1. ColorBlend FX: Desaturation Prologue
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ColorBlend FX: Desaturation Prologue News

ColorBlend FX: Desaturation is now available!

After 5 years of almost-solo development, loads of caffeine and Slime Essence (i just meant pizzas), the secret government project DESATURATION that ended up causing not just the apocalypse, but also a colorpocalypse, becomes a playable reality!



[h3]If you loved this free prologue, I welcome you to finish your adventure![/h3]
https://store.steampowered.com/app/670510/ColorBlend_FX_Desaturation/

We-re very happy with this MAJOR milestone!
The game features more than 10 hours of challenging gameplay, different puzzles, boss battles and new mechanics!

- PeterSvP, lead designer/developer/CEO/everything @ Pi-Dev

Desaturation Prologue 1.0.0 Patch Notes + Release Date!

Heyo Humans, Splatians & Slimes


A color-pocalypse is undoubtedly incoming. The secret project DESATURATION that caused the extinction of the humanity is about to enter another phase and threaten the current Earth residents, the Splatians. We are extremely thankful for your support and love for Desaturation. We are thrilled to share some news - one of which is the release date itself.


Yes, that's it, the game will release in just 3 weeks, on 19 April 2024. We are very sorry for making you wait that much, but we also wanted to make the game feel as completed and polished as possible and to convert this free prologue to serve its purpose as the game demo.

Here is what's new in 1.0.0-pr5

[h3]in comparison to the old 1.0.0-whatever-it-was[/h3]
Yeah, we are in this beautiful 1.0 era when lots of stuff changes but version number stays the same.

This prologue build is on par with the first release candidate of the game, but some things will change before the release.
  • Total graphics overhaul such as:
  • New post processing,
  • Lots of vegetation
  • More detailed geometry by using tessellation
  • Levels like Library and the Forest will feel refreshed for you.
  • More props, more barrels,
  • More physics details. e.g. Tables break.
  • FSR 2.0 upscaler and hardware tessellation
  • Some small physics tweaks and many bugfixes.
  • Steam Input. Please make sure you update your controller config!

And with all these improvements, here are some possibly-sad news. I love all you achievement hunters who hunted on the old Prologue and checked every nook and cranny. When you buy the full game, your progress will carry, but the full game features much more different achievements. And achievements will not carry from the Prologue to the full game. So, I went off and removed Photons & Matter completely from the Prologue - so no Spring Shoes, coins, vents and similar. And because I prefer to be honest, another reason for this change is to make the prologue shorter with very strong call to action in its ending - and a short teaser trailer too. And your old saves will not work with the new version. Just start over, experience the updated chapter, and if you loved it.

[h3]Wishlist ColorBlend FX: Desaturation[/h3]
https://store.steampowered.com/app/670510/ColorBlend_FX_Desaturation

[h3]Important for Steam Deck:[/h3]
Because the game now defaults to use Steam Input, please check and reset your controller configuration to the new official one. If you want to keep constant 58-60 fps, enable manual GPU clocking and set it above 1.2GHz. The FSR 2.0 implementation in its "As Intended" quality level may actually be slower than Marketing Mode - but Balanced also works well. Alternatively, you can lower the resolution and enable FSR 1.0 for both increased frame rate and battery savings.

[h3]Help us grow![/h3]
Let us defeat Lord Ashen together! If you loved the game feel free to make videos and let's plays. If you are a blogger, feel free to review. And...

[h3]Follow us on Social Media:[/h3]
Follow on Instagram | Join our Discord


ColorBlend FX: Desaturation Prologue 1.0.0b

[h3]Hey guys, friends, humans, Splatians and Slimes[/h3]
Some time had passed but lots of things were changed with the development of ColorBlend FX: Desaturation. Yes, the focus is now on the word Desaturation and the game is almost ready!

[h3]About the Release Date?[/h3]
Yes, I've missed the originally intended March 14th and those of you who were waiting for the release, I'm very sorry, but these things tend to happen in this industry. I don't want to give any promise for a release date until I am sure it will happen, but it will be soon. I mean, within next 2 months for sure.

To keep in touch, please join our Discord and follow me on Instagram

What happens now is, however, a huge Prologue update with LOTS of stuff changed. This update is in feature parity with the latest 1.0 beta (Though the Atrium is still not decorated)

[h3]Let's see what's the changelog[/h3]
And I will be honest. 0.3 was so long time ago that I can barely track what was changed, and I should avoid game spoilers too.... So, let's jump in:
  • Removed the Speedrun Mode and the Steam Achievement for it. The final game will feature something else instead this mode. It was made specially for the Prologue, and maintaining it wasn't nessesary. (wait, did I just started with a feature removal? ohhh my bad skills...)
  • More vegetation, more decoration, more props! Makes the game much more alive.
  • Altered the rendering part and post-processing. The game looks a little bit different.
  • Overall polished the levels.
  • All the physics changes are integrated. Though, sprinting still makes you slippery as it's intended - you are a heavy fat potato gnome after all :)
  • Totally new user interface, again!
  • Map has been redesigned for a 38429th time. Don't forget to craft it from the redesigned briefcase.
  • Slime Essence and coins now occupy a slot into the briefcase unlike before.
  • UI navigation was polished, hopefully it don't have any more bugs left.
  • Graphics Settings: Added back the Quality level, with 3 presets.
  • Added some pizzas that were intended to be an April fools day joke but I never managed to release that as a prologue update. You are getting it as an Mid-June Fools instead :D
  • Steam Deck: Fixed some bugs, however, the game still defaults to the built-in controls and not the external ones. I am planning to add Steam Input API support, but releasing the full game is of more priority now. Quality may be degraded a bit on the Deck but that's for the battery and you can always switch to the high quality mode. Enable VRR for better battery savings.


[h3]AND finally the IMPORTANT NEWS:[/h3]
The game is 100% ready as of gameplay. However, I need help - we have very limited budget, so this is a call to my fans to help with localizing the game in some languages.

[h3]ALSO THERE IS A CLOSED BETA available[/h3]
To get more information on how to join our closed beta, Join our Discord and ask PeterSvP directly.

[h3]Help us grow![/h3]
If you like the game and plan to buy it, wishlist the base game, and if not, at least tell your friends and stream/show it to others! Let us defeat Lord Ashen together!

ColorBlend FX: Desaturation Prologue 0.3.0c-pr

Hello Splatians.

ColorBlend FX: Desaturation Prologue 0.3.0c-pr foes in sync with internal version 0.3, whish means a lot:

1. The game gots its totally new UI redesign! With all of its bugs and annoyances fixed.
2. Three save slots for you to use
3. All old endless loading bugs are gone,
4. Fixed Slime AIs at various places, but this doesn't mean Slimes will ever be consistent.
5. And the game features new localization system so expect new languages coming soon!

Going Rogue: Extended Demo with extra content

Hello Splatians! Going Rogue: A Festival of Persistence is happening and we're celebrating this with a new, refreshed extended demo posted on the base game of ColorBlend FX

Not just that, but this new demo is based on what we are doing right now and contains many improvements and new content in comparison with this free Prologue!

To download it, go to the main game Store page. This demo will only be active during the Going Rogue week, and will then vanish into the Lord Ashen's void!
And if you really loved it to the point of wanting the full game, don't forget to wishlist & spread the word! And follow me on Instagram for even more updates + join our Discord for feedback!

[h2]Let's talk what's new in that demo there.[/h2]

If you completed the prologue you will remember how the credits came out of nothing right after you unlocked that one door in S.P.A.R.K's atrium, right? Well, now I welcome you to go there again!


  • And the user interface got a complete redesign!
  • The map is now actually usable thing!
  • And many bugs were fixed!

[h3]Also, we will be participating in Steam Next Fest in June, so stay tuned![/h3]