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Striving for Light News

Update 0.9.8.8

[h3]New Features:[/h3]
  • Corrupted Weapon Improvements: Corrupted weapons now have their own visual effect when having them equipped. So that everyone can acknowledge your high level of risk tolerance.



  • Countdown for the upcoming Pre-Release Race Event as our very fist Softcore Race have been added. Race announcement at:

https://store.steampowered.com/news/app/1646790/view/706602564760633463

[h3]Improvements:[/h3]
  • World events that you can not escape now have a new border effect to make these events visually more distinct
  • The weapon preview in the softcore/hardcore character selection now properly displayes the weapon vfx for legendary, ascended and corrupted weapons.
  • Corrupted weapon tooltips now have the same colored borders as in the stats preview when picking up corrupted weapons.


[h3]Bugfixes:[/h3]
  • Fixed bear ornament trinket stating that shapeshifting into a bear will grant you a range attack.
  • Fixed unlocking darokin character after rescuing him in ankerath needing 30 light, instead of the displayed 10 light fragments.
  • Fixed not calculated damage for character specialisation skill tooltips

Update 0.9.8.7

[h3]New Features:[/h3]
  • Skill tooltips now display how much amount of effects they will have. For skills that spawn projectiles, this will display the amount of projectiles. On stacking this skill this number will also represent the total number of projectiles from that skill. This should make it much easier to understand how skill stacking actually works and how it interacts with the skill.


[h3]Bugfixes:[/h3]
  • Fixed wrong damage display in the tooltips for all skills that spawn projectiles. Skill stacks now properly reflect what they will change for that skill.
  • Fixed skilltree tutorial not being able to hide when certain tutorials have already been completed.
  • Fixed wrong state initialisation for skilltree tutorial hide button.

Update 0.9.8.6

[h2]Happy new year everyone![/h2]

[h3]New Features[/h3]
  • Added a new tutorial hint that reminds new players to spend your skill points if multiple of skill points have been accumulated


[h3]Improvements[/h3]
  • Redesigned Melee Scattering Hit projectiles and skill node design to align it with visual standard of other skills and effects
  • The toggle skills tutorial is now displayed when you first encounter the situation that you do not have enough resources for your attacks instead of directly when opening the skilltree for the first time
  • Improved layering of endbosses to not cover up player


[h3]Bugfixes[/h3]
  • Fixed a bug that could lead to a crash when triggering the delete save file window
  • Removing a save file with the delete button in the save file manager now also removes the hardcore save file of that league as expected
  • Fixed pathfinder crash on first time accessing pathfinder on a fresh run
  • Fixed light occluder for ancient tree endboss

Hotfix 0.9.8.5b

[h3]Bugfixes[/h3]
  • Fixed Poison Ricochet rogue specialisation not triggering on range hits.
  • Fixed on hit skills only triggered by melee and not range hits.
  • Fixed no exit portal spawned when completing rift not in time limit
  • Fixed multiple rift forges spawned when completing rift not in time limit

Update 0.9.8.5

[h3]New Features[/h3]
  • New Weapon Stat: Melee Range. You can now increase the melee range for all melee weapons with this new introduced weapon stat.
  • Weapon Stat Ranges: You can now see the range of what each weapon stat can roll.

  • Isolated Weapon Stats: Each Weapon stat roll is now displayed by itself and is not accumulated with other stat rolls of the same attribute. Previously rolling two times melee damage on a weapon would display it as a single high melee damage increase of like +53% instead of displaying 2 or 3 attribute roles (i.e. +20 +10 +3). This should now make it easier to understand weapon rarities and the amount of stats your weapon has and if it is beneficial to further craft and re-roll your weapon stats.


[h3]Improvements[/h3]
  • Shard of Power when applying to a weapon with max power value now does not remove further crafting potential.
  • Player character Heleja now has increased weapon scale.
  • Increased size of cycling hammer effects for goladir player character and the starting weapon ember forge
  • Moved melee range stat to first page of stats window (life leech is now on the misc page)


[h3]Bugfixes[/h3]
  • Fixed weapon offset on some idle animation for Heleja player character.
  • Fixed wrong weapon damage scaling for all echo weapons.
  • Fixed animations for dark wanderer in main menu and character selection.
  • Fixed a crash when opening build viewer on the leaderboards for players that had emerald staff equipped.
  • Fixed unlock cost being added to all dialogs, instead of only the dialogs that are unlock themed