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Portal Dungeon News

Portal Dungeon - Update v1.04

  • Added a new character: Shaman.
    • Ability : For each active totem ally, damage increases by 3%.
    • Normal Attack : Shoot thorns to deal 150% damage to the target.
    • Skill 1 : Summon a Flame Totem that shoots fireballs at nearby enemies, each dealing 150% damage, lasting for 6 seconds.
    • Skill 2 : Summon a Curse Totem that slows enemies' movement speed by 50% within a certain area and deals 100% damage per second, lasting for 6 seconds.
    • Skill 3 : Summon a Healing Totem that restores your own and allies' health within a certain area, providing a healing effect of 3% of max health per second, lasting for 10 seconds.
    • Skill 4 : Summon an Ultimate Totem with health, providing 30% movement speed and attack power for 10 seconds (effect cannot stack).
  • Fixed the problem that the laser collision of the EX level boss does not match the actual image display.


[h2]v1.041[/h2]
  • Fixed not being able to continue game progress with shaman.

Portal Dungeon - Update v1.031

Update
  • For each additional player in Boss Rush mode, the increase in boss HP will be adjusted from 100% to 80%.
  • Fixed that after setting the easy difficulty, the player still enjoys half damage in Boss Rush mode.
  • Fixed the problem that the device that summoned the enemy would remain on the field after passing the EX boss level.
  • Fixed the problem that the item [Mecha Communicator] was not obtained after the engineer returned to the village.
  • Fixed the robot not gaining the ability to turn life into shield after returning to the village.
  • Fixed that when the robot holds the item [Converter], selling [Converter] will cause a little life left.
  • Fixed an issue where King Slime would get stuck in the air under certain circumstances.
  • Fixed the problem that in the Boss Rush mode, riding a mecha and defeating the boss will not get money.

Portal Dungeon - Update v1.03

Bug fixes and updates
  • Added Boss Rush mode. This mode can be accessed from the far right of the village.
  • Unlock the mode by passing hard difficulty and above.
  • Canceled the mechanism that the Skeleton King will be interrupted by players when casting skills.
  • Adjust the range of basic attack damage of Berserker Skin 1.
  • Cat Skin 4 skill 4 damage adjustment: 200%>100%.
  • Fixed the problem that after General Rabbit died, he could be pulled away by shield soldiers.
  • Fixed the problem that the turret would still remain on the field after passing the EX boss level.
  • Fixed the problem that the character cannot jump after entering the room where the game continues when the warrior is using skill 4.
  • Fixed Warlock's bats being unable to attack enemies under certain circumstances.

Portal Dungeon - Update v1.02

Bug fixes and updates
  • Added 4 missions for elite levels.
  • Now when the character attacks [Violent Rabbit General], it will no longer only cause 1 point of damage. Changed to [Violent Rabbit General] has a lot of damage reduction ability.
  • Fixed the problem that [Warlock]'s bat would keep chasing certain enemies and not make the next attack.
  • Fixed [Mage]'s skill 2 variant 1, switching characters or changing skill variants when the skill is cast will cause the character to be unable to move.
  • Fixed the problem that [Soldier] could not obtain equipment correctly under certain circumstances.
  • Fixed [Soldier] under certain circumstances, continuing to play the game would lead to abnormal numerical values, and repeatedly obtain a large number of items.
  • Fixed armor decrement at an abnormal rate when restarting the game.
  • Fixed the problem that when holding the item [Charged Electromagnetic Gun], the cumulative number of attacks of some characters was incorrect.


v1.021
  • Fixed Insect Queen's minions moving to the wrong location.

Portal Dungeon - Update v1.01

Bug fixes and updates
  • New items:

    Necklace of Thorns: Deals 1% of max HP (including shield and armor) damage (once) to yourself every time you take damage (increasing by 0.5% for each one). Increases all item trigger rates by 5% (increasing by 2.5% for each one).

    Charged Electromagnetic Gun:Fires an electromagnetic blast every 10 normal attacks. Each blast deals 600% of base damage (+300% each).

  • Added game music appreciation page.
  • Added background music for the room where the game continues.
  • Added a reminder of the cursed treasure chest.
  • Increase the probability of obtaining rare items after the level of the altar is increased.
  • Fixed the item [Monster Heart] held in multiplayer, and under certain circumstances, the game ends immediately before the character is revived.
  • Fixed the first [Thirst] status obtained by [Berserker], it will disappear before a second has elapsed.
  • Fixed rewards given by elite missions, which may be generated in incorrect positions. And the spawn location is now slightly offset from the portal.
  • Fixed the problem that the pet [frog] does not work on the client side.
  • Fixed that village damage to scarecrows is also counted in the damage calculation.
  • Fixed [Zombie] can no longer be used with [Giant Potion] to make it bigger after it becomes gigantic.