo Version[/h3]
For this race you can fully participate with the free Striving for Light Demo. This is the perfect possibility to invite all your friends & content creators to join the event and experience Striving for Light.


[h3]Price Pool[/h3]
  • 1. Place: Design Weapon/Skill/Trinket together with the devs which will be implemented into the game.
  • 2.- 10. Place: Striving for Light: Steam Key


[h3]How to participate[/h3]
  • Join the Igniting Spark Games discord & introduce yourself in #rift-race
  • Please stick to fairplay, no cheating, no offensive player names, violation will result in disqualification of this and future events


[h3]How to win[/h3]
  • Complete seasonal challenges to earn challenge points, the player with the most challenge points wins!


[h3]Special Features:[/h3]
  • Softcore race!
  • Utilize the new reworked resource system new content of the update v0.9.11!
  • New Challenges
  • You can fully play the whole race event with the Striving for Light Demo.


This race celebrates update 0.9.11 which will come with substantial reworks to the resource system. Update 0.9.11 will go live a few hours before the race start.

Feel invited to Join the Igniting Spark Games discord !