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SpaceBourne 2 News

Full Release moved to October

[p]Full Release moved to October
[/p][p]To everyone following the project: We’re sorry to say that despite working to the very last moment, the full release will be postponed by one month to October instead of September.
[/p][p]We’re very close, yet not at the quality bar we believe you deserve. Throughout the beta, we’ve been working day and night—and as many of our beta testers have also pointed out, we’re still a few key updates short of true full-release readiness. Rather than rush and risk a shaky first impression, we’re taking a little more time to launch the game in the state it should be.
[/p][p]I know delays are disappointing. Thank you all for your patience and support. We’ll share progress updates and the exact October date as soon as it’s locked.[/p]

SpaceBourne 2 – Full Release Incoming!

[p]Dear Pilots;[/p][p]
After months of working day and night, we’re finally approaching the full release of SpaceBourne 2! Over this time, we’ve rebuilt the faction system from the ground up, redesigned the HUD entirely, and polished countless missions and features. We’ve also expanded the universe with new dungeons and stations, deepened diplomacy to make galactic politics more engaging, and added full gamepad support for a smoother gameplay experience.[/p][p][/p][p] Another major step forward is that much of the voice acting has been re-recorded by professional voice actors, bringing even more life to the characters and the world. Alongside these major additions, we’ve implemented more than 800 improvements and fixes — including enhanced SFX and FX, refined dialogues, story improvements, galaxy generation upgrades, and hundreds of other adjustments — ensuring SpaceBourne 2 is more stable, immersive, and enjoyable than ever before. [/p][p][/p][p]We expect to be ready within September, and we truly appreciate your patience throughout this journey. In the coming weeks, we’ll be running a closed beta for the full release, and it will be our beta testers who ultimately decide whether the game is ready. If they feel we should remain in Early Access a little longer, the full release may be postponed slightly — but we believe we are very close to being fully ready.[/p][p][/p][p]If you’d like to help us during this process, you can reach out to our community manager @volkan via our Discord server.[/p]

SpaceBourne 2 Early Access Ver. 5.3.8 Released

[h3]SpaceBourne 2 Early Access Ver. 5.3.8[/h3][p][/p][p] Bug Fixes & Improvements:,[/p]
  • [p]Added sensitivity adjustment setting.,[/p]
  • [p]Asteroid type detection is now significantly faster when approaching them.,[/p]
  • [p]Distinct color updates applied to dungeon minimaps to better distinguish entrance and exit elevators.,[/p]
  • [p]Essential keybinds have been added to the main menu.,[/p]
  • [p]Fixed an issue where manual cannons on Motherships and Heavy Fighters sometimes failed to fire.,[/p]
  • [p]Improved the water reflection visuals next to elevators in caves.,[/p]
  • [p]Resolved various “stuck in cave” issues.,[/p]
  • [p]Added missing sounds to certain previously silent creatures.,[/p]
  • [p]Fixed a crash when inspecting the Mining Station during the first mission.,[/p]
  • [p]Reorganized several functional buttons in the Scanner interface.,[/p]
  • [p]Fixed a bug where warping became unavailable after speaking with Axa.,[/p]
  • [p]Resolved an issue where cloaking couldn't be used when arriving at the Mining Station.,[/p]
  • [p]Fixed various collision-related bugs.,[/p]
  • [p]Resolved a missing landing tutorial when arriving at Axa Station.,[/p]
  • [p]Fixed an issue where the objective fail widget was misaligned and failed the mission too quickly when moving away from the target location.,[/p]
  • [p]Fixed an issue where ship indicators disappeared after speaking to Anka and Drane and re-entering the new ship following a save/load.,[/p]
  • [p]Resolved a bug where re-entering the planet after leaving Izner City caused the game to break.,[/p]
  • [p]Fixed incorrect checkpoint start positions in Izner City.,[/p]
  • [p]Fixed an Outpost Dungeon issue where the indicated path on the minimap was blocked and inaccessible.,[/p]
  • [p]Resolved several collision and visual bugs in cave boss areas.,[/p]
  • [p]Fixed an issue where Blackbox items could not be found.,[/p]
  • [p]Fixed a crash when combining too many crates.,[/p]
  • [p]Resolved a progression blocker in the Council Management Application mission: Warp drive would go offline, and no destination could be selected.,[/p]
  • [p]Fixed a post-meeting bug where the player was stuck using only the Mothership, even after deploying smaller ships.,[/p]
  • [p]Resolved a bug in the Vessel Venture mission: The quest did not progress after rescuing Momo.,[/p]
  • [p]Fixed a minimap bug in Outposts: After completing one and entering another, the “Minimap Blocked” message appeared from the first floor.,[/p]
  • [p]Resolved an issue where enemies would not spawn in some LFP missions.,[/p]
  • [p]Fixed an inventory bug where right-clicking on a melee slot caused a sword to disappear.,[/p]
  • [p]Fixed a bug in the “Saving Anka” mission where the “Help Pilots” battle wouldn’t trigger.,[/p]
  • [p]Resolved an issue where mouse movement was locked while aboard a ship.,[/p]
  • [p]Fixed a bug where rocks that enemies could walk through remained in bounty missions.,[/p]
  • [p]Resolved an issue where the beam bar at the bottom of the screen did not appear when opening the "Services" menu near a station.,[/p]
  • [p]Fixed missing fire effects on the right engine of certain ships.,[/p]
  • [p]Resolved a bug where saving inside the misactor and reloading prevented boarding the mining ship.,[/p]
  • [p]Fixed a bug where holding the laser while docking the misactor caused laser sounds and effects to persist.,[/p]
  • [p]Resolved an issue where shotgun-type ship weapons did not trigger the ammo pickup interface.,[/p]
  • [p]Fixed a GPS tracking bug: After tracking, the list changed and the targeted ship could no longer be found.,[/p]
  • [p]Fixed an issue where cargo scan results were too low, preventing effective pirating and loot collection.,[/p]
  • [p]Resolved a bug where tracking a ship would instantly reset its tier to 1, regardless of its actual level.,[/p]
  • [p]Various spelling errors corrected.,[/p]
  • [p]Fixed an issue where the defense widget for station attacks did not open on first click.[/p]
  • [p]Cleaned up unused stats and prices in the Drones and Rockets screen.[/p]

SpaceBourne 2 Early Access Ver. 5.3.7 Released

SpaceBourne 2 Early Access Ver. 5.3.7
Bug Fixes:

  • Fixed a bug in "The Truth" mission: Velora was missing upon planetary arrival.,
  • Fixed an issue where cave loot was disappearing far too quickly.,
  • Resolved a bug preventing players from leaving the orbit of the Headquarters planet.,
  • Fixed a bug in a secondary mercenary mission: After landing on the planet, the player could not exit their ship.,
  • Resolved a bug where purchasing a Fighter caused the Mothership to disappear — only the X-Wing would remain visible.,
  • Fixed a progression blocker in the Grand Council meeting mission: The Galactic Council Station was not appearing on the map.,
  • Resolved an issue in the Constructor mission: The mission would not progress even after completion.,
  • Fixed a visibility issue in the “Chasing the Ghost” mission: The asteroid station in system 111 was not showing up.,
  • Resolved a bug in the Metahuman mission: Athena could not be found at the Capital Station.,
  • Fixed an issue preventing players from leaving the orbit of the planet Xunvars.,
  • Resolved a bug where Miners Contract missions were not granting XP for the Miners Guild.,
  • Fixed a terrain spawn issue: Randomly generated huts on planets were sometimes spawning inside mountains.,
  • Resolved a UI issue in the Galaxy Atlas: Mission objectives would occasionally not display.,
  • Fixed a movement lock bug: After speaking with an NPC and returning a requested item, the player could no longer move, as if still locked in a dialogue state.,
  • Fixed a bug where warping to Axa Station and immediately jumping to another planet would break the game.
  • Resolved an issue where a Mothership purchased from the Miners Guild could not be summoned or accessed.,
  • Resolved a bug where selling a ship made the Mothership inaccessible.,
  • Fixed a stat mix-up issue: Mothership and Fighter Class ship stats would occasionally get swapped,
  • Fixed an issue where the character would sink into the floor in the command deck of the Capital Station.,
  • Resolved a bug where Lorak disappeared before the duel encounter.

SpaceBourne 2 Soundtrack Will Be Retired


Dear pilots.

We would like to let you know that the SpaceBourne 2 Soundtrack will be retired from sale on Steam in the near future.

This was a creative decision made as we continue to shape and refine the SpaceBourne universe. We appreciate everyone who has supported the soundtrack and hope you’ve enjoyed the music as much as we’ve enjoyed creating this world.

Please note that if you’ve already purchased the soundtrack, it will remain in your library and you’ll be able to continue enjoying it without any interruptions.
Thank you for your continued support.


— DBK Games