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Tales And Tactics News

Update 14 Redeploy

Fixed a couple of issues regarding the Grand Tournament that appeared with Update 14.

1.0 Update 14 (v1.0.35)

Fixed Skye's Mortar granting one additional Divination Dust than intended

Fixed another UI reset case that could cause the Fight button to not respond, specific to doing the tutorial after a normal run, then a normal run after the tutorial.

Updated Crop Rotation wording to explain directly that higher level perks are better than lower level ones

Fixed a UI reset issue that could allow the Level Up to persist into the next run for just a few seconds.

Fixed Museum Curator and Tabletop Tactician effects not applying to their side if the combat was a Devil's Deal.

Fixed Unit Names disappearing when the Units were in the shop as Tier 2

Fixed at least one source of "units stop / pause being able to cast when at full mana". Won't say its fixed for certain, but finally got a good repro case and was able to find the culprit of that case.

Statue unit won't appear in the "banished units" start of run display (but are still banished, as the entire trait is banished)

Fixed the Slogurk summon issue that was claimed fixed in the previous Update (logic for the safeguard was slightly wrong)

Run Summary/History - Fixed Total Star Points displaying as 0, and fixed a case where Act 2 could be saved to the file as Act 1.

Fixed a case where rapid clicks in the Tournament panel UI could result in a double-spawn of the final boss fight

Fixed the Titan's Vest item being an older version, was intended to be changed in a previous update to one that provides Damage Amp instead of Attack Damage.

Fixed an issue where, if playing with the Limit Lock challenge climb, and you attempted to buy a Cursed unit you had no room for, the UI card for the unit would get stuck hovered.

Fixed a number of Chinese localization issues (untranslated strings)

Fixed an issue where inventory bag would need a second click to open if it was open at the end of the last run.

Fixed an issue where the merge helper UI would not display Rings on the session when Rings are first unlocked.

Fixed an issue where, on the 2nd run of the session or more, units behind the UI could consume the hit input, making the UI not clickable if there is a unit directly behind it.

Fixed a minor UI reset issue related to the colorization of trait pips in the trait summary side displays

Fixed an issue where the Ascension perk wasn't properly sharing Divine blessings after 15 seconds.

Fixed an issue where, if an outside effect granted a unit the Reptile trait and then removed it, the bonus Lifesteal would remain active for the rest of the game. This meant runs could become more difficult after a Reptile Devil's Deal or a foe with a Reptile Banner.

Fixed an issue where the Ruin Thief perk sometimes wouldn't grant an item.

Horror II Tentacles have had their Maximum HP increased by 250.

Fixed an issue where negative Curse could grant Tier II units in the Unit Store even without the perk that enables this behavior.

Fixed an issue where Gera's Rival ability wouldn't trigger its effects on high Challenge Climb.

Fixed a Trait Icon with no actual Trait appearing on various in-game tooltips.

Fixed an issue where the Opening Prayer perk didn't function.

Fixed an issue where offboarders, such as the Shaman Totem, could remain active after ending a run and starting a new one.

Fixed an issue where the Cosmic Observer hex would not clear the provided Traits from the Trait display UI if the Unit was destroyed instead of moved out of the hex (such as by merging).

PVP Changes:
Many consumables now have a "shop stock", a maximum amount that can be purchased before they run out entirely for the rest of the run. The stocks are:

Common Duplicator - x4
Uncommon Duplicator - x3
Rare Duplicator - x2
Dust of Divination - x2
Scroll of Unbinding -x2 (now costs 1 gold, down from 2)
Lucky Clover - x2 (now costs 3 gold, up from 1)

Snake Oil Salesman now has +1 to those stocks as part of its effect.

Uncommon rarity store upgrade now costs 16 SP (up from 14), Rare rarity store upgrade no costs 22 SP (up from 16).

1.0 Update 13 (v.1.0.33)

Fixed a very niche and specific crash involving an enemy Morphling, turned into a Turbo, being polymorphed by Glitter (thanks to csdavis for the specifics on this)

Fixed another case of Units losing all actions and softlocking combat

Fixed a UI reset case involving leaving the Tutorial at the very first step of it - the Fight Button would not be clickable in the next actual run of the same session.

Fixed an even rarer case where Blook could create a combat softlock, this time by not reappearing after a possession.

Fixed a UI reset case that could cause the Fight button to not respond.

1.0 Minor Update 3 (v 1.0.31)

Possible fix for the wrong Trait's units very rarely being given when taking multiple Conjuration perks in the same run

Fixed an issue where the Skill Lodestone would still allow Skillbook skills to be activated, and still count towards the Lodestone's progress.

If a player somehow copies a Lodestone (rare, but possible) and that lodestone triggers the contract requirement, ALL lodestones will now be removed instead of only the ones that triggered the contract's completion.

Fixed the Transformation hexes from the Face Painter specialization not functioning since Update 9.

If Chester is placed into the Cloning Hex in the Hexatech Labs' boss fight, enemy Chesters who eat your items now unequip them instead of permanently destroy them.

Fixed being able to spawn with 2 PVP starting bundles worth of items with extremely specific UI and return to main menu timing.

Unit store names are now color-tinted to the rarity of the Unit. Also slightly increased the name label of Units in the store.

Fixed the Combat Recap, when summoned from the end of a run, not calculating the last fight, but showing the info from the last fight in which the recap was summoned.

Added a safeguard for very rare combat softlocks involving summoned units mid-combat who, due to very specific circumstances and timings, don't spawn. These units will now teleport to the center of the board after a duration if they never wound up on a valid board hex.

Tricky book icon changed so its not quite so similar to the gain level book.

Compendium unit filters will now show no units if no filters are active, instead of all units.

Added a Compendium unit filter for standard Pool units, which defaults to on. This can now be turned off to exclusively look at bosses, Bonus Mythics, or other types.

Fixed Bonus Mythic unit filter in the Compendium not functioning.

Fixed Holly not appearing in the Compendium.

1.0 Minor Update 2 (v 1.0.29

Fixed every instance of Slogurk acquired adding another icon to its respective Trait tooltips as new icons

Fixed Slogurk's traits not being fully reset in between runs in the same session.

When making Slogurk, if a Trait has been Banished (from the Into the Void difficulty modifier), it won't appear as a choice for Slogurk's traits.

Slightly darkened the background when a main menu confirmation popup is on screen.

Fixed a handful of issues introduced in Hotfix 8's UI backend overhaul:

Fixed Potions being lost on run load

Fixed Curse and XP being displayed in PVP runs

Fixed Doom the first Unit store reroll of a 2nd run in the same game session gaining Doom based on the cursed units in the last known shop of the end of the last run

Fixed unused Blessing rerolls carrying over into the next run on the same game session

Fixed Banish UI not appearing on 2nd run in the same game session