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Tales And Tactics News

"Brand New Game" Hotfix 5

Fester's max mana increased to 100 (from 75)

Fixed some enemy combatants being relegated to certain Acts only (a very old mechanic we thought was removed ages ago)

Fixed an issue where Defiler Doom potions (from the Trait Improvement perk) didn't cause their targets to die at 50% Health. Additionally, added visual effects to the Doomed targets.

Fixed several incorrect displays of what was unlocked in certain Character unlock tiers.

The Limit Lock difficulty modifier now will allow exceptions for purchasing Units if it will trigger a merge.

Selling a Unit now immediately frees its space on the Bench rather than needing to wait for the disappearing animation to run.

Guard Captain temporarily disabled in PVP until its effects can be reworked.

Fixed the Magic Meteor ignite immunity not functioning. Magic Meteor damage reduced to 175 (from 300) as this is a buff to a skill that is already proving rather strong.

Added a secondary safeguard to try to resolve this rare 'units dont cast' issue.

Fixed Spindleton's web decal being possibly de-rezzed

Fixed an issue where Defilers could execute themselves when struck with Desert Tornadoes.

Fixed an issue where enemy teams got the Shield effect from Vanguard when in the front three columns (rather than two)

Fixed Arcane Mark granting a Zwei, who no longer has the Arcane Trait. The perk now grants Fritz.

Fixed Corvid becoming invisible, an old aspect of the ability which was no longer in use.

Fixed an issue where the second stage text of the Shrine Guardian event wouldn't display.

Renamed the Shrine Guardian event to The Architect

"Brand New Game" Hotfix 4

Stormy Skies' Liftoff now Manalocks like other buffs, meaning a well-built Unit can no longer stay completely invulnerable.

Fixed an issue where River's rival mechanic didn't display the correct text with regards to its effect.

Fixed several small text issues and inconsistencies.

Fixed an odd issue where some Status Effects when timed out (as far as we can tell, only specifically Spindleton's Root effect) could purge every other Status Effect alongside them when wearing off, resulting in things like Tier 4 units losing their bonus stats, or Storm units getting stuck in the transferring state. Quite possibly the most bizarre bug we've seen in months.

Fixed an issue where units could become permanently invisible when Storm was in play in certain cases.

Fixed an issue where it was possible to obtain units that weren't parts of your team proper with Gera's Duplication in PVP.

Fixed Mage II's Manabomb not functioning properly, to the point of making Units completely unable to cast for the rest of combat in some situations.

Updated tutorial text involving the combat recap button to clarify where the button is.

Fixed a potential issue where a character would be unable to cast if they, all on the same frame and in the exact right order, got a mana gain effect, attempted to start an attack, and interrupted that attack to start a skill. This may still occur, reproducing this issue is very difficult.

Fixed the Twin Primes specialization not working if more than one pair was put into play.

"Brand New Game" Hotfix 3

Switched out Grundy for Button in the tutorial, as Scrapper now requires 3 Units.

Fixed an issue where a tutorial step could be activated and completed multiple times, resulting to some bad states (most often in the Ability Preview step)

Fixed an issue where the tutorial panel would be rendered on top of the combat recap during the Tutorial.

Slightly shrunk the Right Tray such that it doesn't cover the Sell Portal's sell value tooltip popup

Added archetype icons to a tutorial step which called out archetypes, but didn't show icons

"Brand New Game" Hotfix 2

Fixed Wanderbot's skill not functioning

Fixed Knockback speeds being higher than intended

Wanderbot now deals Attack Damage (300%) instead of 200 Spell Damage, more befitting of a Fighter.

Improved Wanderbot skill visuals.

Fixed Token status effects (such as Embers) not ending when the Unit steps off of it.

Fixed hex tokens (such as Embers) appearing brighter in the new update.

Fixed the Tutorial not using the new hex tile textures, was using a temp placeholder still.

Fixed the default hex tile material being a temp one. It is now a white/grey plastic, making it more obvious and cool when they get replaced by the act's specially textured ones.

Nerfed Tutorial Torque even more so the fight isn't quite so close (and a loss if you start by placing Mikki in thbe back)

"Brand New Game" Hotfix 1

Fixed the -20 doom effect being able to take Doom into negative value.

Fixed Lodestones not completing the contract when destroyed

Fixed enemy army size modifiers from enemy combatants not working

Fixed Potion Belt giving only one potion slot

Fixed inventory bag glowing

Fixed [Trait] Hero contracts still counting if you didn't have the Trait active

Lessened intensity of The Swarm vfx, made it root-attached so it isn't rotating with the character's rotation (thus will move less)

Added Mana Fairy VFX

Fixed Unit Store blocker in the grand tournament being slightly too short, could still select unit cards at the very top

Fixed Stumpy not being marked as a special unit, being eligible for things like Necromancy

Fixed Face Painter specialization (and all post-combat proc effects) not functioning in Fast Mode.

Fixed the Tutorial being incompletable due to the enemy Torque in the first combat defeating Mikki.