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Njorun's Will News

Playing with Fire

Hi everybody, I’d like to show you several examples of the interaction with fire that are available in Njorun’s Will.

A flammable bollur serves as a temporary fire carrier: players can telekinetically manipulate it to bring the flame to the desired place.



A bottle with an explosive substance goes off when it gets close to the fire. An explosion deals damage to living beings and particular objects around it.



There is a certain type of gas that comes from beneath the ground - breathing it is extremely harmful. As you understand, gas can burn.



Also, water extinguishes fire.

These are some of the interactions inspired by the games having a systemic game design at their cores.



Let us know what you think here or on our Discord Server!

Wishlist and Follow!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n

Maps of Njorun’s Will

Hi all, today I’d like to show you the concepts of the maps available to the players in Njorun’s Will - carefully updated and kept inside the journal by the Kaera scouts.



The World map gives an overview of the geographical regions where the actions of the story take place: large islands belonging to the neighboring kingdoms - Ranrike and Vestmar.



As the players progress on their journey, new locations are added to the map and become available for traveling.



Each major location has its own Local map, initially covered with the fog of war.



As the players explore the location, the map is gradually updated highlighting the area where the Kaera scouts are currently present. Some of the key elements of the location, such as important doors and Munen shrines, will be highlighted on the map as well.



Let us know what you think here or on our Discord Server!

Wishlist and Follow!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n

Reusable Checkpoints

Hi all, today I’d like to tell you about a minor yet significant change to the way the saving/checkpoint system works in Njorun’s Will.

When the previous article “Saving isn’t Free” was written, I made a GIF post on Reddit (CoOp Gaming subreddit) focusing on the fact that the players need to use the limited resource to save the game. Interestingly, the saving mechanic presented in such a manner caused a serious backlash from the community stating that it will bring a lot of unnecessary stress and thwart lots of players from playing the game. There were a lot of concerns, great ideas, and suggestions expressed in the thread and ultimately they forced us to rethink the necessity of the “limited” saving mechanic.

The solution we came up with is pretty simple: the players still need a Munen stone to activate the Munen shrine and once it’s enabled, they can use it as many times as they want to save the game. In such a way, we keep the exploration part of the gameplay (locating the resource and getting it to the checkpoints to use them) while removing the stressful factor of not being fully aware of how many Munen stones (and saves) are still left available in the level.

Note: There is at least 1 Munen Stone per every Munen shrine in the level.



I am really glad the community reacted to the design idea and proposed meaningful feedback and prompted us to do the necessary changes and, hopefully, improve the gaming experience.

Let us know what you think here or on our Discord Server!

Wishlist and Follow!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n

Munen Shrines

Hi everyone!

Today, I’d like to tell you how the saving feature works in Njorun’s Will.



The players first need to locate a Munen Shrine - a pillar, carved from the tip of the rocky formation. They are numerous across the Vestmar Kingdom, but only several of them can be found around the location.



For the Munen shrine to be activated, a Munen stone, the saving resource, has to be placed on the shrine pillar. There are as many stones around the location as there are shrines.
Players can find such stones in various places: stored in barrels, hidden in houses, or lying out in the open. Once found and picked up by the player, the stone goes into the inventory.



Once the Munen shrine has a stone inserted into it, the players can save the game via a co-op interaction with it. From this moment, players can re-use the shrine as many times as they want so essentially it works as a checkpoint for them.

Let us know what you think here or on our Discord Server!

Wishlist and Follow!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n

Let’s Localize It!

Hey everyone!

We would like to initiate a community collaboration to localize our Steam Page. At the moment, we would like to focus on the following languages:

  • Portuguese (Brazilian)
  • French
  • Italian
  • German
  • Spanish (Spain)
  • Japanese
  • Korean
  • Chinese (Simplified)
  • Chinese (Traditional)
  • Turkish
  • Polish


If you are a native speaker of one of the aforementioned languages and you’d like to collaborate with us on localizing the texts of Njorun’s Will Steam Page, be free to join the initiative on the Localizor. Currently, there are 14 strings in total that need localization.

If you have any game or localization-related questions, join our Discord Community to discuss them in the corresponding channels.

[h3]Credits[/h3]

All translators will be added to the game credits. Contact us on Discord and tell us your name (or nickname) you want to be displayed in the credits. You will also get a special "Localizer" role that’s going to be reflected in our Discord Community.

Later on, we will start the localization project for the Concept Demo itself.

Wishlist and Follow to stay informed!

https://store.steampowered.com/app/1678040/Njoruns_Will/

Thanks,
gul3n