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SpaceBourne 2 News

SpaceBourne 2 Early Access Ver 1.0.0. HOTFIX Released

SpaceBourne 2 Early Access Ver 1.0.0. HOTFIX

Some minor bugs that were reported have been fixed.

Dear Early Access players,

We are receiving bug reports related to game mechanics. Therefore, when you get stuck on a particular issue, please first take a look at the "tutorial" related to that area in the Pause Menu>Video tutorials section.

Thank you

SpaceBourne2: Launching into Early Access

Greetings Pilots and Commanders,

The countdown to the early access launch of SpaceBourne2 is just 2 days away! After approximately 3 years of game design, and with the support and dedication of countless players who have spent hundreds of hours playing the same game over and over, I am grateful to announce that we are finally ready to take off.

From Friday onward, we will embark on a new adventure, working closely with our Early Access players to create something even better. We believe that together, with the feedback and contributions of our community, we can achieve great things and take our game to new heights.


Get ready to join us on this journey into space, and let's make SpaceBourne2 the best it can be!

SpaceBourne 2 Beta Ver. 2.1.0 Release Notes

Dear beta testers,

Thank you so much for all of your support and help during this beta testing period. Your contributions have been invaluable to us.

We are now just one week away from the launch of SpaceBourne 2 Early Access. Although there will still be minor updates in the remaining days, this is the final major update for the beta.

Please note that beta keys will be deactivated on February 15th, 2023.

Thank you once again for being a part of this journey with us.


[h3]SpaceBourne 2 Beta Ver. 2.1.0[/h3]

[h3]NEW FEATURES AND CHANGES :
[/h3]

• Each faction now has its own unique ship type. A total of 4 new ships have been added to the game for each faction.

• The ship sounds have been reworked in a unique manner for each ship

• The main questline has been completed up to the intended point for Early Access, and additional missions have been added.

• The option to construct stations and outposts in solar systems on behalf of a Faction has been added.

• The Faction Economy feature has been introduced into the game.

• New crew members have been added to the game.

• Ship paint terminals have been added, allowing players to customize their ship's paints and skins. (Via Faction Hangars)

• The game's Save system has been completely changed. New updates will no longer break existing save files. Unfortunately, this will only apply to future updates. You have to start a new game with this update.

• Gamepad support for HoverBike added to the game

• The headlamp for the character has been added to the game

• The game now supports 12 different languages:

  1. English
  2. Turkish
  3. German
  4. French
  5. Spanish
  6. Portuguese
  7. Chinese
  8. Russian
  9. Korean
  10. Japanese
  11. Portuguese (Brazil)
  12. Italian


Please note that there may be errors in the translations. If you are a native speaker of any of the supported languages and would like to help improve the translations, please PM @Dbkgames on Discord. We will be happy to share the PO files with you and incorporate your fixes in the next game update.


[h3]BUG FIXES:[/h3]

Reported by players as follows :

• When I change ship, the new ship exceeds the location of my old ship and if there is a difference between ship sizes, it does not align to the ground.

• When the ship is stealth crews attachments (such as Turret) are still visible

• Sometimes the ship speed cannot reach the max speed. It fixes itself when I toggle weapons.

• Two of the pilots I took for my wing died in combat. These are listed as empty slots in factions> members> soldiers without a picture,

• Sometimes the chromatic aberration setting resets by itself. Even though I set 0 in Settings, especially when I land on some planets, there is a b chromatic aberration effect.

• If I enter the station while a station is under attack, enemy ships shoot me inside the station as well.

• Topicware Village is missing on planet Torra Not only Topicware, but another village as well was missing on Torra in N5

• On some ship models, the location of the cockpit camera changes after takeoff

• If I call a ship I own and get on it right away and open the service panel, the panel automatically shuts down.

• Some ship models go inside the surface when landing to planet's surface

SpaceBourne 2 Beta Ver. Ver. 2.0.1 Release Notes

[h3]SpaceBourne 2 Beta Ver. 2.0.1[/h3]

[h3]NEW FEATURES AND CHANGES :
[/h3]
  • New random encounters and random events added for space traveling

  • Since the auto controller detect system can cause problems when multiple controllers are
    connected, separate options for each control have been added to the settings menu

  • Mission notification interfaces changed

  • The hoverbike camera has been improved



[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • The same village type spawns on every planet

  • Hover bike camera moves forward and backward when there is foliage under it

  • Dialogue freezes while talking with Molex

  • Sometimes when I press H to interact with things, immediately after pressing H my hud to my ship goes away as if I am looking through a 3rd person free look view, and my ship is invisible,

  • After using the call ship function, if I get on the ship while the ship is still coming towards me automatically, all the HUD is lost and the ship sounds are not playing

  • If I call a hoverbike while flying with a character jetpack on the planet's surface, I can use a hoverbike above the clouds.

  • On the “Save someone from sieged town” mission, the person I should be saving attacks me when I approach

  • Mining tools stop working after a while

SpaceBourne 2 Beta Ver. Ver. 2.0.0 Release Notes

[h3]SpaceBourne 2 Beta Ver. 2.0.0[/h3]

[h3]NEW FEATURES AND CHANGES :
[/h3]
  • Procedural Chain side missions. 28 different quest goals have been added to the game, each with various versions. This means that hundreds of side missions, created procedurally, have been added to the game with different stories. You can obtain these missions from NPCs in villages or stations.

  • New villages and buildings added to a planet's surface can vary depending on the type of planet and its atmospheric conditions

  • New Vehicle: Hoverbikes added to the game. Players can now call their hoverbikes while on a planet, allowing them to discover the planet's surface and travel around with ease. (You can summon hoverbikes from the same menu as you would call ships on planetary surfaces.)

  • In-game dialogue choices and the player's actions now have an impact on both the crew members' loyalty, and performance, and unlock new abilities and missions. This dynamic creates a more immersive gameplay experience and allows the player to build stronger relationships with their crew members.

  • New Enemy AI Class: Pirate Hoverbikers.

  • Procedural surface encounters. Players can now discover and interact with a variety of events, points of interest, puzzles, and stories while exploring planet surfaces. This adds a new level of exploration and discovery to the game, making each planet's surface unique and unpredictable.

  • All item descriptions and information have been thoroughly reviewed and updated for improved clarity and accuracy.

  • New Armor models were added for the female characters

  • Added the ability to adjust the position of the ship's camera with the LCtrl + Num keys during the game.

  • Now boosting the engine power makes the ship less affected by the wind on the planet's surface.

  • The free camera feature has been enhanced for a better user experience. The movement and zoom functions have been made more fluid, allowing for seamless and uninterrupted use without the need to hold any key.


[h3]BUG FIXES:[/h3]
Reported by players as follows :

  • Character exit from Aim mode when gets damaged

  • Quick events sometimes don't work, it just gets fixed when you open and closes the inventory interface

  • There is an empty soldier slot in the faction panel

  • Clicking an empty general slot in the faction interface opens an empty detail interface

  • When I hover an item in inventory it gives the wrong item stats

  • In faction wars, some ships do not follow the orders in that phase, they just stay away.

  • After giving all the power to the weapons in Power management, and getting off and on the ship again, the interface shows all the power balanced, but the weapons are still working at full capacity.

  • Mercenary missions sometimes only give pilot experience instead of the soldier experience

  • The character flies when I exit from the interior of the outpost

  • Game crashes when I open the space atlas during the sector jump

  • I can press some station elevators 2 times in a row, so after the fade screen, it teleports me back to the first place I pressed.

  • When I warp to some stations, the warp ends in a very far place and it takes a long time to reach the station.

  • When I press some key binds too many times in HOTAS, the game crashes.

  • When I take the soldiers from a squad in the faction management interface, that soldier duplicates and appears in the squad as well as in the list of unassigned soldiers.

  • On large ship models, sometimes my own torpedo hits me if I launch it while the ship is moving backward.

  • Displaying stats are not changing when spending skill points at the character creation screen.

  • When I land on the planet, the villages or buildings that should be there remain under the surface and do not spawn. ( All planetary surface vectors have been rearranged. )

  • When the ship leaves the atmosphere, the cockpit camera switches to the 3rd person camera.