Chilly DevLogs from Alaska ! #77 - Town Life & NPCs
Welcome to a seventy-seven DevLog for Alaska Gold Fever!
[p]Hello, explorers and adventurers!
Today we’re taking you behind the scenes into the living, breathing town at the heart of Alaska Gold Fever. In this devlog, we’re talking more about NPCs – who they are, how we’re building them, and what roles they’ll play in your gold-fueled adventure.
Bringing the Gold Rush Town to Life
We didn’t want the town to just be a backdrop. Our goal is for every NPC to feel like a real person, not just a quest marker or vendor. Each has their own story, routines, and purpose in the world.
Meet some of the locals:
Banker, the shopkeeper, a drunkard, hunter, mechanic

How We Build NPCs
Each character goes through several stages of development:
-Backstory - We write a short background for each NPC (where they’re from, what they want, what they’re hiding).
-Gameplay role - What do they offer? Quests, services, hints?
-3D modeling & animation - We’re going for a stylized realism (low-poly with strong personality).
-Dialogue - Each NPC will have dynamic dialogue based on time of day, weather, your reputation, and world events.

🧭 What Can NPCs Do?
-Sell, repair, rent, and trade gear
-Offer side quests (e.g. “find my lost tools,” “pick up a package at the dock”)
-React to your actions – don't shoot in town!
-Unlock new town features – some NPCs help expand the settlement
-Add life and atmosphere – they have daily routines, interact with each other, and react to the world
🔁 Example: Daily NPC Routine
-Morning: opens the general store or works outside.
-Midday: working, going to bank/church.
-Evening: going back to home or saloon to drink.

⛏️⛏️⛏️⛏️⛏️⛏️
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Best regards,
Baked Games Team
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