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Tales And Tactics News

EA Launch Update - Major Patch 2

For anyone who encountered corrupt save issues that prevented them from playing (I.E. "BulkData" error), this build contains a fix. Sorry for the inconvience!

Hi everyone! This patch focuses primarily on bug fixes, but we've also taken more and more precautions to try and improve performance - including some FPS-smoothing measures and temporarily removing the Compendium displaying the selected unit, as it was taking up more resources than expected.

Updated Chinese localization to match content, typo fixes and other changes.

Fixed an issue where Blobert wouldn't appear in the Compendium and could not be found in the Unit Store.

Fixed an issue where a Fiery Hydra's bonus Spell Damage was based on the target's Attack Damage, not its own.

Fixed an issue where the Triple Caster bonus still referred to Magicians.

Fixed an issue where revived Skeletons would become unaffected by Druid of Harmony.
Fixed an issue where revived Skeletons would become unaffected by Overtime.

Fixed an issue where, after completing a run and starting another, the Map would display the previous runs' data.

Fixed an issue where certain Events still depicted Champions who weren't present.

Fixed text issues on many Blessings, Events, Items and Unit Skills.
Renamed the Book Monster trait to Tome to prevent going offscreen in certain cases.

Fixed an issue where Dweller Pivot offered a non-Dweller unit.

Fixed an issue where units could be stuck polymorphed into a Sheep forever (as funny as it was)
Fixed an issue where Blood could still distribute Banners; in addition, clarified that it now only delivers Completed Items.

Fixed an issue where Statues and Legend units would stop appearing after save and load.

The Dragon Egg's progress towards hatching is now preserved across save and load.
Fixed an issue where the Dragon Egg had 5 Maximum Mana rather than 3.

Changed the safeguard for 'dice stuck rolling' result from 20 to a random value. We were expecting this to come up infrequently; with it being common, we're preferring to not give fully free wins in Dungeons.

Removed the Compendium's unit display temporarily, as it was causing a large amount of GPU usage.

Further reduced some settings and graphics to help improve performance.

Fixed an issue where Chester would spit out units into his own hex.

Fixed an issue where, if going from the 2nd stage of a Trait to the 1st, 1st stage effects could also be lost in some cases. This was responsible for disappearing Aqua Bubbles, Trickster Items, Flame Marks, Royal Crowns, Dragon Tier Ups and more.

Fixed an issue where, on low-mana casters, Orb of Flame could grant hundreds of Spell Power instead of single-digit values.

Fixed an issue where you could enter a half-dead state from buying two Cursed units in short succession.

Fixed an issue where Event-only units with special Traits wouldn't appear in the Compendium.

Sealed Scroll now temporarily grants 150 Starting Mana. We're planning on a special fix that will allow it to preserve existing Starting Mana, but this temporary fix will keep it usable in Dweller and Stalker comps.

Fixed many issues where Bonus Rewards from any outside effects wouldn't occur in the Tournament, including Perk bonuses, Tricky items and Divine Blessings. Vault rewards will still not be provided at this time while we work on a new system.

Fixed an issue where the Adaptive Scrappers bonus was granting +180 Attack Speed instead of +18.

Fixed remaining locations where the Caster archetype was still referred to as Magicians.

Fixed issues where you could obtain the Scroll of Stories depite being at Vault Level 4.

Fixed an issue where Stone Crabs and Gargoyle Socket Gem were granting Curse in an outdated fashion.

Fixed an issue where Boss units in the Unit Store would be displayed with their Boss trait, when they wouldn't actually have it.

Fixed an issue where the Assembly Line "Sharpest Blade" item had an additional, unintended bonus effect.

Added additional tracking for certain Unlock-related Achievements: if you previously missed out on one, see if you receive it for good on your next launch of the game.

The Cursed Tapestry item can now be used on ANY unit, not just foes. This is a temporary change.

Added an exception for a situation where you have all Crowd Control potions and the enemy is using Reptile stage II.

Fixed an issue where a second, stronger Pauldron of Mi'Lo was in the item pool in Shops and Events.

Thanks again for all the feedback as we've launched into Early Access! If you'd like to discuss more about where we go next, feel free to join us on Discord - we're conducting State of the Game chats frequently, with a current focus on endgame play and difficulty.

A big thank you - and a taste of what is to come! [Roadmap announce]

Hello Tacticians!

We would first like to start off by saying a massive thank you to everyone who has supported us by Wishlisting, purchasing and reviewing Tales & Tactics! It has been a crazy week and we are ecstatic to see so many players and content creators enjoying Tales & Tactics!

We are currently addressing bugs and player feedback and have also hired a performance optimization specialist to address the issues a small amount of players are having with game performance.

Now the exciting part - we are now ready to announce our official Early Access Roadmap! From now until the 1.0 launch early next year you can expect, new characters, new acts, new unlocks, new modifiers, a host of new features and much more!

Check out our Roadmap infographic below for a full list!



And remember you have until the 17th to pick up Tales & Tactics before the launch discount ends, and we would love if you could leave a review as this helps us out a lot!

Major Patch 1 Hotfix

Fixed an issue where, after completing a run, the game would softlock until clicking the Options Menu and going back to the Main Menu manually.

Fixed an issue where the Monk passive still wasn't granting Star Points.

Fixed an issue where Vault would stop at Level 4.

EA Launch Update - Major Patch 1

For players who encountered a corrupted save, we have added a Delete Save button in the bottom-right of Gameplay Options. We are currently working on preventing this issue in the future.

Fixed issues with getting the Stonks achievement.

Fixed an issue where it was possible to Invest after Vault level 5.

Fixed an issue where the Hexadecimate achievement would be earned even if the player lost combat.

Fixed issues where the player could obtain duplicate Flamemarks, and Flamemarks did not go away when taking out the Flame trait. In addition, taking out the Flame trait now properly removes Flamemark effects from any foes who had it active.

Fixed issues where save and load would give the player multiple Devil's Mark trinkets.

Fixed an issue where pressing the Combat Recap's Continue button could cause a fight to be skipped, jeopardizing the run.

Fixed typos in many events and tooltips.
Fixed uncategorized healing and damage in some cases, as well as missing stat change effect names.

Fixed an issue where, if a unit was getting the +20% Maximum Health bonus from a Human character's Equipped War Banner, they would display a '0' at random occasions.

We now properly hide the Unit Store during the Rest Site to prevent purchasing units during the transition, which caused errors. Also fixes some errors with the Army Size Up animation.

Properly denoted Berserker Potion as a Potion for the purpose of Potion related effects.

Fixed an issue where Bug Pivot was granting Khepri instead of Spindleton.

Some effects that referred to '1-Star' units now properly state Tier 1 units.

When Champions offer you gifts in the Champion vs. Champion events, the art will properly switch to the one who is offering the reward (away from the one you offended).

Fixed an issue where Third Traits wouldn't appear on Unit Overview tooltips.

Fixed issues where certain Champion Events would depict Champions who weren't present.

Fixed an issue where units you had Tier 4 of would not appear correctly in your Trait tooltips.

Clarified that Trap tokens deal Spell damage.
Clarified Gorzak's text to show that its Maximum Mana can still be reduced below 20 by other sources.
Clarified the text of Arcane to specify its effect is linked to a Hex Modifier.
Fixed some text that erroneously referred to Solar instead of Divine.

Temporarily disabled the Kalandre's Mirror perk, as many Equipment break the game or cause unknown issues when duplicated.

Temporarily disabled the Museum Curator and Tabletop Tactician combat modifiers, as they have been linked to various Army Size related issues (and frequently cause confusion).

Fixed an issue where Blood could sacrifice your units when the Trait was inactive; additionally, fixed issues regarding the Ritual Knife not going away when removing the Blood trait.

Fixed an issue where playing through the Training Yard would cause you to start runs without Pale Hearts, even if the Paleless modifier wasn't active.

Added temporary (also known as 'Vex') art for the Dragon Egg portrait, which was previously bugged. See it while you can by picking the Dragon Egg perk, before our artist gets a better version!

Fixed an issue where Grandmaster wasn't unlocking all Statue units: the Rook and Pawn can now properly be discovered in the Unit Store and used in your runs.

Fixed several issues with the Dragon Cannon, causing it to fire too much or not at all.

Fixed an issue where the Information ? icon would overlap text in the Dungeon phases.
Fixed an issue where Zolton's "Fortune, Told" Perk would not actually grant CC immunity.

Fixed an issue with the Monk and Rogue classes not properly granting their rewards.

Fixed an issue where Water Bubbles could be found and purchased.

Fixed an edge case where the player could have Potions over their limit, but be unable to use any due to the effects of Snake Oil Salesman.

Fixed an issue where, after a run, the Unit Store would suggest buying units of traits from the previous run.

Fixed a typo with Noctus' description.

Renamed the Magician archetype to Caster to prevent confusion with the Mage trait. Please report any instances of text still referring to Magicians, we did a close pass but may have missed something.

Reduced the complexity of some lights and models in further attempts to improve performance. If you were in the full GPU usage crowd and notice improved performance as a result of this update, please let us know!
Fixed an issue where the Gauntlet was not granting XP (for real this time).

Game sounds now fade in and out when minimizing the game, rather than stopping and starting abruptly. This can also be disabled in the Audio Menu.
Fixed an issue where the Bishop unit launched its healing bolts at angles that made it impossible for it to hit units. It now fires 'diagonally' in a hex-board sense. Sorry, hardcore chess fans.

Removed old text relating to a previous Spell Power scaling method in the Spell Power hover tooltip.

Fixed an issue where Equipment would believe it was still attached to a Unit after being unequipped; this caused issues with Merchant's Sword and some other Equipment.

Fixed an issue where the Shop Reroll button would always look unaffordable, even if it was.

Devil's Deal Silence changed to 6 seconds of Manalock (from one cast negation).

Fixed an issue where, if Bug was put in and removed, the enemy would still have reduced Mana Regen for the entire combat. This was likely to cause other issues involving Devil's Deal effects becoming permanent.

Removed a particle effect that could cause bright flashing on Glitter's skill.

Fixed an issue where Lives display would break when increasing maximum Lives.

When introducing your character at the start of a Run, the image will switch to depict your character as they speak.

Reduced the amount of particles in some cases to help improve performance.

Fixed issues where Chester would cause units spit out to fly around into incorrect locations or back into his own position.

Fixed an issue where, in certain cases, the Level Up dialog could stay onscreen permanently.

Added safeguards to prevent issues where the Inventory Bag couldn't be opened.

When clicking the Pause Button, the menu will now automatically open with Options already selected and onscreen.

Fixed an issue where the Run History would display the number of victories as the number of losses.

Fixed an issue where [X Trait Pivot] Perks from Bonus Traits could appear even if the requisite Bonus Trait wasn't enabled.

Fixed an issue where getting the Rainbow Run perk wouldn't enable Bonus Traits on units in the field.
Reduced the Mastery per floor slightly further, to 75. We're still seeing, generally speaking, players reach the end of the Progression faster than intended.

Notes

Thanks for playing and reporting issues! We're extremely pleased with the reception and will continue to improve Tales & Tactics over the course of Early Access. In the short term, we're planning on discussing new ways to provide difficulty and progression in a way that's in tune with the Tournament story.

Tales & Tactics - Out now! With a 20% launch discount!

Hello Tacticians!

[h3]The day is finally upon us! Tales & Tactics launches into Early Access! [/h3]

Head over to the Grand Tournament and test your strategy to the limits as you take on a series of foes.

Much has has changed since the early demos and playtests, including the addition of the mastery system which adds meta progression to the game allowing you to take progress across to your next run; a larger pool to draft your team from; plus a whole host of balance changes, bug fixes and more!

Check out our launch trailer below!

[previewyoutube]https://www.youtube.com/watch?v=L_PrxQJXHWE[/previewyoutube]

Tales & Tactics blends roguelike strategy with a squad-based autobattler, creating a deep and rich one-of-a-kind experience tailor made for a single-player adventure. No time limits and no pressure means you have all the time in the world to take in the game's mechanics and characters, and to strategize correctly for the fight ahead of you. With a quick and easy tutorial, and mechanics that start off simple and approachable, anyone can learn to play. These mechanics will only get more complex if you want them to, with our unique "complexity at your own pace" unlock system.

If you enjoy Tales & Tactics we would love for you to leave a review on Steam as this helps us out a lot. And if you want to be part of the community and help shape Tales & Tactics as we develop the game through Early Access join us on Discord!

Discord

Keep an eye out for our roadmap which we will be posting soon that will give you a full rundown of what you can expect between now and the full launch next year!

Thanks again for your incredible support. We're really excited to see what you make of our game.