1. Lightyear Frontier
  2. News

Lightyear Frontier News

HOTFIX JULY 2nd | V. 0.5.1648

[p]A huge shoutout to our players who immediately reported and informed us of the craft max glitch! Thanks to you we were able to resolve it quickly. 💪[/p][p][/p]
🪲 Bug Fixes
  • [p]Fixed some crafting recipes being able to bypass component limits via craft max button[/p]
  • [p]Fixed the Woodwork mech set showing up as grey[/p]
  • [p]Seed Extractor II can now properly be accessed from behind[/p]
  • [p]Fixed crash that could happen when joining a multiplayer session[/p]
  • [p]Fixed issue where the Exofarmer could sometimes get stuck in a seated position outside the mech, unable to move. This may also fix issues where Clients could get stuck in an infinite loadingscreen when joining a session[/p]
[p][/p][p][/p][p]Now we're off on vacation for real (knock on wood...) see you on the other side, Exofarmers! 😎[/p][p][/p][p]//The FRAME BREAK TEAM[/p]

What's Ahead For 2025!

[p]Howdy Exofarmers! Summer is here, and we're about to take a long-awaited break from our hard work to get a proper farmer's sunburn, but before we crawl out of our little indie studio, we've got some things to share with ya! [/p][p][/p][p]As the big update is alive and kicking, we know that many of you are having fun figuring out the new world, but some of you are probably wondering - What's coming next?

Grab a cold beverage of choice and get ready to learn some more about our thoughts and more detailed plans for 2025!🍹[/p][p][/p][h2]A bright future☀️[/h2][p][/p][p]This year so far has been a process of exploring and thinking a bit outside the box. The Shifting Gears update was the result of a massive effort to sharpen our focus on what makes the game exciting to play and to live up to the fantasy we're promising players.[/p][p][/p][p]Since the update, we've done a bunch of hotfixes to solve issues and adjust features based on feedback. Some of these fixes include making the tornado less fond of stalking you, or making the game autosave to keep your hard-farmed progress safe. In July, we will be away for a month to rest and return with full, renewed energy to continue developing, fixing, and improving Lightyear Frontier![/p][p][/p][p]Hotfixes are one thing, but when can you expect the next fun update for Lightyear Frontier? We're hoping to drop another 1 to 2 updates for you in 2025! If you're curious, you can already find our updated Roadmap, which reflects some of the exciting new features to come, potential additions, and early concepts we're exploring![/p][p][/p][h2]Let us know! 📢[/h2][p][/p][p]Some feedback we got from this update is that you felt that the new map felt a bit empty, and we agree! Making the world nine times larger than the original sure was a massive effort in a short amount of time! After the update, we've continued to polish the map in some of our hotfixes so far, and we intend to continue with this to make the world feel more alive and to deepen the planet’s mysterious past.

We're also exploring small ways to strengthen your purpose and adding more depth and meaning around farming when you provide for the neighbouring colonies in need.
[/p][p]As we previously mentioned, we want to involve our players earlier in our game meching process and hear your thoughts and opinions on what is important to you. Therefore, we've prepped a survey for you!👇[/p][p][/p][p]This 2-minute survey will provide us with invaluable information we want from our community, including those of you who are about to join us!
[/p][p]Let us know what you think! ➡️Lightyear Frontier Roadmap Survey⬅️[/p][p][/p][h2]A Little Teaser 👀[/h2][p][/p][p]Use your powerful mech to pick up, carry, and throw logs, stones, and other big stuff. Carry it home to the farm and process it for lots of extra resources! This is something we're exploring, and we think this could be a fun addition to the gathering aspect of the game! What do you think?[/p][p][/p][p]Tossing logs like Swedish Kubb? Yes, thank you![/p][p][/p][p][/p][p]Don’t forget to rest your boots and soak up some sun! Have a nice summer! ☀️⛱️[/p][p]// The FRAME BREAK team[/p][p]
[/p]

HOTFIX JUNE 25TH | V 0.5.1628

[p]Howdy! We cleaned up the field from some new bugs and made some changes for ya! 🧑‍🌾[/p][p][/p]
🔁 Changes
  • [p]Farm Center & Resource Delivery Cannon construction costs changed from later game resources to Copper Ore[/p]
  • [p]Recycling the Farmech Ship now yields 30 Copper Ore (to prevent a previous softlock if a player lost any of the resources from the ship before they unlocked the technology to make them)[/p]
  • [p]Improved mech damage visuals[/p]
[p]
[/p]
🪲 Bug Fixes
  • [p]Fixed issues with buying mech power cores from Lola[/p]
  • [p]Fixed Artifact Findings entries not rewarding blueprints for "Strange" constructs[/p]
  • [p]Fixed vertex paint on spirepot trees so they sway correctly in the wind & updated color on them[/p]
  • [p]Updated collision on hexagonal rocks[/p]
[p]

Have a good one! ✨

// The FRAME BREAK team[/p]

HOTFIX JUNE 23RD | V 0.5.1619

Howdy Exofarmers!
[p]In this week's Hotfix, we've added some new content, like an upgraded Seed Extractor in direct response to your feedback wishing for more efficient seed production, but also made various changes and bug fixes! 🌱⚙️

A change we want to highlight for this hotfix is that we have updated the environment around resource-rich areas, so this may cause floating resources and extra plants in existing saves! We tried our best to avoid your homesteads, but keep your tools ready since there is a possibility that some extra resources might appear in your home! 🌳🪚 Check out our chunky fix list below! ⬇️✨[/p][p]
[/p]
🚀 New Content
  • [p]Added the Seed Extractor II blueprint to Milestone 5. The Seed Extractor II creates seeds with 5x the input and output in the same amount of time as the regular Seed Extractor[/p]
  • [p]Lola now sells Power Cores, which increase Mech Power by 1. (Their cost increases after every purchase)[/p]
  • [p]Added a ruin close to the starter area (To quicker get introduced to ruins and the artifacts)[/p]
  • [p]When starting the game for the first time, you will be presented with a short list of important settings[/p]
[p]
[/p]
🔁 Changes
  • [p]Updated environment around resource-rich areas in Outset Grasslands (some floating resource nodes and extra plants may occur in existing save files)[/p]
  • [p]Overhauled environment in the lower part of Outset Grasslands (some floating resource nodes and extra plants may occur in existing save files)[/p]
  • [p]Updated environment around resource-rich areas in the mountain (some floating resource nodes and extra plants may occur in existing save files)[/p]
  • [p]Updated environment outside the Hall of Fame ruin[/p]
  • [p]Increased drone watering speed by ~30% (in response to player feedback to make the drone feel more rewarding)[/p]
  • [p]Mech and Exofarmer damage scaling settings are now personal instead of controlled only by the host of a session[/p]
  • [p]Increased maximum queue in crafting constructs from 10 to 20[/p]
  • [p]Crafting queues now calculate the amount of time left and progress all queues by that amount of time at day transition[/p]
  • [p]Slightly increased Floater environment damage so they now break small trees in one hit (Have fun lining those shots up!)[/p]
  • [p]Moved Barrel construct recipe unlock from Milestone 6 to Milestone 3[/p]
  • [p]Moved Spike Saw Sweeping Strike Mod Chip recipe award from Milestone 2 to Milestone 1[/p]
  • [p]Spike Saw Mk. 1 is no longer listed as a reward for Milestone 1 (since you already have it)[/p]
  • [p]Changed the categorization of several decorations to be more intuitive[/p]
  • [p]Reduced the cost of several constructs[/p]
  • [p]Reordered available deliveries in the Resource Delivery Cannon menu to be closer to the expected order of discovery[/p]
  • [p]Made other players' Mechs look less floaty as they move around[/p]
  • [p]Honeybottle growth time increased from 3 to 4 days (existing saves with fully grown honeybottles may find them reverted to the growing stage, but they will be fully grown the next day instead)[/p]
  • [p]Mech tools are no longer unequipped from the Mech model when docked (to allow tool repair while docked)[/p]
  • [p]Added more resources all over the map and replaced resources that were floating in the air or were positioned weirdly[/p]
  • [p]Moved some existing nodes further away from mountain sides for easier extraction[/p]
  • [p]The wall preventing players from entering the ??? area is now visible from further away[/p]
  • [p]Increased the weight of several items that weighed less than 0.1 units and were incorrectly displayed as weightless[/p]
  • [p]Increased the Stone drop rate from Gravelgourds, upping the average yield by ~50%[/p]
  • [p]Added Spirepot Tree Sprouts to Lola's store[/p]
  • [p]Added some more Unstuck Safespot locations in Hexagon Valley[/p]
  • [p]Added a way to more easily get out of the Landing Pad and Loading Dock ruins in case you went in there without your Mech[/p]
  • [p]Removed a small beach where it was easy to get softlocked without upgrades[/p]
  • [p]Adjusted sun rotation[/p]
  • [p]Adjusted the color of the sky and grass[/p]
  • [p]Adjusted fog density and color during dusk/dawn[/p]
  • [p]Improved the collision of Ulf's house to make building his decorations easier[/p]
  • [p]Reduced Fuel Efficiency Mod Chip Lv 1 & Lv 2 power costs to 0, max fuel efficiency is capped at 90%[/p]
  • [p]Added a tooltip to explain how to select Mech Transform Modes[/p]
[p]
[/p]
🪲 Bug Fixes
  • [p]Fixed various crashes[/p]
  • [p]Drone fuel consumption reduced by 75% (Drones were using much more fuel than intended)[/p]
  • [p]Fixed issue where you were unable to find all artifacts for the Landing Pad and Loading Dock ruins[/p]
  • [p]Fixed a state that could leave the exofarmer without tools after a save file crash[/p]
  • [p]Lost Inventory can no longer spawn in water after exofarmer getting knocked out[/p]
  • [p]The Exofarmer now teleports to their mech when falling into the void inside the Vault[/p]
  • [p]Fixed issue where ranch animals would sometimes become "Sleeping Beauty" and sleep forever[/p]
  • [p]Fixed client seeing other Mechs sliding around after they had transformed back into Biped mode from another mode[/p]
  • [p]Fixed issue where player-made paths would sometimes fail to load for Clients[/p]
  • [p]Fixed a couple of issues that caused performance stutters for Clients when walking away from large groups of constructs[/p]
  • [p]Fixed an issue that caused eggs to not spawn correctly in multiplayer[/p]
  • [p]Fixed issue where "Drink Coffee" emote would not work properly in Photo Mode[/p]
  • [p]Fixed issue where Wheat Trophies would turn into Polyberry Trophies after saving and loading the game[/p]
  • [p]Crystal Shards' final delivery now correctly requires 100 items instead of only 10[/p]
  • [p]Resources shouldn't respawn incorrectly after a save and load[/p]
  • [p]Most likely fixed the issue where Behemoth would sometimes stop spawning[/p]
  • [p]Fixed issue where the textures of the flying Behemoth would often be very blurry[/p]
  • [p]Fixed issue where Phosphoric and Nitrogenic Fertilizer had the Potassic Fertilizer icon[/p]
  • [p]Villagers can no longer get stuck inside their lander if you're far away when they arrive[/p]
  • [p]Fixed the locations of the inspection points in the Loading Dock that were floating in the air or had obscured vision[/p]
  • [p]Fixed issue where coziness buffs would stop saving properly after 30 days of playtime[/p]
  • [p]Fixed issue where Floaters would deal a lot more damage to the player than intended[/p]
  • [p]Plants far away should now respawn as intended[/p]
  • [p]Adjusted collision on Hexagon cliff and Alien Fence to easier to step up as the Exofarmer[/p]
  • [p]Fixed issue where some models were slightly floating in the Loading Dock ruins[/p]
[p]
[/p][p]Next month, we are slowing down with hotfixes as many of us are starting to take some well-deserved time off for summer! But we always aim to have some of our cool team members available, so please share feedback or bugs you encounter. 🐛[/p][p]
Thank ya'll for hanging around! 🤗

// The FRAME BREAK team[/p]

HOTFIX JUNE 11TH | V 0.5.1603

[p]A new week with more bug squashing, and we're back with some improvements! ✨ Check out below what we caught and cleaned up thanks to our community's diligent bug reports 🦾🐛 [/p][p][/p][h2]🚀 NEW FEATURE[/h2]
  • [p]The game will now automatically save every 5 minutes (real time) in addition to once at the start of each day[/p]
[p][/p][h2]🪲BUG FIXES[/h2]
  • [p]Fixed issues with offline play, including getting stuck on the loading screen when starting a new game[/p]
  • [p]Fixed issue where Silver would not appear[/p]
  • [p]Deliveries can no longer be sent if all available milestones have been completed[/p]
  • [p]Fixed issue where ores sometimes respawned right when harvested[/p]
  • [p]Mitigated (hopefully eliminated) the issue where distant items fall through the ground[/p]
  • [p]Interacting with the fallen satellite interaction point now properly unlocks a figurine construct[/p]
  • [p]Fixed issue where one could get stuck inside the vault by using the "Help, I'm Stuck!" command or running out of fuel[/p]
  • [p]Adjusted iron nodes so they no longer get stuck on top of the pillar[/p]
  • [p]Fixed issue where personal Quests would not function properly in offline play[/p]
  • [p]Fixed various crashes[/p]
  • [p]Fixed text header issue on Ruin region artifact counter UI element on HUD[/p]
  • [p]Fixed issue where death caches would sometimes spawn in the air[/p]
  • [p]Updated collision on mech tools, fixing Sprout Cannons not being repairable[/p]
  • [p]Fixed the Repair Tool showing "No Ammo" prompt when it shouldn't[/p]
  • [p]Fixed issue where you'd sometimes get hundreds of Refillite spawning in a small area[/p]
  • [p]Fixed issue where some wild crops would sometimes disappear when walking far away and coming back[/p]
  • [p]Fixed issue where some wild crops would sometimes be invisible[/p]
  • [p]Fixed issue where wild Polyberries would change to a low detail version very close to the camera[/p]
  • [p]Made item ejection more consistent on the Seed Extractor and Oil Presser[/p]
  • [p]Fixed issue where Znorks would have a solo party instead of going to sleep at night[/p]
  • [p]Fixed a collision issue with the Single Hardwood Fence Gate that prevented passage[/p]
  • [p]Fixed issue where snapping for normal constructs stopped working inside buildings[/p]
  • [p]Fixed the collision missing from part of the broken alien crane[/p]
  • [p]Fixed faulty Spike Saw hit detection on crops (wild and planted) and Refillite that made the range of the tool feel shorter than intended[/p]
  • [p]Fixed issue where neighbours wouldn't stand still when talking to them[/p]
  • [p]Fixed issue where contributing items to holograms by physically carrying them there with the P.I.C.K Axe could be finicky, as the items would block the hologram[/p]
  • [p]Fixed multiple Behemoths spawning on top of each other[/p]
  • [p]Fixed an issue where tools and transform modes that weren’t currently active got damaged when players got knocked out or entered water[/p]
[p][/p][h2]🔁CHANGES[/h2]
  • [p]Populated island between the Canyons[/p]
  • [p]Made tornadoes appear less, last a shorter duration, and not chase players as aggressively[/p]
  • [p]The Mech will now always have at least a bit of fuel in the tank if fuel consumption is turned off[/p]
  • [p]Adjusted early game fuel scaling with mech power, reduced initial fuel consumption by ~50%[/p]
  • [p]Refillite will now be used as fuel before any oils, when available[/p]
  • [p]Added landscape backdrops to the world[/p]
  • [p]Decreased strength of pushback when the Mech bumps into something[/p]
  • [p]Slightly increased minimum Mech speed required to take damage from collisions[/p]
  • [p]Increased minimum Mech speed needed to play animation where Mech reacts to an impact[/p]
  • [p]Added Standard Farmech mech parts to appearances from the start[/p]
  • [p]Added more Wheat to the crashed ship[/p]
  • [p]Mech baseline weight capacity increased from 80 to 100[/p]
  • [p]Increased durability of all tools & transform modes across all levels[/p]
  • [p]Reduced crafting cost of the Plant Fiber to Wheat Seeds recipe from 100 to 20[/p]
  • [p]Reduced crafting cost of all Spliced seeds from 5 to 2[/p]
  • [p]Adjusted the build cost of all troughs to match available resources better when players usually unlock Diane[/p]
  • [p]Added new visual state to Fuel Bar UI for over-encumbrance to indicate increased consumption[/p]
  • [p]Iterated on the floater amount and location near the starter area[/p]
[p] [/p][p]A huge shoutout to everyone who are sending us bug reports and feedback! We are working hard to resolve the issues you've been facing and hope to patch another hotfix soon!🌱🚀

Until then, keep those farms going!😊[/p][p]//The FRAME BREAK TEAM[/p]