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SpaceBourne 2 News

Launch Day Update & Hotfix Plan

[p]Hello everyone,[/p][p]First of all, thank you for the incredible support today. With so many new and returning players jumping into SpaceBourne 2 at the same time, we’re seeing reports of a few issues that we honestly haven’t encountered in a long while — especially around subtitles, AI voices, and a handful of smaller launch bugs.[/p][p]We want to assure you of two things:[/p][h3]We are fully aware and actively working on them.[/h3][p]We have been collecting all reports since the first minute of launch. These issues are now at the top of our priority list.[/p][h3]A Hotfix is coming very soon.[/h3][p]We’re aiming to deliver a polish-focused Hotfix within the next 1–2 days, addressing:[/p]
  • [p]Subtitle visibility & scaling[/p]
  • [p]Minor UI/interaction bugs some players have reported[/p]
  • [p]Additional stability improvements based on fresh crash logs[/p]
[p]Our goal is to make the experience as smooth and clean as possible for everyone.[/p][hr][/hr][p]We truly appreciate your patience and all the feedback coming in.[/p][p]
Your comments help us fix things quickly and keep improving the game.[/p][p]
Thank you for being a part of this launch with us :)[/p]

SpaceBourne 2 – Full Release

[p]SpaceBourne 2 – Full Release[/p][p]This version represents the most comprehensive and ambitious build the game has ever had — with redesigned core systems, deep structural improvements, and entirely new gameplay loops.
Below is the complete list of new systems and enhancements included in the full release.[/p][hr][/hr][h3]User Interface & Visual Systems[/h3][p]New HUD & Full UI Overhaul[/p]
  • [p]The entire HUD has been redesigned from the ground up.[/p]
  • [p]All interface panels modernized for improved clarity, readability, and consistency.[/p]
  • [p]Navigation, combat feedback, and UI flow are much cleaner and more intuitive.[/p]
[hr][/hr][h3]Quality of Life & Fixes[/h3]
  • [p]Hundreds of quality-of-life improvements implemented across all systems.[/p]
  • [p]All reproducible bugs reported by players have been fixed or rebuilt.[/p]
  • [p]Overall gameplay is significantly smoother, cleaner, and more stable.[/p]
[hr][/hr][h3]Advanced Galactic Dominance System (Rebuilt)[/h3][p]Core Improvements[/p]
  • [p]Dynamic Dominance Score for every star system, based on security, economy, traffic, facilities, policies, and importance.[/p]
  • [p]Raid Requirements introduced to define how much Dominance is needed to take control.[/p]
[p]Debuffs & Sabotage[/p]
  • [p]New Debuffs: Security Drop, Unrest, Public Order Decline, Propaganda, Trade Disruption, Power Sabotage, Plague Outbreak, False Intel, and more.[/p]
  • [p]Crew members can perform covert sabotage operations affecting system control.[/p]
[p]Galaxy Integration[/p]
  • [p]Dominance now influences AI expansion, diplomacy, wars, trade behavior, faction decisions, and system ownership.[/p]
  • [p]The galaxy functions as a fully simulated political ecosystem.[/p]
[p]Dominion Facilities[/p]
  • [p]Players can construct Beacon, Space Market, TradeHub, and Faction Hangar.[/p]
  • [p]Each building provides Power + Dominance and expands system influence.[/p]
[hr][/hr][h3]Galaxy Generation & Family Balance Rework[/h3]
  • [p]Entire galaxy generation rebuilt.[/p]
  • [p]Star systems now spawn in a more controlled, challenging structure.[/p]
  • [p]Family territories, power levels, and expansion behavior better balanced.[/p]
[hr][/hr][h3]Guild Systems[/h3][p]Explorer’s Guild[/p]
  • [p]New Node Deployment System.[/p]
  • [p]Fast travel without stargates via Node network.[/p]
  • [p]Node-linked systems generate distress signals and exploration events.[/p]
  • [p]New Explorer Table UI for tracking nodes and signals.[/p]
[p]Brotherhood Guild[/p]
  • [p]Fully redesigned with a new Contract Interface.[/p]
  • [p]Procedural outlaw missions: trade ambushes, target elimination, pirate station clearing.[/p]
  • [p]Higher ranks unlock new tools, perks, mission types, and a unique Brotherhood ship.[/p]
[p]All Guild Missions Updated[/p]
  • [p]All missions improved, expanded, and rebalanced.[/p]
  • [p]Better pacing, improved rewards, refined difficulty, and broader mission variety.[/p]
[hr][/hr][h3]Trade Route System Overhaul[/h3][p]Dynamic Trade Routes[/p]
  • [p]Trade routes now move dynamically across the galaxy.[/p]
  • [p]Factions send active trade convoys between systems.[/p]
[p]Trade Route Raiders[/p]
  • [p]Players can intercept and raid trade convoys in real time.[/p]
  • [p]All trade ships are fully boardable interior ships with internal combat.[/p]
  • [p]Destroyed or disrupted routes affect dominance and economy.[/p]
[p]Player-Made Trade Routes[/p]
  • [p]Players can create their own trade routes between owned systems.[/p]
  • [p]Route income and influence directly impact system economy.[/p]
[hr][/hr][h3]Player Structures & Conquest[/h3][p]Player-Built Castles[/p]
  • [p]Players can build Castles on planets in controlled systems.[/p]
  • [p]Castles improve dominance, security, and economic strength.[/p]
[hr][/hr][h3]Dungeon System (Rebuilt)[/h3]
  • [p]All dungeons rebuilt with new layouts.[/p]
  • [p]Seamless dungeon entry with no loading screens.[/p]
  • [p]New Dungeon Records interface to track fastest runs and completions.[/p]
[hr][/hr][h3]Major Balance Overhaul[/h3]
  • [p]Complete rebalance of all stats, weapons, skills, perks, and talents.[/p]
  • [p]Weak/redundant abilities removed.[/p]
  • [p]Many new skills and perks added to expand build variety.[/p]
  • [p]Overall combat balance significantly improved.[/p]
[hr][/hr][h3]Story & Voice Enhancements[/h3][p]Storyline Polish[/p]
  • [p]Main storyline refined with improved pacing and narrative flow.[/p]
  • [p]Better mission transitions, dialogue updates, and emotional consistency.[/p]
[p]Professional Voice-Over Upgrade[/p]
  • [p]Many AI and narrative voices re-recorded by professional voice actors.[/p]
  • [p]Clearer delivery, stronger personality, and higher production quality.[/p]
[hr][/hr][h3]Technical Improvements[/h3]
  • [p]Large portions of the codebase optimized for better performance.[/p]
  • [p]Music system rebuilt for smoother transitions and stable playback.[/p]
  • [p]Inventory system upgraded — all ship cargo can be viewed and managed instantly.[/p]
  • [p]Full 4K resolution support added.[/p]
  • [p]Full gamepad support with improved menu navigation.[/p]
  • [p]Warp stability, memory usage, loading logic, and overall performance improved.[/p]
[hr][/hr][h3]What Is Missing in Full Release[/h3][p]HOTAS Support[/p]
  • [p]Not yet included, but remains a high-priority feature.[/p]
[p]Localization Status[/p]
  • [p]Some translations still rely on AI assistance and may contain inaccuracies.[/p]
  • [p]Crowdin project is public — the community can contribute improvements at any time.[/p]
[hr][/hr][h3]A Message From Us[/h3]
  • [p]Reaching this point has been a major milestone, and your support has been invaluable.[/p]
  • [p]Our journey with SpaceBourne 2 is just beginning — we will continue evolving this universe with the community.[/p]
  • [p]Thank you for flying with us. The adventure continues.[/p]
[p][/p]

SpaceBourne 2 – Full Release

[p]After an incredible Early Access journey, SpaceBourne 2 is officially leaving Early Access and entering its full release with the largest update the game has ever received.[/p][p]This milestone brings redesigned core systems, brand-new gameplay loops, major improvements to visuals and UI, and hundreds of bug fixes and quality-of-life upgrades across the entire game.[/p]

SpaceBourne 2 – Final Release Date Update

[h3] SpaceBourne 2 – Final Release Date Update[/h3][p][/p][p]Dear SpaceBourne community,[/p][p]We’ve made the difficult decision to move the release date of SpaceBourne 2 to November 18th.
This will be the final delay and we want to be completely transparent about why.[/p][p]Over the past few weeks, our team has been working around the clock to deliver the best version of the game we possibly can. During final testing, we identified a few key systems that needed extra polish things that would deeply affect your first experience in the full release. We believe SpaceBourne 2 deserves those finishing touches.[/p][p][/p][p]We know this delay might disappoint some of you, and we truly apologize.
We’re incredibly grateful for your patience, support, and understanding it means the world to us. Every bit of feedback, every bug report, every message has helped shape the game into what it is today.[/p][p][/p][p]This will be our final postponement, and we’re confident that on November 18th, you’ll be playing the version of SpaceBourne 2 we’ve always envisioned.[/p][p][/p][p]Thank you for standing by us.
We promise, it will be worth the wait.[/p]

SPACEBOURNE 2 – FULL RELEASE DATE ANNOUNCEMENT!

[h3]SPACEBOURNE 2 – FULL RELEASE DATE ANNOUNCEMENT![/h3][p][/p][p]The wait is over, pilots!
Get ready to embark on your ultimate space journey!

SpaceBourne 2 launches on November 7!
[/p][p]From the depths of the galaxy to the farthest colonies, every system, every faction, and every secret is about to come alive.
Your ship. Your crew. Your choices.
The galaxy will remember you.[/p][p]But before the grand launch...[/p][p] [/p][p]Join us on October 24 for the Final Beta Run![/p][p]
It’s your last chance to test, explore, and shape the game before release. Every pilot counts — and your feedback will forge the final version of SB2.[/p][p][/p][p]Prepare your ships, commanders.
The stars are calling — and this time, we’re not holding back[/p]