1. Striving for Light
  2. News

Striving for Light News

Hotfix 0.9.8.5b

[h3]Bugfixes[/h3]
  • Fixed Poison Ricochet rogue specialisation not triggering on range hits.
  • Fixed on hit skills only triggered by melee and not range hits.
  • Fixed no exit portal spawned when completing rift not in time limit
  • Fixed multiple rift forges spawned when completing rift not in time limit

Update 0.9.8.5

[h3]New Features[/h3]
  • New Weapon Stat: Melee Range. You can now increase the melee range for all melee weapons with this new introduced weapon stat.
  • Weapon Stat Ranges: You can now see the range of what each weapon stat can roll.

  • Isolated Weapon Stats: Each Weapon stat roll is now displayed by itself and is not accumulated with other stat rolls of the same attribute. Previously rolling two times melee damage on a weapon would display it as a single high melee damage increase of like +53% instead of displaying 2 or 3 attribute roles (i.e. +20 +10 +3). This should now make it easier to understand weapon rarities and the amount of stats your weapon has and if it is beneficial to further craft and re-roll your weapon stats.


[h3]Improvements[/h3]
  • Shard of Power when applying to a weapon with max power value now does not remove further crafting potential.
  • Player character Heleja now has increased weapon scale.
  • Increased size of cycling hammer effects for goladir player character and the starting weapon ember forge
  • Moved melee range stat to first page of stats window (life leech is now on the misc page)


[h3]Bugfixes[/h3]
  • Fixed weapon offset on some idle animation for Heleja player character.
  • Fixed wrong weapon damage scaling for all echo weapons.
  • Fixed animations for dark wanderer in main menu and character selection.
  • Fixed a crash when opening build viewer on the leaderboards for players that had emerald staff equipped.
  • Fixed unlock cost being added to all dialogs, instead of only the dialogs that are unlock themed

Update 0.9.8.4

[h3]Improvements[/h3]
  • Improved description of shard of renewal to clearer explain what this shard does
  • Improved description of shard of refund to clearer explain when skill can not be refunded
  • Improved the pathfinder tutorial to now point to the next map node instead of an already completed map
  • All tooltips are now hidden when UI containser change visibility states to prevent tooltips staying active
  • The tutorial boss event now updates faster so that you can faster exit the tutorial area


[h3]Bugfixes[/h3]
  • Fixed a bug that caused map delve count to increase when going from gatekeeper arena to city and back. This caused the next level to be more difficult than intended.
  • Fixed a crash on interacting with town portal after your first runs
  • Fixed active trinket ability being applied multiple times when loading a save file that had an active trinket ability running
  • Fixed a bug that caused the pathfinder to unlock too early
  • Fixed a bug that caused the pathfinder tutorial to point to wrong map nodes
  • Fixed weapon stats tooltips remaining active after weapon was picked up or you have moved away from the weapon

Update 0.9.8.3

[h3]New Features[/h3]
  • A new tutorial for spending the first specialisation skill point has been implemented to guide new players on where to open the specialisation skill tree


[h3]Bugfixes[/h3]
  • The not enough "resource notification" is now properly displayed for all localisations
  • Boss room HP bar is now properly localised
  • Fixed rogue character UI weapon layering

Update 0.9.8.2b

[h3]Improvements[/h3]
  • Software cursor is now only active by default on Linux OS since most cursor issues have been reported on steam deck
  • Max zoomed out is now the default setting when starting the game


[h3]Balancing[/h3]
  • Reduced rotate speed of water trial boss aoe effect

[h3]Bugfixes[/h3]
  • Fixed skill nodes not being able to be activated below the skill tree tutorial caption UI elements
  • Fixed a crash that occured when traveling to new map when having permanent companions active