Project Absentia Demo 8/13/2021 + Updates on Episode 1 going forward
This is an update to Project Absentia's Demo, hopefully the last before we start working on the rest of Episode 1 for the initial early access release.
Remember, save states might break for this. Which is something I want to talk about.
Due to a limitation in the GZDoom engine, save states might break in some situations.
In the full game, each Episode will be broken up into chapters in a hub, and you can play through the episodes from each chapter onward, through the end of the available game. Each time you beat a boss, the game unlocks.
We're also going to be keeping older builds on certain branches for people who for some reason . They'll be marked in a way so you can continue your old saves.
We will keep you up to date.
- Overhaul E1M4/Asphodel boss battle - she should scale better on lower and higher difficulties
- Change how E1M1 opens to help show the platforming/gliding mechanics better
- Minor Fixes to the other maps
- Other Fixes to the code
Remember, save states might break for this. Which is something I want to talk about.
Due to a limitation in the GZDoom engine, save states might break in some situations.
In the full game, each Episode will be broken up into chapters in a hub, and you can play through the episodes from each chapter onward, through the end of the available game. Each time you beat a boss, the game unlocks.
We're also going to be keeping older builds on certain branches for people who for some reason . They'll be marked in a way so you can continue your old saves.
We will keep you up to date.