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Alaska Gold Fever News

Chilly DevLogs from Alaska ! #77 - Town Life & NPCs

Welcome to a seventy-seven DevLog for Alaska Gold Fever!
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Hello, explorers and adventurers!

Today we’re taking you behind the scenes into the living, breathing town at the heart of Alaska Gold Fever. In this devlog, we’re talking more about NPCs – who they are, how we’re building them, and what roles they’ll play in your gold-fueled adventure.

Bringing the Gold Rush Town to Life


We didn’t want the town to just be a backdrop. Our goal is for every NPC to feel like a real person, not just a quest marker or vendor. Each has their own story, routines, and purpose in the world.

Meet some of the locals:

Banker, the shopkeeper, a drunkard, hunter, mechanic



How We Build NPCs


Each character goes through several stages of development:

-Backstory - We write a short background for each NPC (where they’re from, what they want, what they’re hiding).

-Gameplay role - What do they offer? Quests, services, hints?

-3D modeling & animation - We’re going for a stylized realism (low-poly with strong personality).

-Dialogue - Each NPC will have dynamic dialogue based on time of day, weather, your reputation, and world events.



🧭 What Can NPCs Do?


-Sell, repair, rent, and trade gear

-Offer side quests (e.g. “find my lost tools,” “pick up a package at the dock”)

-React to your actions – don't shoot in town!

-Unlock new town features – some NPCs help expand the settlement

-Add life and atmosphere – they have daily routines, interact with each other, and react to the world

🔁 Example: Daily NPC Routine


-Morning: opens the general store or works outside.

-Midday: working, going to bank/church.

-Evening: going back to home or saloon to drink.



⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
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Chilly DevLogs from Alaska ! #76 Building and Functions

Welcome to a seventy-six DevLog for Alaska Gold Fever!
[p]
Hello, explorers and adventurers!

Hey everyone! 👋
Welcome to another development update from Alaska Gold Fever - our survival/simulation game set during the legendary Gold Rush in the wilds of Alaska.

In this devlog, we’re focusing on three new structures we’ve recently added to the world: the Bank, the Shed and the Weapon Shop.
Here's how we built them in 3D and what roles they’ll play in the game!

[h2]🏦 Bank
🔧 3D Development:
[/h2]
We designed the bank as a classic wooden structure from the late 1800s – complete with a large signboard, a front porch, and reinforced doors. We took inspiration from historical photos of Dawson City during the gold rush.

Modeling was done in Blender, using a combination of custom meshes and PBR materials (weathered wood, metal details, dirty glass) to create that gritty frontier look.
[h2]🏦 Bank
🏗️ In-Game Functions:[/h2]

-Safe deposit for storing your gold and cash – protects from theft or accidents.

-Loan system – take out loans to purchase better tools, land, or upgrades.

-Loan system can be usefull to prevent "softlocking" by players (when you lose all your gold and EQ)




[h2]
🪵 Shed
🔧 3D Development:[/h2]

This building was created as a modular structure - easy to adapt into different uses like stalls, small workshops, or repair stations. The core design is open, with wooden shelves, crates, and a handmade sales counter. The style is rough, functional, and fully in line with the DIY nature of frontier life.
[h2]🪵 Shed
🏗️ In-Game Functions:[/h2]

-Buy/sell basic supplies – food, tools, machine parts, and fuel.

-Hide from snowing.

-Future upgrade paths: expanding the shed into a full-fledged store or outpost.



[h2]🔫 Weapon Shop
🔧 3D Development:[/h2]

The weapon shop was built to match the rugged aesthetic of the game – think timber-framed exterior with reinforced windows and a secure interior for storing firearms and ammo. We placed special attention on lighting and interior space so players can inspect gear up close. Interior will shown later in future devlogs ;)
[h2]🔫 Weapon Shop
🏗️ In-Game Functions:
[/h2]
-Purchase weapons – rifles, pistols, shotguns (for defense against wildlife or hostile NPCs).

-Buy ammo and upgrades

-In the future: hunting licenses, gun customization bench, and rare weapon drops.




[h2]🎯 What's Next?[/h2]

We’re currently integrating these buildings into the world map, along with NPCs and their dialogue systems. Stay tuned for upcoming devlogs !


⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink]
[/p][p]

Chilly DevLogs from Alaska ! #75 Meet the Dockside Craftsman

Welcome to a seventy-five DevLog for Alaska Gold Fever!
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Hello, explorers and adventurers!

Howdy, adventurers! Today we’re heading down to the docks - not for fish (although it does smell like it), but to introduce one of the town’s NPCs: the portside craftsman!

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Who is this guy?
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He’s the kind of guy who can fix a broken sled, sharpen an axe, build a boat, and complain about all of it - simultaneously. A true jack-of-all-trades, master of grumbling.

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Docks?
[p]We started with concept art inspired by old-timey dockworkers, salty sea captains, and that one uncle who builds weird things in his garage. And are you asking about docks? Well there are small ones in the town: just some buildings near water (thats "docks", right?)

With friends

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The Workshop
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Where the magic (and sawdust) happens!
We modeled his workshop right next to the docks - a crooked little shack that looks like it’s held together by stubbornness and sheer willpower. Not ready yet (like his 9 unfinished projects) but you can see it here.

⛏️⛏️⛏️⛏️⛏️⛏️

[/p][p]Follow us on TIKTOK account to watch even more behind-the-scenes materials from the development of Alaska Gold Fever!



⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink][/p][p]https://www.tiktok.com/@baked_games/video/7534748364630527254[/p]

Chilly DevLogs from Alaska ! #74 - Life in the Cabins

Welcome to a seventy-four DevLog for Alaska Gold Fever!


Hello, explorers and adventurers!

In today’s devlog for Alaska Gold Fever, we’re diving into the wooden cabins you’ll find scattered across the vast wilderness of 1890s Alaska.

🏚️ Building the Cabins


Creating authentic Alaskan log cabins was a key part of immersing players in the snowy atmosphere. We started by studying historical photographs and blueprints from the late 19th century.


Most cabins in the game are hand-built from simple logs, using simple tools - just like real prospectors and trappers would have used.

Each cabin tells a slightly different story: some are barely holding together, while others show signs of careful upkeep, hinting that were build by more experienced settlers.

We made sure cabins aren’t just background decoration. They’re part of the world. You can enter most of them, explore, and find useful supplies, lore, or people to talk to.


⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️

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You can also use our Discord server to send some feedback!

Best regards,
Baked Games Team

Try our greatest hit!
https://store.steampowered.com/app/842180/Prison_Simulator/

Chilly DevLogs from Alaska ! #73 - Blast your way!

Welcome to a seventy-three DevLog for Alaska Gold Fever!
[p]
Hello, explorers and adventurers!

h yes, dynamite. The elegant solution to all of life’s problems: rocks in your way? Dynamite. No gold? Dynamite. Neighbor claiming your claim? Dynamite... wait, no, that's illegal (on Alaska i think).
Anyway.

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Now With More Boom
[p]Implementing explosives in a game that relies on semi-realistic terrain physics was hard.

Of course, you can’t just have dynamite. You need a way to use it. So we built the "Detonation Device™" you know the one - wooden box, spring-loaded plunger, cartoon energy.

You wire it up, you slam the plunger down, and you pray.
We’ve also added consequences. No more infinite boomsticks. Dynamite costs resources. It’s heavy.

It’s dangerous. We are thinking of adding a situation like it can blow up your own equipment if you’re careless. More realistic but much harder for players. What you think? Should we add this feature? Tell us in comments!

Want to see the dynamite in action? We’ve posted a clip on TikTok showing off the boom and the Detonation Device™ doing its thing. Go check it out! And while you’re there, make sure to follow us - we’re sharing behind-the-scenes footage, development sneak peeks, and all the chaotic moments that don’t make it into the patch notes. ;)

🧨🧨🧨 [/p][p]CLICK HERE TO SEE A DYNAMITE IN ACTION !

⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️⛏️

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You can also use our Discord server to send some feedback!

Best regards,
Baked Games Team

Try our greatest hit!
[dynamiclink][/dynamiclink]
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