Road to 1.0 Update 8
Full Patch Notes Here
Features & Polish
Removed the Grand Tournament Unit Store locking mechanic. You will still not receive rewards, and new DM warnings have been added to clarify "you have nothing left to save for, you should spend everything you have now", but ultimately, this was a restriction added that hurt some moments where exploiting the reward block was impossible. Despite seeming like a valid strategy in some cases - like spending Blokk's 1 SP for the clutch last purchase you needed in the Finals. Vaulting has thus also been re-enabled for the Tournament (but is still disabled for the Finals as you cannot gain its rewards). Tournament semifinals and finals no longer block XP gains.
Replacing the old ability preview system is a new Video Preview, found in the Unit information panel when right-clicking a Unit. A small blue "play" button will appear, which will trigger a demo video of the Unit's skills. Special thanks to sophia and Anti6eptik for help in recording and editing these videos! Some Units are still missing videos, but not many, and will be added in the next update.
There is now a gameplay option to enable a limited free-cam option while in combat! Press Z to activate, then use WASD/QE and mouse movement to reposition the camera as desired. The camera is limited to certain ranges and angles, so you can't go off the table or through the background walls, but otherwise is free to control. This is an experimental feature, so you may see things normally hidden by the fixed camera, like the ‘walls’ of the room being undecorated, or certain objects clipping into each other. Please let us know if any strange camera issues can be generated by using the freecam.
Added a difficulty selection option for 'Relaxed' mode, which was previously only accessible for a brand new player's first run. This mode reduces Heart loss from a defeat by 1. Relaxed is now also an option for Custom difficulty.
Barq now has 120 Max Mana (from 110).
Treefolk I is now a 3-unit Trait. Treefolk each now start combat with a Sprout stack, Sprout now takes 8 seconds per stack, but can stack up to 5 times (from 3). Treefolk isn’t a support trait in any way, and really wanted more power and scaling potential, but they had reached their limit as a 2-Unit Stage 1. This significant buff solidifies the common Treefolk as a powerful ‘hero’ Trait.
Mushroom II now grants +20 Cost Reduction (from +25).
The Reaper Hex now grants 30% Lifesteal (from 50%).
Demon stage I Demonlord Lifesteal amount reduced to 40% (from 50%).
The Elven Empowerment Hex now grants 15% Damage Amp and Lifesteal (from 20 Attack Speed and 10% Lifesteal). It also can now appear in any column.
Dwellers now take 3 seconds to Channel (from 2).
Mikki’s Max Mana changed to 120 (from 100), Starting Mana now 75 (from 40).
Magic Meteor costs 125 Mana (from 120).
Gourmand now increases Max HP post-other-effects, meaning the amount of Max HP gained will be exactly the amount listed, rather than being based on modification effects. Amount of Max HP gained increased to 250 (from 175) as compensation.
Beast now grants +40 Attack Speed, and +20 to non-Beasts. However, the Attack Speed buff no longer stacks. Fixed a variety of related bugs that caused Beasts to not receive as much Attack Speed as they were intended to (so this won’t be much of a nerf).
Sealed Scroll nerfed to 10% max Mana shared to the wearer and the ally. The item was actually granting 25% Max Mana, not the listed 20% - which was already above rate for an item and completely outclassed Mana Bracelet.
Monock Sr. has a new Skill that Stuns a devastating amount of units, deals damage, and applies random debuffs - watch out!
Reverted the increased Stats granted to Runes.
Otto's Ally reward swapped to a bonus Statue Conjuring perk rather than a random tier 2 Statue.
Added a new system that automatically backs up save files, and allows you to load up to the 5 most recent backups. This is intended to resolve extremely rare cases of players losing progress due to data corruption during the save process (usually closing while a save is happening)
When changing language, the game will now alert you that a restart is required and close the game when you leave the settings menu.
Difficulty selection UI will no longer auto-advance to the highest unlocked challenge climb when unlocking a new one, but will stay where the last run's difficulty was.
The end of run badges for "army was all one rarity" is now only applicable for runs that end in Ultimate Victory. This had created an exploit for easy Mastery gains by starting and ending runs with one unit.
Added a new fresh model for the Golden Desert table’s Sunstone. The Sunstone now also animates when it sends out twisters.
Added a new fresh model for the Bana’al Caverns’ Crystal Heart.
The Challenge Level tooltip now also properly specifies exactly what Challenge Level you are playing on.
Reduced the price of some Risk Card flips, particularly those relating to Star Points.
Event rewards now look much, much better!
Custom Lobby PVP has been temporarily disabled for 1.0.
PVP Rankings have been reset in preparation for the full game launch.
Added a minor visual flash and audio cue when a Unit dies.
Toned down over-indulgent visuals for Defiler kills.
Added a visual for Defiler Stage 2 explosive kills.
The Game of Chance event, which features dice in its art and theme, now actually lets you roll dice (6 Star Point choice replaced with 2d6 Star Points)
Added a keyword for Power Rolls.
It is now possible to see what Perks foes in PVP picked over the course of their run!
Removed many extraneous video settings options that didn’t actually do anything.
Run History now knows to distinguish between PVP and PVE runs, and displays only the information important to each.
There is now a Bug Report button in the pause menu. The “F1 to report” text on the HUD at all times has been removed, though F1 still acts as a shortcut.
Features & Polish
Removed the Grand Tournament Unit Store locking mechanic. You will still not receive rewards, and new DM warnings have been added to clarify "you have nothing left to save for, you should spend everything you have now", but ultimately, this was a restriction added that hurt some moments where exploiting the reward block was impossible. Despite seeming like a valid strategy in some cases - like spending Blokk's 1 SP for the clutch last purchase you needed in the Finals. Vaulting has thus also been re-enabled for the Tournament (but is still disabled for the Finals as you cannot gain its rewards). Tournament semifinals and finals no longer block XP gains.
Replacing the old ability preview system is a new Video Preview, found in the Unit information panel when right-clicking a Unit. A small blue "play" button will appear, which will trigger a demo video of the Unit's skills. Special thanks to sophia and Anti6eptik for help in recording and editing these videos! Some Units are still missing videos, but not many, and will be added in the next update.
There is now a gameplay option to enable a limited free-cam option while in combat! Press Z to activate, then use WASD/QE and mouse movement to reposition the camera as desired. The camera is limited to certain ranges and angles, so you can't go off the table or through the background walls, but otherwise is free to control. This is an experimental feature, so you may see things normally hidden by the fixed camera, like the ‘walls’ of the room being undecorated, or certain objects clipping into each other. Please let us know if any strange camera issues can be generated by using the freecam.
Added a difficulty selection option for 'Relaxed' mode, which was previously only accessible for a brand new player's first run. This mode reduces Heart loss from a defeat by 1. Relaxed is now also an option for Custom difficulty.
Barq now has 120 Max Mana (from 110).
Treefolk I is now a 3-unit Trait. Treefolk each now start combat with a Sprout stack, Sprout now takes 8 seconds per stack, but can stack up to 5 times (from 3). Treefolk isn’t a support trait in any way, and really wanted more power and scaling potential, but they had reached their limit as a 2-Unit Stage 1. This significant buff solidifies the common Treefolk as a powerful ‘hero’ Trait.
Mushroom II now grants +20 Cost Reduction (from +25).
The Reaper Hex now grants 30% Lifesteal (from 50%).
Demon stage I Demonlord Lifesteal amount reduced to 40% (from 50%).
The Elven Empowerment Hex now grants 15% Damage Amp and Lifesteal (from 20 Attack Speed and 10% Lifesteal). It also can now appear in any column.
Dwellers now take 3 seconds to Channel (from 2).
Mikki’s Max Mana changed to 120 (from 100), Starting Mana now 75 (from 40).
Magic Meteor costs 125 Mana (from 120).
Gourmand now increases Max HP post-other-effects, meaning the amount of Max HP gained will be exactly the amount listed, rather than being based on modification effects. Amount of Max HP gained increased to 250 (from 175) as compensation.
Beast now grants +40 Attack Speed, and +20 to non-Beasts. However, the Attack Speed buff no longer stacks. Fixed a variety of related bugs that caused Beasts to not receive as much Attack Speed as they were intended to (so this won’t be much of a nerf).
Sealed Scroll nerfed to 10% max Mana shared to the wearer and the ally. The item was actually granting 25% Max Mana, not the listed 20% - which was already above rate for an item and completely outclassed Mana Bracelet.
Monock Sr. has a new Skill that Stuns a devastating amount of units, deals damage, and applies random debuffs - watch out!
Reverted the increased Stats granted to Runes.
Otto's Ally reward swapped to a bonus Statue Conjuring perk rather than a random tier 2 Statue.
Added a new system that automatically backs up save files, and allows you to load up to the 5 most recent backups. This is intended to resolve extremely rare cases of players losing progress due to data corruption during the save process (usually closing while a save is happening)
When changing language, the game will now alert you that a restart is required and close the game when you leave the settings menu.
Difficulty selection UI will no longer auto-advance to the highest unlocked challenge climb when unlocking a new one, but will stay where the last run's difficulty was.
The end of run badges for "army was all one rarity" is now only applicable for runs that end in Ultimate Victory. This had created an exploit for easy Mastery gains by starting and ending runs with one unit.
Added a new fresh model for the Golden Desert table’s Sunstone. The Sunstone now also animates when it sends out twisters.
Added a new fresh model for the Bana’al Caverns’ Crystal Heart.
The Challenge Level tooltip now also properly specifies exactly what Challenge Level you are playing on.
Reduced the price of some Risk Card flips, particularly those relating to Star Points.
Event rewards now look much, much better!
Custom Lobby PVP has been temporarily disabled for 1.0.
PVP Rankings have been reset in preparation for the full game launch.
Added a minor visual flash and audio cue when a Unit dies.
Toned down over-indulgent visuals for Defiler kills.
Added a visual for Defiler Stage 2 explosive kills.
The Game of Chance event, which features dice in its art and theme, now actually lets you roll dice (6 Star Point choice replaced with 2d6 Star Points)
Added a keyword for Power Rolls.
It is now possible to see what Perks foes in PVP picked over the course of their run!
Removed many extraneous video settings options that didn’t actually do anything.
Run History now knows to distinguish between PVP and PVE runs, and displays only the information important to each.
There is now a Bug Report button in the pause menu. The “F1 to report” text on the HUD at all times has been removed, though F1 still acts as a shortcut.