1. Guild & Gals
  2. News

Guild & Gals News

Release roadmap

Release Roadmap
[p][/p][p]I'm happy to tell my plans for the release of the game and my development roadmap.[/p][p][/p][h2]Early Access[/h2][p][/p][p]I'm planning on Early Access to be ready by September. I will tell specific dates when things are ready. The game will be fully beatable at this point.[/p][p][/p][h2]Full release[/h2][p][/p][p]Full release of the game will be the first quarter of 2026. As with Early Access, I will tell specific dates upon closer time when it's ready.[/p]

Hotfix to demo

  • [p]Fixed the nefarious Maximum Call Size Exceeded which was caused by problem with passives when playing with either Cecil or Aurora, this has been fixed.[/p]
  • [p]Some mercenaries when recruited in a certain order could have their sprites momentarily shrink, this has been fixed. You were able to engage in some special conversations despite this not being intended, this has been fixed.[/p]
  • [p]Changed some AI logic for Rinoa.[/p]
  • [p]Added more value to AI's aggro stacks to high priority target mobs.[/p]
  • [p]Hid item/equip and such menus when they can't be acccessed without mercenary[/p]

Demo is avaivable!

The demo has been released!
[p][/p][p][dynamiclink][/dynamiclink][/p][h2]The demo features the first 5 missions, 10+ mercenaries and relationships are capped at 30 points![/h2]