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Tales And Tactics News

1.0 Hotfix 4

Fixed Lucky Charms not being able to select higher rarities after Hotfix 3

Fixed perk rerolls not clearing the displayed perks' keywords from the dictionary

Fixed the unlock screen scrolling all the way to the right the first time you view the Unlock panel in a given session

1.0 Hotfix 3

Fixed an issue with Monock Sr. where if he applied the same debuff that a target already had (such as Stifling a Stifled target), the effect would become permanent.

When unpausing, the game will update any necessary UI changes, such as hiding the Keyword Dictionary if it was active, but the gameplay setting was just toggled to turn it off entirely.

Fixed item slot icons not having tooltips since Hotfix 2

Fixed a few trait summary UI state issues while the gameplay option "always shown" is active.

Fixed the pause menu always showing the last panel open, and highlighting the resume button, instead of resetting back to a default state.

Reverted Koda's passive back to 0.5%.

1.0 Hotfix 2

Re-enabled video settings for Post Processing quality. We rely on Post Processing for general game appearance, so setting this value to Low in particular will drastically change the visual fidelity of the game, but may be necessary for players without dedicated graphics cards.

Fixed the game resetting overall video settings on launch.

Wolfgang now hits 3 times (down from 4). HP gain base reduced to 300 (from 400). AD buff reduced to 15 (from 20).

Koda passive reduced to 0.4% of HP (down from 0.5%). Active healing reduced to 7.5% Max HP (down from 10%). Max mana increased by 10.

Deshret's Death Ward healing changed from 400 flat healing to 25% of target's max HP, letting this skill scale more effectively into lategame. Also fixed Deshret only ever targeting self.

Xaphan skill damage increased to 175% (from 125%).

You can now equip items directly to item slots when viewing the right-click Unit Stat Card, rather than needing to drag to the Unit on the board.

Level Up perk choices now will highlight keywords in orange, like most other texts do, and send information to the keyword dictionary.

Reworded hex modifier buffs for clarity (possible to interpret that you got more than one hex affected per combat room)

Corrected Mana Shield to use Invulnerable instead of Immune, to be consistent with other wording.

Minor text update to Gibbs' skill (roaring and then going invisible didn't exactly seem to fit)

Minor text update to the Guild Hall event (supposed to be the Bard's guild, not the Adventurer's guild, which is why all those skills are music related)

Fixed a few incorrect hat anchor positions on Ivy, Jabbar, and Ragno

Fixed Baalor's shortened skill text for the unit store card not being short enough.

Lucky Clover will now inform you if you attempt to use it on a unit that has no eligible other units for the Clover to give you.

Fixed Trollgar's Boss Mechanic still being named 'Protection Aura', referring to an older version.

Fixed Spring tokens healing for 50% more health than intended (and dealing 50% more damage than intended with Aquatic 2)

Fixed Honey Jar not being destroyed when used most of the time.

Added an extra option to the Unlock menu for Unlock All, for very very experienced players or those who may have lost their save file.

The extra options in the Unlock menu are now tucked behind a single small button.

Tales and Tactics is Slay the Spire meets TFT, and it's on Steam now

The best roguelikes understand the importance of player choice. You're presented with random pools of weapons, upgrades, and items that you need to weigh into your strategy, synergizing what you can in the hope of powerful results. Auto battlers follow a very similar formula, having you combine an array of units before throwing them into the fight, operating on the hope that they'll wind up more than the sum of their parts. Slay the Spire and Teamfight Tactics are the best examples of these genres and the new Tales and Tactics sits firmly between them. Playable now in 1.0 after a year in Steam Early Access, developer Table 9 Studio talks exclusively with PCGamesN about bringing the two legendary PC genres together.


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The Slay the Spire styled Tales and Tactics finally hits 1.0 on Steam

Tales & Tactics 1.0 OUT NOW! - with a 30% discount!

Hello Tacticians,

The day is finally here! After just over a year of Early Access, we're now happy to say that Tales & Tactics 1.0 is ready to ship!

Check out the new launch trailer here:
[previewyoutube][/previewyoutube]

When we started down the road to Early Access we had no idea we'd be adding so much content, and overhauling huge parts of the game. If you've not played Tales & Tactics in a while, here's a brief list of some of the things you may have missed:

  • 2 new unique acts - The Necropolis and Hexatech Labs
  • Ranked and Unranked PvP
  • Multiple new playable characters
  • Tons of new events
  • Tons of new items
  • Dozens of new units
  • Changes to the unit pools
  • Complete reworks to the difficulty and events
  • Major UI overhaul
  • Constant balance, polish and bug-fixing improvements
  • Art overhaul and improvements
  • Seasonal spooky- and winter-themed legendary units


We really hope both new and experienced players enjoy the new Tales & Tactics experience—so make sure to check the game out and pick it up at the 30% discount if you don't already own it! Please also consider writing a review—this makes a big difference to how Steam features our game, so is a meaningful way to help us out if you enjoy what you see.

If you want to stay up to date with all the latest news and updates, consider joining our Discord HERE!

And finally, we want to say a massive thank you to the community—with your feedback and love for the game, we've been able to achieve so much in the past year!