1. Cornucopia
  2. News

Cornucopia News

Update 8.4: Small Fixes, Big Steps Toward the Chinese Update

Hi everyone!
While grinding through 16-hour days to build the Chinese Language Improvement Update, I couldn’t help fixing a few other things along the way—some intentional, some accidental, and a few I forgot to even write down. 😅 I didn’t want to wait for the next update, because these fixes felt too important to hold back!



🐛 Fixed a Major Korean Language Bug
When buying items or viewing required materials (like building upgrades or the spider silk bridge), Korean players couldn't see the required money or amounts. This is now fixed.

🇩🇪 Improved the German Font
It’s now larger and clearer—thanks to our Discord community member PrinzPersia for the suggestion and help! A couple other fonts also received small upgrades.

🇨🇳 More Translated Chinese Textures
I've added and improved more translated UI textures that previously had English—like the arcade, granary, and several others. More are on the way, along with fixes for missing translations in item descriptions and other text.

More Language Improvements Coming
As I go deeper into the Chinese update, I keep finding small things across all languages that I want to improve. This is just the beginning—I'll be tackling those too, step by step.

Lots of love,
David

P.S. If you’re enjoying the game, leaving a review really helps—thank you! 💚

🌱 20% OFF Cornucopia® – Join the Cozy Life Thousands Can’t Put Down



Hey, friends—Kerrin here! 🌞 Just wanted to make sure you saw:
Cornucopia is 20% OFF this week only on Steam!

This is the perfect time to start your cozy new chapter—
grow crops, raise animals, build friendships, and relax into a world thousands already love. 🌽🐓💕



✨ Steam Weeklong Deal — 20% OFF Cornucopia! 🌱🐄 📅 Ends May 26 @ 10 AM Pacific — Don’t miss out!

🌸 There’s something magical about starting fresh in a world that grows with you.
Whether you’re planting your first seed, exploring deep dungeons, or sharing a warm moment with a villager, you’ll feel it right away.

🛒 Grab Cornucopia 20% OFF — Click here
This offer is limited, and your dream farm is waiting. 🌾

💬 Already enjoying Cornucopia?
Please consider leaving or updating your Steam review — it helps more than you know! 💚

Update 8.3: I'm Back! Controller Fixes, Wyatt Redesign, Bull Riding + More ❤️

Hi everyone,

It’s been a while since my last update. I moved cities, bought a new house, experienced some interesting new hobbies, and exhibited Cornucopia at PAX EAST in Boston. After years of pushing nonstop, the buildup turned into burnout. So I stepped back for ~5–6 months, gave myself space, and completely realigned and reflected deeply on why I started creating this game in the first place and where I want to take it now. I looked deep inside myself—past the surface level and into the depths—and re-emerged with clarity and alignment, ready to kick some butt again! PAX EAST was a massive success for us, and since it ended, I've been working on this update for you all, with more coming soon!

♥️ With all that said, let's get into it!

🌽 Update 8.3 Overview


[h2]🔧 Important Controller Bug Fixed & Other Bug Fixes[/h2]

Fixed a major controller bug that was stopping all tool use on Steam Deck and gamepads under certain conditions. If this ever affected you, I'm sorry — the bug and the root cause were finally discovered after 4 days of player observation at PAX East on Steam Deck and some deep analysis.
Fireworks Festival camera angles fixed.
✅ Hidden treasure? The “secret” invisible mushrooms in the Old Mines? Now fixed.

[h2]🎨 Wyatt’s New Portrait Design![/h2]

Wyatt got a full redesign with 9 new portraits to better suit his personality. I’m really proud of how he turned out. Look out ladies :P



[h2]🧠 Community Requested Feature: Card Quality of Life[/h2]

Thanks to feedback and a Discord community poll, you can now remove Buff/Quest cards from your active slots without deleting them! Save them for later to improve your buff strategies.



[h2]🕹️ New Bull Riding Mini-game![/h2]

🐮 NEW: Mechanical Bull Arcade Game — located on the second floor to the right in the Arcade!



🐔 The Chicken Dance Minigame is now always available in the arcade — not just after you attend the Chicken Festival!

[h2]🌍 Chinese Language Progress[/h2]

We’re making major progress on an official Chinese language update, thanks to our incredible community translator 粉色大猫猫 (Kira Yoshikacat). His translations for Simplified and Traditional Chinese are included in this update, along with many translated textures. Our Chinese artist is now reviewing all translations for accuracy and working on the remaining in-game textures. Once these are complete, we’ll announce the official release soon.



[h2]✨ New Steam Logo[/h2]

Still open to feedback and future iteration — would love to hear what you think.



[h2]🌟 More EXPOs Ahead![/h2]

🧩 GCC Canada 2025
📍 Edmonton, Alberta
📅 June 13–15, 2025
📌 Booth #314 — our first ever 10x20 foot booth!
🎁 First time selling merch (Canada only)
• 13 Custom Enamel Pins
• Pickle the Cat Temporary Tattoos
GCC 2025 Booth Map



🕹️ PAX West 2025
📍 Seattle, WA
📅 August 29 – September 1, 2025
If you’re in the area, come say hi :)

🕹️ PAX East 2026
📍 Boston, MA
📅 March 26 – 29, 2026
We got reinvited the morning after this year’s event — I was very happy about that!

[h2]💘 Sneak Peek of Future Update: New Flirting Mechanic[/h2]

A fun new way to connect with characters is on the way. Here’s a first look at the upcoming flirting system, currently in development:



[h2]💬 Join the Community 💬[/h2]

Want to vote on new features, get sneak peeks, and hang out with fellow Cornucopia fans?

🌱 Join our Discord here

[h2]💚 Thank You[/h2]

Cornucopia exists because of you.

Lots of love,
David ♥️

💬 Enjoying Cornucopia?
Leave or update your Steam review — it helps more than you know!



🔥 Cornucopia at PAX East – Player Reactions, Photos, and Dev Takeaways

After 8 years of solo development in Unity (C#), I finally brought my 2.5D Farm Sim RPG Cornucopia to life at PAX EAST 2025.

Humbling. Exhausting. Raw. And one of the most rewarding moments I’ve ever had as a solo developer.

I learned a lot. Made mistakes. Here’s what worked, what flopped, and what I’d do differently—especially if you’re ever planning your own gaming expo booth.

This game has been my baby. I designed and coded almost everything myself, and project-managed a rotating team of part-time artists and musicians from around the world — all funded slowly, out of pocket, one piece at a time.

This was my second PAX event. I showed at PAX West 2024 (~Sept 1st), which gave me a big head start. Still—nothing ever goes perfectly. So here’s everything I learned, and everything I wish someone had told me:

[h2]🔌 Setup & Tech[/h2]

Friction kills booths.
I used save files that dropped players straight into the action: pets following them, crops growing, tools ready to go. No menus. No tutorials. No cutscenes. Just sit down and play.
The difference? Night and day.
(That said, 5–10-year-olds still managed to save over them constantly. 😂)

Steam Decks = attention.
I had two laptops and two Steam Decks running different scenes. Some people came over just to try it on Deck. Others preferred the larger laptop screens for easier group viewing. Both were valuable.

Make your play area obvious.
At first, I had a giant standee blocking the play zone. Big mistake. I moved it behind the booth and angled the laptops and Decks for visibility. Huge improvement in foot traffic.

Make screens visible to onlookers.
People watching someone else play get intrigued. For next time: I’ll raise screens to head height or higher. Especially if you’re doing minigame competitions—TV up high is a must.

Next time: “Available Now on Steam” must be impossible to miss.
Many people didn’t realize Cornucopia was already released. Even with signage. I’ll go bigger and bolder next time.

Looped trailer = passive pull.
I ran a short gameplay trailer on a 65” TV using VLC on a MacBook Air. People stopped. Watched. Then sat down.

OST playback helped.
I ran the soundtrack through a Bluetooth speaker starting Day 2. Gave the booth life and identity—but only worked reliably after I started charging it overnight. Plugging it in during the day wasn’t enough.

Lighting matters.
Bring overhead clamp lights for your banner. Some booths looked like caves—it killed their vibe.

Backups. Always.
Bring extras of everything: surge protectors, HDMI, USB-C, chargers, duct tape, Velcro ties, adapters. Forget something like a DisplayPort cable and you’re scrambling with no parking.

Plan for blocking from certain angles.
Lesson: Think in 360° visibility. Add side-facing signage next time.

Observe. [Important]
Watching players was pure gold. I saw what excited, confused or made them laugh or walk-away. I even caught a major controller bug with the tools—something I'd never have found without real-time observation, and will be fixing immediately.

Pens & checklists = survival.
Your brain will be fried. Write down what needs fixing, who to contact, and tomorrow’s prep list. Don’t rely on memory.

Hydration & food.
Bring bottled water (ideally Reverse Osmosis) and protein-rich snacks. Next time we’ll prep meals in advance—Costco packs + disposable containers to save money and time.

Arrive early. Seriously.
Friday traffic was brutal. Early arrival saved my setup window.

You will be on your feet 9+ hours.
Wear comfortable shoes. Look presentable. Sleep well. By Day 3, my feet were dead—but it was worth it.

Best bathroom time?
15–20 minutes before doors open. No lines. You’re welcome.

[h2]👥 Booth Presence & People[/h2]

I avoided pitching. And focused on being present.
I didn’t “sell.” I didn’t chase. I tried to stand calmly, make eye contact, and helped only when it felt right. When people came over, I asked about them—what games they love, where they’re from. That part was magic. Talking to people was the best part of the entire expo for me!

Ask more than you explain.
– “Are you from around Boston?”
– “What are your favorite games of all time?”
I didn't have any canned lines, I was trying to be natural. Real questions created real connections, it was not just about the game but about connecting with people.

[h2]🎥 Streamers, Interviews, and DMs[/h2]


I handed out a few Steam keys and did three spontaneous interviews when asked on the spot over the four days. I was a little nervous before one of them, but I went for it anyway—and it turned out to be a fun experience.

It was also really cool meeting cozy game streamers like Payton (Payton’s Corner) and Min (Min’s Meadow), both of whom had played Cornucopia before. One particular clip of Min playing the game over a year ago still cracks us up—so meeting her in person was funny to me:
👉 Funny Clip of Min and Charlotte

They also gave a panel talk on cozy games at the event (which I sadly missed!). Meeting streamers—especially ones who already knew the game—was super fun. Several of them even shared their favorite moments, like being stalked by Naomi in-game, which led to some great laughs.

I regret I didn't take photos with some streamers who stopped by!

Next time: I’ll come prepared with a stack of Steam keys for streamers and fellow devs.
And if I promise someone a key, I’ll write it down and follow through.
Integrity is non-negotiable.

[h2]🪪 Bring Two Types of Business Cards[/h2]

– Game card: Steam logo, big QR code, “Available Now” messaging
– Personal card: name, email, role (optional phone number)

[h2]🗣 People Will Compare Your Game[/h2]

I heard everything from:
– “It’s Stardew but in 3D”
– “Basically just Stardew but in 2.5D?”
– “3D Stardew!”
– “Stardew Valley 2? I wonder if it's by the same developer.”
– “OH! It's like Harvest Moon - so cute!”
– “Harvest Moon with Octopath graphics”
– “Paper Mario meets Harvest Moon”
– “Minecraft!”
– “Farmville” (lol)

I tried to just listen and learn.

Next time: I’ll try to make a banner listing what makes Cornucopia unique—and personal notes for myself. I literally forgot most of the mechanics I programmed (for example, the card system, auction house, in depth soil mechanics, etc).

[h2]🤝 Some People Just Love Meeting Dev[/h2]

More than a few people said meeting the creator was meaningful.
You don’t have to be charismatic—just be real and genuinely interested in them. And I was genuinely interested in the people I met. That was enough.
When someone enjoys your game and meets you, that moment matters.

[h2]💬 Positive Feedback Changed Everything[/h2]

The reception was overwhelmingly positive.
At first, I felt like an imposter.
By Day 4? I left buzzing with excitement and confidence.

[h2]🎮 Let People Stay[/h2]

Some played 30 minutes to an hour.
Some kids came back multiple times.
If they’re into it, let them stay.

[h2]🎁 Giving Stuff Away Is Fun[/h2]

I gave out free temporary tattoos (and ran out).
People loved it. It sparked conversation and added energy to the booth.

Note: PAX doesn’t allow stickers.


[h2]📇 Bring Enough Cards[/h2]

Both personal and game-specific. Clear QR codes. Steam logos.
I ran out and had to print more overnight at Staples. It worked—but not ideal.

[h2]🎤 Community & Connection[/h2]

Talk to other devs. It’s therapy.
I had amazing conversations with fellow exhibitors and game devs. We shared advice, marketing tips, and raw life wisdom. These moments were just as valuable as anything else.

When you’re deep in conversation, ask and listen.
Attendees, streamers, booth neighbors. Ask about their games. Where they’re from. What they do. You’ll walk away wiser.

[h2]🛡 PAX Enforcers Deserve Love[/h2]

Special shoutout to our PAX Enforcer Christopher—a genuinely awesome guy who helped us out and made the experience better.
I hope we get him again at PAX West.

[h2]💡 Final Thoughts[/h2]

PAX EAST 2025 WAS AMAZING!
Exhausting. Rewarding. Grounding. Ultra inspiring.

It reminded me that every player is a real person—not just a download stat or analytics number.
And that hit me deep.

Thank you to everyone who came by the booth.
Meeting you all was the highlight.

It’s been years since I’ve felt this excited about Cornucopia.
Were you at PAX? Or just curious about the game? Drop a comment below—I’d love to hear from you.

With Lots of Love,
David ❤️🌼




[h2]🌽 Try Cornucopia on Steam[/h2]
Thanks for stopping by the booth — or just reading this.

If you enjoy cozy farming games with animals, magic, and pixel charm, Cornucopia might be for you.

👉 Play on Steam 💬 Join the Discord

Truly grateful for all the support. The journey’s just beginning.

💬 Enjoying Cornucopia?
Leave or update your Steam review — it helps more than you know!

Meet Cornucopia at PAX East 2025 – Free Tattoos at Booth 18096! 🌽🎁

Catch Us at PAX EAST 2025 — Booth 18096! 🌟 [May 8th–11th]
We're heading to Boston! Meet the Cornucopia team at Booth 18096 inside the Boston Convention & Exhibition Center! 🌽

Free Exclusive Tattoos:
  • 🎁 Grab a Kyuri the Kappa or Charlotte temporary tattoo — while supplies last!
    No selfies needed, just stop by and claim yours!








🔗 https://store.steampowered.com/app/1681600/Cornucopia/



See you there! 🌟

💬 Enjoying Cornucopia?
Leave or update your Steam review — it helps more than you know!