Ability : For each active totem ally, damage increases by 3%.
Normal Attack : Shoot thorns to deal 150% damage to the target.
Skill 1 : Summon a Flame Totem that shoots fireballs at nearby enemies, each dealing 150% damage, lasting for 6 seconds.
Skill 2 : Summon a Curse Totem that slows enemies' movement speed by 50% within a certain area and deals 100% damage per second, lasting for 6 seconds.
Skill 3 : Summon a Healing Totem that restores your own and allies' health within a certain area, providing a healing effect of 3% of max health per second, lasting for 10 seconds.
Skill 4 : Summon an Ultimate Totem with health, providing 30% movement speed and attack power for 10 seconds (effect cannot stack).
Fixed the problem that the laser collision of the EX level boss does not match the actual image display.
[h2]v1.041[/h2]
Fixed not being able to continue game progress with shaman.
Portal Dungeon - Update v1.031
Update
For each additional player in Boss Rush mode, the increase in boss HP will be adjusted from 100% to 80%.
Fixed that after setting the easy difficulty, the player still enjoys half damage in Boss Rush mode.
Fixed the problem that the device that summoned the enemy would remain on the field after passing the EX boss level.
Fixed the problem that the item [Mecha Communicator] was not obtained after the engineer returned to the village.
Fixed the robot not gaining the ability to turn life into shield after returning to the village.
Fixed that when the robot holds the item [Converter], selling [Converter] will cause a little life left.
Fixed an issue where King Slime would get stuck in the air under certain circumstances.
Fixed the problem that in the Boss Rush mode, riding a mecha and defeating the boss will not get money.
Portal Dungeon - Update v1.03
Bug fixes and updates
Added Boss Rush mode. This mode can be accessed from the far right of the village.
Unlock the mode by passing hard difficulty and above.
Canceled the mechanism that the Skeleton King will be interrupted by players when casting skills.
Adjust the range of basic attack damage of Berserker Skin 1.
Cat Skin 4 skill 4 damage adjustment: 200%>100%.
Fixed the problem that after General Rabbit died, he could be pulled away by shield soldiers.
Fixed the problem that the turret would still remain on the field after passing the EX boss level.
Fixed the problem that the character cannot jump after entering the room where the game continues when the warrior is using skill 4.
Fixed Warlock's bats being unable to attack enemies under certain circumstances.
Portal Dungeon - Update v1.02
Bug fixes and updates
Added 4 missions for elite levels.
Now when the character attacks [Violent Rabbit General], it will no longer only cause 1 point of damage. Changed to [Violent Rabbit General] has a lot of damage reduction ability.
Fixed the problem that [Warlock]'s bat would keep chasing certain enemies and not make the next attack.
Fixed [Mage]'s skill 2 variant 1, switching characters or changing skill variants when the skill is cast will cause the character to be unable to move.
Fixed the problem that [Soldier] could not obtain equipment correctly under certain circumstances.
Fixed [Soldier] under certain circumstances, continuing to play the game would lead to abnormal numerical values, and repeatedly obtain a large number of items.
Fixed armor decrement at an abnormal rate when restarting the game.
Fixed the problem that when holding the item [Charged Electromagnetic Gun], the cumulative number of attacks of some characters was incorrect.
v1.021
Fixed Insect Queen's minions moving to the wrong location.
Portal Dungeon - Update v1.01
Bug fixes and updates
New items: Necklace of Thorns: Deals 1% of max HP (including shield and armor) damage (once) to yourself every time you take damage (increasing by 0.5% for each one). Increases all item trigger rates by 5% (increasing by 2.5% for each one). Charged Electromagnetic Gun:Fires an electromagnetic blast every 10 normal attacks. Each blast deals 600% of base damage (+300% each).
Added game music appreciation page.
Added background music for the room where the game continues.
Added a reminder of the cursed treasure chest.
Increase the probability of obtaining rare items after the level of the altar is increased.
Fixed the item [Monster Heart] held in multiplayer, and under certain circumstances, the game ends immediately before the character is revived.
Fixed the first [Thirst] status obtained by [Berserker], it will disappear before a second has elapsed.
Fixed rewards given by elite missions, which may be generated in incorrect positions. And the spawn location is now slightly offset from the portal.
Fixed the problem that the pet [frog] does not work on the client side.
Fixed that village damage to scarecrows is also counted in the damage calculation.
Fixed [Zombie] can no longer be used with [Giant Potion] to make it bigger after it becomes gigantic.