REMEDIUM — New Update is live!
[p]Greetings, Alchemists![/p][p][/p][p]As promised, we continue to improve REMEDIUM, and today we’re releasing a new update focused on polishing key aspects of the game, enhancing storytelling, and improving overall stability. This patch makes your journey through the plague-ridden world more cohesive and atmospheric. We hope you enjoy it — and as always, we’re looking forward to your feedback![/p][p][/p][p]Let’s dive into the details 👇[/p][p][/p][h3]📖 STORY & NARRATIVE[/h3]
- [p]Key comics and video cutscenes (comix2, comix3) have been added and refined to deepen immersion in the world of REMEDIUM and its characters.[/p]
- [p]Fixed critical issues with objective order and resets during teleportation and respawns.[/p][p]Quests should now progress correctly and clearly every time.[/p]
- [p]The Tower and other key platforms now function properly.[/p]
- [p]Improved level transitions in Act 1 for smoother, more seamless movement.[/p]
- [p]Significantly reworked elemental grenade parameters (fire, earth, water, electricity).[/p]
- [p]Fixed damage-over-time (DoT) calculation formulas.[/p]
- [p]The unarmored movement speed bonus is working correctly again.[/p]
- [p]Fixed the behavior of the Earth creature.[/p]
- [p]Repaired statue effects.[/p]
- [p]Restored proper enemy default states after level reloads, making combat tactics more predictable and reliable.[/p]
- [p]Explosions[/p]
- [p]Blood effects[/p]
- [p]Raven spawn and disappearance[/p]
- [p]Body destruction (gibs)[/p]
- [p]Elemental magic visuals[/p]
- [p]Multiple fixes reducing crashes and critical errors.[/p]
- [p]Added additional safety checks.[/p]
- [p]Increased internal limits for improved overall stability.[/p]
- [p]Attempted fix for the “Hold A to skip video” functionality.[/p]
- [p]Fixed level and respawn point names.[/p]
- [p]Optimized system modules and the Bink video player.[/p]
- [p]Numerous minor fixes and improvements for overall game polish.[/p]

