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Striving for Light News

Patch 0.3.2.4

Patch 0.3.2.4 improves the melee knockback behaviour to improve melee viability.


[h3]      Improvements[/h3]
  • [Melee Combat] Improved enemy knockback behaviour for all enemies to improve melee viability and to prevent the rubber banding effect of enemy attacks. Enemies are now not directly returning to the attack state when they have received a melee hit with weapons which cause knockback effects.


[h3]         Balancing[/h3]
  • [Weapons] Increased range of scythe weapon to compensate for knockback improvements
  • [Skills] Range Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)
  • [Skills] Melee Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)
  • [Skills] Ravaging Companion: Decreased Endurance & Energy Regeneration -25% (was -50% before)


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.3


[h3]      Improvements[/h3]
  • [Super Bosses] Super Boss Arenas can now be revisited after going back to the normal dungeon floor to pick up remaining fragments of light or loot
  • [Scenes] Decreased scene transition time to make switching to the skill tree faster and feel more responsive
  • [Player Movement] Fixed unresponsive player behaviour on the start of movement
  • [Minimap] Chests now display already opened state on the minimap as well
  • [Camera] Increased the player camera speed to prevent a decreased vision in walking direction with high movement speed
  • [Skills] Projectile Multiplicator: Added extended explanation for additional shooting directions


[h3]         Balancing[/h3]
  • [Endgame] Increased enemy hp scaling on the endless mode
  • [Weapons] Dark Staff projectiles now can only pierce through a target one time
  • [Enemy] Wood Crawler:  AoE field duration has been decreased to 2 seconds (was 3 seconds before)
  • [Enemy] Snake: Has increased cooldown between attacks

[h3]         Bugfixes[/h3]
  • Fixed a bug which caused the uncovered minimap state to get reset after returning from a super boss arena
  • Fixed a bug which caused collected keys get lost when entering the super boss arena
  • Fixed a bug which caused buttons in the skill tree to be not working when switching from gamepad to mouse input and vice versa
  • Fixed a bug which caused the game to crash when entering the options menu while inside of a super boss arena
  • Fixed a bug which caused not all buttons of the pause menu being interactable while being in the super boss arena
  • Fixed a bug which caused destructible objects to trigger the destroy effects multiple times



We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

Patch 0.3.2.2


[h3]      Improvements[/h3]
  • [Skills] Revert Shot is now depending on projectile range instead of projectile speed, which now always keeps the projectiles in your range independent from the current projectile speed
  • [Skilltree] You will now get a notification that you can disable skills with right click as soon as one of your skill cost exceed your maximum resources.
  • [Skilltree] Reworked some of the skill tree UI
  • [Tutorial] Added unlock weapon and skills tutorial when first talking to NPCs to introduce new players to the light fragment system
  • [Visuals] Reworked light and darkness projectiles
  • [Visuals] Improved visibility of enemy projectiles


[h3]         Balancing[/h3]
  • [Superbosses] Superbosses now additionally drop hearts
  • [Superbosses] Superboss Gride now has increased cooldown between attacks to increase melee viability
  • [Superbosses] Increased drop rates for superboss chests to make fighting superbosses more rewarding
  • [Enemies] Cellar Spiders now have increased cooldown between attacks to increase melee viability
  • [World Events] Increased darkness world event spawn possibility to 100%
  • [World Events] Increased the radius of the darkness world event slightly to grant more space to move in endgame scenarios

[h3]         Bugfixes[/h3]
  • [Controls] Skill gem menu is now opened on Button B with the gamepad



We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.

New Early Access Trailer

We have reworked our Early Access Trailer to include all the new features and updates, have fun watching!

[previewyoutube][/previewyoutube]

Patch 0.3.2.1


[h3]      Improvements[/h3]
  • You can now enter the options menu from the pause menu in game and after altering your settings resume the current run with the back button.
  • Stats window UI has been redesigned to match the new introduced UI elements
  • Key rebindings UI elements have been updated.
  • Revert Shot has received some projectile pathing upgrades to make the skill more useful in combination with other skills and various different projetile types.

[h3]         Balancing[/h3]
  • Enemy HP values of higher dungeon floors have been rebalanced.

[h3]         Bugfixes[/h3]
  • Skill gems are now only placed in the skill tree when the mouse is not over the skill gem window. This should prevents accidential placements of skill gems.
  • Portal areas no longer destroy player bullets.
  • Skills and bullet spawn now do not duplicate on weapon exchange.
  • World event rewards now do not contain two identical skill gems.


We wish you a lot of fun trying out these improvements. The best place to get involved in the ongoing development of Striving for Light is our Official Discord Server.