Hotfix 0.3.0.4
[h3]Improvements[/h3]
[h3]Balancing[/h3]
[h3]Bugfixes[/h3]
- All created projectiles from skills are now the same type as your range weapon projectiles. Example: If Scattering Sweep creates metal blade projectiles and you have a Scattering Projectile skill modifier active and a ice staff equiped, then these projectiles scatter into freezing projectiles.
- Ressource bars for energy and endurance are now more responsive
- Improved random world generation algorithm to prevent chests and portals beeing spawned on or next to traps or other world objects
- Player movement speed now also scales dodge speed and range to prevent dodging speed beeing lower than the normal movement speed when a lot of movement skill nodes have been activated in the skill tree
[h3]Balancing[/h3]
- Skillnode: Increased Melee Damage does now also increase your Endurance cost by 1
[h3]Bugfixes[/h3]
- Fixed a bug which caused keys and unlocked portals to stay unlocked for later dungeon floors