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Striving for Light News

First 24h Rush-Event

Join the first 24h Rush-Event.

The very first Rush-Event will be on this Friday starting at 7am CET/ 2pm CEST at 28.04.2023 with a duration of 24h.

Everyone is invited to try out this new event system and give us valuable feedback on how to improve this system.

On Rush-Events all players start with equal conditions on a fresh save file but gain a +100% light fragment drop rate from enemies and world objects.



How Rush-Events work
Whenever there is a planed Rush-Event it will show up in the main menu of the game with a countdown until the eventstart. Rush-Events are synced for all players around to world to our server time. Once the coutdown runs out you will be able to register and log into the event. It's important to note that Rush-Events will coexist next to our seasons and the offline save files. You can at any time switch between the Rush-Event, the current season or the offline save file from the save file manager on the top right in the main menu.

During the event
When you start playing the RushEvent you will notice a new timer on the right of the screen below your minimap. This timer always displays the remaining time within the Rush-Event. When this timer hits the last 10 minutes an additional highlight a sound effect and information is displayed to remind players to get to town on time or get defeated before the time runs out so that the score is updated.

We wish everyone a lot of fun with this new Event Type! You are looking for fellow players to talk/ share your build ideas or discuss strategies feel free to join our official discord at: https://discord.com/invite/GNEBkQDyUb

Hotfix 0.8.3.0a-f

For the Rush-Event all Light Fragment drop rates from enemies and destroyable world objects are doubled!

Improvements:
  • Life Leech tooltip has now information on how the life leech effect scales on multiple life leech nodes


Balancing:
  • Changes to life leech skill nodes. Life leech now has a base leech of 1 health of 150 defeated enemies (was 170) also the leech amount now reduces by -20% for each additional stacked life leech node (was -20 finite value).


Bugfixes:
  • Fixed a crash when loading offline save files (v.0.8.3.0f)
  • Fixed not spawned companions
  • Some tweaks to controller support
  • Fixed legendary effects not being applied directly without scene switch
  • Tweaks for Rush Event


We wish everyone a lot of fun at our very first Rush-Event! Please give us your feedback about your Rush-Experience so that we can improve those Events on future iterations.

In case you encounter any bugs or crashes or want to share your feedback, you are invited to join our official discord at: https://discord.com/invite/GNEBkQDyUb

Update 0.8.3.0

Update 0.8.3.0 brings a new Rush-Event-System to Striving for Light, adds a loading screen which displays loading progress of the next scene, makes leaderboards available from the main menu, as well as further improvements and a fix for the crash on game start that could occur when no internet connection was available or API calls have failed.

[h2]New Features:[/h2]

[h3]Rush-Event System[/h3]
With this update we are adding a new type of timed adrenalin packed events into the game. These events are named Rush events and share some of the functionalities of a new season but with a much shorter timeframe. Rush events usually range from only a few hours to a few days. On Rush events all players start with equal conditions on a fresh save file.

The very first Rush-Event will be on this Friday starting at 7am CET/ 2pm CEST at 28.04.2023 with a duration of 24h. Everyone is invited to try out this new event system and give us valuable feedback on how to improve this system.



How Rush-Events work
Whenever there is a planed Rush-Event it will show up in the main menu of the game with a countdown until the eventstart. Rush-Events are synced for all players around to world to our server time. Once the coutdown runs out you will be able to register and log into the event. It's important to note that Rush-Events will coexist next to our seasons and the offline save files. You can at any time switch between the Rush-Event, the current season or the offline save file from the save file manager on the top right in the main menu.

During the event
When you start playing the RushEvent you will notice a new timer on the right of the screen below your minimap. This timer always displays the remaining time within the Rush-Event. When this timer hits the last 10 minutes an additional highlight a sound effect and information is displayed to remind players to get to town on time or get defeated before the time runs out so that the score is updated.

[h3]Leaderboard in Main Menu[/h3]
You can now access the leaderboard from within the main menu.

[h3]Ranking on Game Over Screen[/h3]
Your current ranking is now displayed on the game over screen. The screen

[h3]New Loading Screen[/h3]
The simple scene transition has been replaced by a new loading screen also displaying loading progress and a loading animation. Most of the times switching scenes is nearly instant but on older hard drives/ rigs or on very large skill trees or pathfinder trees loading might take up to a few seconds. Previously you would see a frozen screen which fails to communicate if the game is just loading a heavy scene or if the game froze and is going to crash. In general the scene transition system has been reworked for much smoother scene transitions.

[h2]Improvements[/h2]
  • Darokin now grants one light fragment for each removed weapon in town (was 1 light fragment for each 3 weapons)


[h2]Bugfixes[/h2]
  • Fixed crashes on startup due to failed requests in receiving data from our APIs
  • Fixed controller navigation in skilltree/pathfinder for PS4 controllers (v.0.8.3.0b)



If you encounter any bugs or issues please report them so that they can be fixes as soon as possible. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!

Update 0.8.2.5a

[h3]New Features:[/h3]
Projectile Shield Range Attack Replacer Skill got a complete rework and now works different. First of this is how the projectile shield rework looks in action:



Projectiles now orbit around you with your player position as the origin. Projectile Shield now sets the projectile speed to a much lower value which is not dependent on the type of projectiles.

Previously you would find Projectile Shield almost unusable on very slow or very fast projectiles as the radius would have been to small or too large. Also aiming was quite hard if you did not have a few projectile multiplicators set up.

This as well changes with the new projectile shield rework. All projectiles orbit with the same radius and are therefore much easier to aim. You can now even increase the radius of the orbit by increasing your Area of Effect. Skill descriptions have been adjusted accordingly.

The game now initialises in fullscreen mode. If you still getting crashes on startup please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\

Thanks in advance!

Update 0.8.2.5

Update 0.8.2.5 focuses on balancing and improvements for the skill lightning strike. Also negative tradeoffs from life-leech and collect range have been removed.

[h3]Balancing[/h3]
  • Projectile Shield now grants additional 50% projectile range
  • Lightning Strike now targets aimed direction
  • Life Leech now has no tradeoffs (had +1 Dodge Cost before)
  • Increaesd Collecting Range now has no tradeoffs (had +1 Dodge Cost before)
  • Darokin glaring light effect now is triggered on melee and range attacks (was only melee attacks)
  • Dark Wanderer gained additional 5 companion damage


[h3]Bugfixes[/h3]
  • Fixed wrong lifeleech display in build viewer
  • Fixed darokin offering the unlock character dialog even though you have already unlocked the character darokin


If you still getting crashes on startup or during gameplay please report them on our -> Official Discord or through our website at: Bugreport-Form.. Please also attach your settings.cfg and your save.json files which are located at:
%appdata%\Godot\app_userdata\StrivingForLight\

Thanks in advance for helping us tracking down those bugs and crashes :)