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Tales And Tactics News

EA Launch Update - Major Patch 1

For players who encountered a corrupted save, we have added a Delete Save button in the bottom-right of Gameplay Options. We are currently working on preventing this issue in the future.

Fixed issues with getting the Stonks achievement.

Fixed an issue where it was possible to Invest after Vault level 5.

Fixed an issue where the Hexadecimate achievement would be earned even if the player lost combat.

Fixed issues where the player could obtain duplicate Flamemarks, and Flamemarks did not go away when taking out the Flame trait. In addition, taking out the Flame trait now properly removes Flamemark effects from any foes who had it active.

Fixed issues where save and load would give the player multiple Devil's Mark trinkets.

Fixed an issue where pressing the Combat Recap's Continue button could cause a fight to be skipped, jeopardizing the run.

Fixed typos in many events and tooltips.
Fixed uncategorized healing and damage in some cases, as well as missing stat change effect names.

Fixed an issue where, if a unit was getting the +20% Maximum Health bonus from a Human character's Equipped War Banner, they would display a '0' at random occasions.

We now properly hide the Unit Store during the Rest Site to prevent purchasing units during the transition, which caused errors. Also fixes some errors with the Army Size Up animation.

Properly denoted Berserker Potion as a Potion for the purpose of Potion related effects.

Fixed an issue where Bug Pivot was granting Khepri instead of Spindleton.

Some effects that referred to '1-Star' units now properly state Tier 1 units.

When Champions offer you gifts in the Champion vs. Champion events, the art will properly switch to the one who is offering the reward (away from the one you offended).

Fixed an issue where Third Traits wouldn't appear on Unit Overview tooltips.

Fixed issues where certain Champion Events would depict Champions who weren't present.

Fixed an issue where units you had Tier 4 of would not appear correctly in your Trait tooltips.

Clarified that Trap tokens deal Spell damage.
Clarified Gorzak's text to show that its Maximum Mana can still be reduced below 20 by other sources.
Clarified the text of Arcane to specify its effect is linked to a Hex Modifier.
Fixed some text that erroneously referred to Solar instead of Divine.

Temporarily disabled the Kalandre's Mirror perk, as many Equipment break the game or cause unknown issues when duplicated.

Temporarily disabled the Museum Curator and Tabletop Tactician combat modifiers, as they have been linked to various Army Size related issues (and frequently cause confusion).

Fixed an issue where Blood could sacrifice your units when the Trait was inactive; additionally, fixed issues regarding the Ritual Knife not going away when removing the Blood trait.

Fixed an issue where playing through the Training Yard would cause you to start runs without Pale Hearts, even if the Paleless modifier wasn't active.

Added temporary (also known as 'Vex') art for the Dragon Egg portrait, which was previously bugged. See it while you can by picking the Dragon Egg perk, before our artist gets a better version!

Fixed an issue where Grandmaster wasn't unlocking all Statue units: the Rook and Pawn can now properly be discovered in the Unit Store and used in your runs.

Fixed several issues with the Dragon Cannon, causing it to fire too much or not at all.

Fixed an issue where the Information ? icon would overlap text in the Dungeon phases.
Fixed an issue where Zolton's "Fortune, Told" Perk would not actually grant CC immunity.

Fixed an issue with the Monk and Rogue classes not properly granting their rewards.

Fixed an issue where Water Bubbles could be found and purchased.

Fixed an edge case where the player could have Potions over their limit, but be unable to use any due to the effects of Snake Oil Salesman.

Fixed an issue where, after a run, the Unit Store would suggest buying units of traits from the previous run.

Fixed a typo with Noctus' description.

Renamed the Magician archetype to Caster to prevent confusion with the Mage trait. Please report any instances of text still referring to Magicians, we did a close pass but may have missed something.

Reduced the complexity of some lights and models in further attempts to improve performance. If you were in the full GPU usage crowd and notice improved performance as a result of this update, please let us know!
Fixed an issue where the Gauntlet was not granting XP (for real this time).

Game sounds now fade in and out when minimizing the game, rather than stopping and starting abruptly. This can also be disabled in the Audio Menu.
Fixed an issue where the Bishop unit launched its healing bolts at angles that made it impossible for it to hit units. It now fires 'diagonally' in a hex-board sense. Sorry, hardcore chess fans.

Removed old text relating to a previous Spell Power scaling method in the Spell Power hover tooltip.

Fixed an issue where Equipment would believe it was still attached to a Unit after being unequipped; this caused issues with Merchant's Sword and some other Equipment.

Fixed an issue where the Shop Reroll button would always look unaffordable, even if it was.

Devil's Deal Silence changed to 6 seconds of Manalock (from one cast negation).

Fixed an issue where, if Bug was put in and removed, the enemy would still have reduced Mana Regen for the entire combat. This was likely to cause other issues involving Devil's Deal effects becoming permanent.

Removed a particle effect that could cause bright flashing on Glitter's skill.

Fixed an issue where Lives display would break when increasing maximum Lives.

When introducing your character at the start of a Run, the image will switch to depict your character as they speak.

Reduced the amount of particles in some cases to help improve performance.

Fixed issues where Chester would cause units spit out to fly around into incorrect locations or back into his own position.

Fixed an issue where, in certain cases, the Level Up dialog could stay onscreen permanently.

Added safeguards to prevent issues where the Inventory Bag couldn't be opened.

When clicking the Pause Button, the menu will now automatically open with Options already selected and onscreen.

Fixed an issue where the Run History would display the number of victories as the number of losses.

Fixed an issue where [X Trait Pivot] Perks from Bonus Traits could appear even if the requisite Bonus Trait wasn't enabled.

Fixed an issue where getting the Rainbow Run perk wouldn't enable Bonus Traits on units in the field.
Reduced the Mastery per floor slightly further, to 75. We're still seeing, generally speaking, players reach the end of the Progression faster than intended.

Notes

Thanks for playing and reporting issues! We're extremely pleased with the reception and will continue to improve Tales & Tactics over the course of Early Access. In the short term, we're planning on discussing new ways to provide difficulty and progression in a way that's in tune with the Tournament story.

Tales & Tactics - Out now! With a 20% launch discount!

Hello Tacticians!

[h3]The day is finally upon us! Tales & Tactics launches into Early Access! [/h3]

Head over to the Grand Tournament and test your strategy to the limits as you take on a series of foes.

Much has has changed since the early demos and playtests, including the addition of the mastery system which adds meta progression to the game allowing you to take progress across to your next run; a larger pool to draft your team from; plus a whole host of balance changes, bug fixes and more!

Check out our launch trailer below!

[previewyoutube]https://www.youtube.com/watch?v=L_PrxQJXHWE[/previewyoutube]

Tales & Tactics blends roguelike strategy with a squad-based autobattler, creating a deep and rich one-of-a-kind experience tailor made for a single-player adventure. No time limits and no pressure means you have all the time in the world to take in the game's mechanics and characters, and to strategize correctly for the fight ahead of you. With a quick and easy tutorial, and mechanics that start off simple and approachable, anyone can learn to play. These mechanics will only get more complex if you want them to, with our unique "complexity at your own pace" unlock system.

If you enjoy Tales & Tactics we would love for you to leave a review on Steam as this helps us out a lot. And if you want to be part of the community and help shape Tales & Tactics as we develop the game through Early Access join us on Discord!

Discord

Keep an eye out for our roadmap which we will be posting soon that will give you a full rundown of what you can expect between now and the full launch next year!

Thanks again for your incredible support. We're really excited to see what you make of our game.

Tales & Tactics is 1 week from launch!

Hello Tacticians,

[h3]The time is nearly upon us, Tales & Tactics is now 1 week away from it's launch date of August 10th! [/h3]

Tales & Tactics is featured in the Tiny Teams festival which will be running from now through to August 10th which will feature a whole host of other games made by Tiny Teams - there will be demos, sales, live streams and a whole lot for from now until August 10th! With Tales & tactics launching into Early Access on the final day of the festival!

Check out the Tiny Teams page here - https://store.steampowered.com/news/group/423471/view/3721707060686792810




If this is the first time you are seeing Tales & Tactics this is what you can expect from the game:

Tales & Tactics blends the roguelike strategy genre with the squad-based autobattler genre, creating a one-of-a-kind experience tailor made for a single player adventure. No time limits and no pressure means you have all the time in the world to take in the game's mechanics and characters, and to strategize correctly for the fight ahead of you. With a quick and easy tutorial, and mechanics that start off simple and approachable, anyone can learn to play. The mechanics will only get more complex if you want them to, with our unique "complexity at your own pace" unlock system.


Tales & Tactics Demo now live! - With new content!

Hello Tacticians,

The time has come! - The all new Tales & Tactics demo is now live ahead of it's launch on August 10th! If you played our most recent demo and were itching to play more we have you covered as the new demo features the unlock and meta progression mechanics! You will now be able to spend your mastery points to help you progress, provide more variety and even cosmetics! Not every unlock is available in this demo compared to what will be in the Early Access launch, but we wanted to give a bigger preview and ask for your help testing out our progression, unlocks, game modifier, and cosmetics systems.



if you missed the previous demo and don't know what to expect from Tales & Tactics, now is a great time to try it out!

Tales & Tactics blends the roguelike strategy genre with the squad-based autobattler genre, creating a one-of-a-kind experience tailor made for a single player adventure. No time limits and no pressure means you have all the time in the world to take in the game's mechanics and characters, and to strategize correctly for the fight ahead of you. With a quick and easy tutorial, and mechanics that start off simple and approachable, anyone can learn to play. The mechanics will only get more complex if you want them to, with our unique "complexity at your own pace" unlock system.



The demo is live until July 26th! So there is plenty of time for you to get to grips or attempt to master Tales & Tactics ahead of the August 10th Launch! consider adding Tales & Tactics to your Wishlist to be notified when it launches!

Thank you for 10,000 Demo Downloads!

Hello Tacticians!

We have had a great Next Fest so far with 10,000 demo downloads! A very positive reception of the demo, with some playing for several hours! And some great streams from Celerity, Pagrax, and BrionyKay, and some lovely videos from Retromation, Skoottie, and SuperAutoGaming - which you can check out here!

Celerity BrionyKay Pagrax

Retromation SuperAutoGaming Skoottie

There is still time to try the demo out for yourself! So head over to the store page and check it out!
If you have any feedback feel reach to let us know on the Steam Forum or join us in the Discord channel and join the discussion!

Discord

And if you have been enjoying Tales and Tactics please consider wishlisting the game on Steam it helps us out a lot!