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Geometry Arena 2 News

v0.4.4 Update

[h2]Update Log[/h2]

Extended invincibility frames after colliding with enemies to 0.1 seconds.
Fixed a bug where traps did not trigger invincibility frames.
Reduced unlock requirements for all initial upgrades to 3 times, removing tier distinctions.
Added 18 new upgrades: Cleave, Dynamic Aim, Vital Strike, Endurance Training, Long Barrel, Wanderer, Burst Fire, Flak Cannon, Steady Shot, Safe Battery, Total Defense, Multiple Strike, Heavy Firepower, Mine Expert, Grenade Launcher, Grenade Expert, Mega Grenade, Support Blast.
Modified effects of 1 upgrade: Sacrifice.
Modified preconditions of 4 upgrades: Double-edged Sword, Reflex Escape, Intense Tracking, Vulnerable Body.


[h2]Recent Development Plan[/h2]

Previews for the upcoming updates:
v0.4.5: To rework the difficulty system.
v0.5.0: A new progression system.

Each change will require extensive testing and feedback. Feel free to share your thoughts on the new versions, and I will promptly make necessary evaluations and adjustments.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.4.3a Urgent Small Update

After the last update, level progress has been too slow in some situations, especially when bosses summon too many minions. To avoid negative experiences, I have made urgent adjustments to the relevant mechanics.

Increased the threshold for the number of enemies that trigger level progress slowdown.
Significantly reduced the impact of the Minion Spawn parameter on boss summoning ability.
When there are too many minions alive, the boss summoning ability will also be temporarily weakened.
Adjusted the growth formula for Level Duration parameter: +1 per layer, maximum +30 → +0.5 per layer, maximum +15.
Boss speed no longer affects its summoning ability.

v0.4.3 Update

[h2]Update Log[/h2]

Now, every time upgrades reroll, there will be at least one stats upgrade.
When there are few enemies alive, level progress and enemy generation will temporarily speed up.
When there are many enemies alive, level progress and enemy generation will temporarily slow down.
Increased level progress push from destroying minions.
Expanded the framework for upgrade preconditions: some upgrades now require stats as preconditions, and some upgrades may have two preconditions. Please check the library for details.
Lowered the value assessment of shields in numerical design, with some shield-related upgrades providing better effects.
Reduced the value of each unit of the HP Lock stat: -10% → -5%.
Enhanced effects of 9 upgrades: Shieldism, Rage, Shield Boost, Duality, Glass Cannon, Auto Launcher, Shield Generator, Afterblast, Geocraft.
Modified effects of 4 upgrades: Adrenaline, Vulnerable Body, Urgent Delivery, Overload Charge.
Modified the preconditions for 60 upgrades, making most upgrades easier to appear when players need them and reducing the difficulty of obtaining some powerful upgrades.
Adjusted the unlock requirements for some initial upgrades. Improved some UI and text details.


[h2]Recent Development Plan[/h2]

After two versions of content adjustments and experience improvements, you might be looking forward to new contents.
I'm on it! The next version is expected to be released in about two weeks!

Here are the previews for the upcoming updates:
v0.4.4: To add or modify many upgrades.
v0.4.5: To rework the difficulty system.
v0.5.0: A new progression system.

Each change will require extensive testing and feedback. Feel free to share your thoughts on the new versions, and I will promptly make necessary evaluations and adjustments.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.4.2 Update

[h2]Update Log[/h2]

Fixed several minor bugs.
Improved scrolling experience in the loadouts interface.
Added and modified some icons.
Renamed the stat Reroll Times to Rerolls Gain. Changed its value display from a percentage to a flat value. Polished its description.
Removed the supply-type upgrade: Reroll Chances.
Reduced the Reroll Gain boost from every 1 luck: +5% → 3%.
Reduced rerolls cost per banish: 3 → 2.
Skipping upgrades will now refund some rerolls, the amount depending on Rerolls Gain.
Improved the layout and related text descriptions in the upgrade interface.
Enhanced effects of 4 upgrades: Amulet, Crit Master, Lucky Barrage, Wheel of Fortune.
Modified effects of 3 upgrades: Favour, Keeper, Flashback.
Modified preconditions of 5 upgrades: Lucky Star, Extra Barrage, Extra Mine, Extra Grenades, Extra Charge.


[h2]Recent Development Plan[/h2]

Since Geometry Arena 2 entered early access, I've received a lot of valuable feedback and suggestions from players. One significant issue is that some of the game's mechanics are quite obscure or hardcore, making it difficult for new players to get into the game and delaying the enjoyment.
Over the past serveral months, I've been focusing on these issues, designing and comparing various solutions. I now have a series of plans that need to be implemented and tested. The game will undergo multiple consecutive updates, bringing significant changes to many existing systems.

This version serves as a foundation, modifying the mechanic details related to the Rerolls and Luck. Here are the previews for the upcoming updates:
v0.4.3: To rework the precondition/subsequent framework of upgrades, with some adjustments to upgrade effects. This will ensure that more upgrades appear when players need them.
v0.4.4: Based on the new framework, many upgrades will be added or modified.
v0.4.5: To rework the difficulty options system.
v0.4.x: To be determined. There might be changes to mastery and module system, which could be postponed to future versions.
v0.5.0: A new progression system.

Each change will require extensive testing and feedback. Feel free to share your thoughts on the new versions, and I will promptly make necessary evaluations and adjustments.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord

v0.4.1 Update

This update includes all the beta changes from v0.4.1t1 to v0.4.1t2, along with some additional changes, now all available on the default branch.

[h2]Update Log[/h2]

In the Save Loadout interface, the hotkey of the save button has been changed from F to Enter.
Fixed the issue where some sound effects played abnormally after the player was destroyed.
Grenade blast area increased by 30.
Increased the grenade launch count for grenade-type power-ups.
Grenades no longer spawn particle effects when destroyed.
Power-ups will temporarily disable their colliders when moving to the magnetic field.
Adjusted the colors of some upgrade types.
Added a new upgrade type, Reflex.
Merged some old upgrades into the Reflex type, which now contains 12 upgrades in total.
Added 6 new upgrades: Safe Blink, Mine Fusion, Double Blast, Reflex Master, Auto Reflex, Active Reflex.
Enhanced effects of 4 upgrades: Extra Grenades, Wall-Power Barrage, Wall-Power Healing, Wall-Power Charge.
Modified effects of 12 upgrades: Reaction, Surprise, Thorn, Defense Mine, Smash, Energy Barrage, Defense Barrage, Recycled Mines, Energy Grenade, Defense Grenade, Counter Charge, Urgent Blast.
Modified effects of 2 modules: Dash Blast, Turbo Mode.
Renamed some upgrades.
Improved several text descriptions.
Added 1 new achievement of Reflex. (lack of icons temporarily)


[h2]Recent Development Plan[/h2]
To develop new mechanics or systems.
To continue improving basic mechanics and content design.


[h2]Community[/h2]

Your suggestions and feedback are quite valuable to me.
Please feel free to share them via Steam or Discord.
I'd love to hear from you!
Geometry Arena 2 Discord