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Striving for Light News

Hunt & Rescue Content Update Announcement

With the Hunt & Rescue Content Update we are introducing two new world events, a gambling system, damage numbers and winter themed weapons to Striving for Light!

With this update we are also kicking of Season 7 of our Early Access Online Leaderbords.

[h3]The update will release at the 21th December at 7pm CET. [/h3]

We will share the full patch notes shortly before the update launch in the next days.
Here is the overview of the new features coming to Striving for Light:



[h3]Hunt Event[/h3]
Maps can now have a rare new monster type to hunt down. Make sure you hurry up before it escapes to get rewarded with guaranteed loot drops.

[h3]Rescue Event[/h3]
Rescue a NPC in a difficult world event to unlock gambling in town for your current run.

[h3]Gambling[/h3]
Once gambling is unlocked for your current run you can always access a new gamble system in Ankerath. There are different recipes to discover to convert your collected items into new different items.

[h3]Damage Numbers[/h3]
Damage numbers have been added to the game displaying your dealt damage with all your AoE skills, weapon hits and projectiles. If you receive damage a big red damage number will also be displayed to improve the visibility of received damage. Damage numbers can be deactivated in the options menu anytime.

[h3]Winter is here![/h3]
Temperatures have dropped, and the snowfall has also reached Ankerath. To keep you warm in this cold season two new winter themed weapons have been added to the game. These weapons can of course also be found as legendary versions. Furthermore, some small visual surprises are waiting for you.

[h3]Balancing & Bugfixes[/h3]
This content update also includes plenty of balancing changes and bugfixes to Striving for Light.


In case you have encountered any kind of bugs or crashes please report them via our steam forums, our discord our our website via the contact form. We dont track player data and rely on players reporting their issues. We are always happy to receive your feedback and reports!

Thanks for being with us on this exiting journey and we are looking forward to hear your thoughts on the new content update when you have it in your hands on December 22th.

Join the community on discord!

Update 0.7.1.3



  • Added a new melee version of explode which scales with your melee damage instead of projectile damage.
  • In the skill tree and the pathfinder music presence is now rolled back by a smooth transition. This should make a more relaxed atmosphere while crafting your builds and modifying your maps before jumping back into the action. 




  • Constructs can now attack destroyable world objects by their own.
  • Improved gamepad navigation for the pathfinder.
  • The trembling ground effect is now positioned below enemies. On huge AoE size trembling ground just overlayed everything making enemies and enemy projectiles very hard to see. This should now be fixed by proper layering of the particle effects. 




  • Fixed a bug which caused projectile damage to not be applied correctly.
  • Fixed a bug which caused the altered base damage of ranged weapons from crafting not being displayed and updated projectile damage correctly
  • Fixed a bug which caused the frenzy mode 1 exp gained message to show up even though no frenzy mode was started
  • Fixed disappearing cursor when using gamepad on the pathfinder.


If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Update 0.7.1.2

[h2]New Features[/h2]
  • When using a shard of power you now see the applied difference in base weapon damage.
  • When using a shard of quality you now see an additional failed or success information.
  • You can now only apply a shard of power if the weapon is not already maxed out. This should prevent re-rolling the base weapon damage from the highest possible value to a much lower value. Its now also displayed once a weapon is maxed outcraft.
  • Companions can now destroy world objects (v.0.7.1.2b)
  • On high tier maps a new high tier map icon will be displayed instead of all overlapping map modifiers. The relevant mitigation and empowerment modifiers are still displayed along the high tier map icon to giving better feedback on altering map mods. (v.0.7.1.2d)


[h2]Improvements[/h2]
  • Player health bar now scales even further down to make +100 hearts visible on the screen (v.0.7.1.2c)


[h2]Balancing[/h2]
  • Massively increased shard of quality legendary crafting chance.
  • Slightly reduced shard of quality drop rate.
  • Increased the aeodra arena exp reward, the exp reward is now scaling with the dungeon floor you are visiting the arena.
  • Increased melee damage skill node now increases +80% base weapon damage (was +100 %)
  • Exploding Projectile skill nodes now additionally scales with your projectile damage (v.0.7.1.2a)
  • Exploding Hit skill nodes now additionally scales with your projectile damage (v.0.7.1.2a)
  • Bursting Shot skill node now additionally scales with your melee and your projectile damage (v.0.7.1.2a)
  • Fragmentation skill node now additionally scales with your melee and your projectile damage (v.0.7.1.2a)



[h2]Bugfixes[/h2]
  • Fixed a bug which caused shard of quality have a much lower chance to craft a legendary item.
  • Fixed a bug which caused altered base weapon stats from crafting not being saved.
  • Fixed a bug which caused hearts in the aeodra arena getting lost on scene switch.
  • Fixed a bug which caused old save file which have not completed all levels to forever stay on dungeon floor 1.
  • Fixed wrong tooltips on merchant UI when revisiting the merchant later on.
  • Fixed several wrong calculated skill damage numbers in the skill tooltips on when having multiple stacks active (v.0.7.1.2a)
  • Fixed player cloak layering (v.0.7.1.2a)
  • Added further description for emerald staff that spiders count as companions (v.0.7.1.2a)
  • Fixed range weapon shard of recast not changing the embedded skill of a legendary weapon (v.0.7.1.2b)
  • Fixed wrong displayed resource cost on legendary weapons with embedded skills (v.0.7.1.2b)
  • Fixed shard of recast not working on ranged legendary weapons (v.0.7.1.2b)
  • Fixed bosses having to low player detection range (v.0.7.1.2c)
  • Fixed stone smasher gatekeeper projectiles having reduced range (v.0.7.1.2c)
  • Fixed a memory overflow crash related to too many map mods being spawned on (v.0.7.1.2d)


If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Update 0.7.1.1

[h2]New Features[/h2]
  • Map mods now have legendary drop rate and weapon shard drop rate modifiers. So now you can enjoy increased legendary and weapon shard drop rates on higher tier maps.
  • Map mods now have weapon drop rate as a modifier. So you can now enjoy higher weapon drop chances on higher tier maps.
  • Added small tutorial hint for the crafting window that a weapon has to be selected first in order to craft.


[h2]Improvements[/h2]
  • Triggered AoE Effects are now positioned on the enemy instead of next to the enemy. This should make it easier to apply conditions with smaller AoE effect sizes.
  • [Ranged Weapon] Unstable Potion has received a new SFX when the poison splash gets triggered.



[h2]Balancing[/h2]
  • [Skill Node] Increased Condition Damage is increased to +70 % condition damage (was +50%) (v.0.7.1.1a).
  • Readjusted drop rates of all shards, in general drop chances of all shard has been increased.
  • Massively increased drop chances for weapon shards from chests (there was a 0 too much :) )
  • Increased drop rate for weapon shards.
  • Increased exp reward of Aeodra Arena.
  • Enemies now also have a small chance in dropping weapons.
  • Small adjustment to enemy spawn rates in the Aeodra Arena.
  • Boomerang now decreases your attack speed by -50% to balance out the power gain on increased attack range. Especially when using slower weapons with high base weapon damage.



[h2]Bugfixes[/h2]
  • Fixed a bug which caused condition damage stacks to deal always 10 damage instead of the actual increased damage per damage tick (v.0.7.1.1a)
  • Fixed not saved settings on first game launch. When you experienced weird behaviour when first launching the game and changing resolution or also the sound volume and it reverted back instead of saving it. This all should now be fixed.
  • Fixed the UI scaling bug on the Tree of Light legacy UI.
  • Fixed to small player detection radius on enemies and bosses.
  • Fixed Flood skill not reducing cooldown time on increased skill stacks.
  • Fixed a crash when picking up a flail weapon.
  • Fixed a bug which only let you aquire one chicken companion skill gem at once from the chicken in town.


If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!

Legendary Content Update Hotfixes

[h2]Improvements[/h2]
  • Weapon Shard Items can now also be obtained from the merchant (v.0.7.1.0c)
  • Improved visual effects for the unstable potion ranged weapon poison splash (v.0.7.1.0c)


[h2]Balancing[/h2]
  • [Range Weapon] Unstable Potion: Now inflicts poison stacks also on bullet hit additionally to have a 30% chance in triggering a poison splash AoE effect. Base Weapon Attack Speed reduced to 1.1/s (was 1.0/s). Attack Cost has been increased to compensate the power gain to 1 Endurance and 1 Energy (was 1 Endurance).




[h2]Bugfixes[/h2]
  • Fixed a bug which caused legendaries to vanish on gatekeeper and aeodra arenas (v.0.7.1.0a)
  • Fixed a bug which caused legendary weapon vfx being always active on certain weapons (v.0.7.1.0a)
  • Fixed a bug which caused unreliable projectile range behaviour with reverting shot and increased projectile range nodes. Mostly the projectile range increase of skill nodes was only affecting the first spawned projectiles and had no effect on later spawned projectiles. (v.0.7.1.0b)
  • Fixed a crash when entering secret boss arena on void map (v.0.7.1.0c)
  • Fixed a crash when changing ranged weapons with active range attack replacer skills (v.0.7.1.0c)
  • Fixed a crash on certain enemies with reverting projectiles (v.0.7.1.0c)
  • Charge does now actually scale the projectile damage when charging projectiles (v.0.7.1.0c)


If you encounter any bugs or inintented behaviour please report it on the steam forums or on our discord! This helps us a ton to hunt down those bugs.

Thanks for being part of our game development journey for Striving for Light.

You are invited to join our discord and participate in the ongoing development of Striving for Light!

Join the official Discord!