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Abalon News

Update #32 v1.35.0 Requested Fixes Before Next Major Update

Welcome New Players!

Warm D20Studios welcome to all of our newest Abalon players! Thank you so much for sharing your feedback in-game, on Discord, and on our Steam community page.

I’ve got our next major update scheduled to roll-out a little later this month that aims to add some highly anticipated player requested features. For now, here’s a quick update to take care of those bugs you’ve reported and keep your games running smooth!

v1.35.0 Release Notes


  1. Fixed bug where, when a bug triggers before auto save has completed, player's world is not populated with a boss key, skeleton keys, or soul gems. (Thanks SuperKickParty, Goo Sack!, tyr77987 and 陆泳)

  2. Fixed bug where playing Abalon in offline mode would generate a "Steam Connection Error" repeatedly throughout the process of starting an adventure and selecting adventure options and result in a bug report being triggered once the adventure starts (which could then cause cascade bugs, such as the boss key not being populated or starting with the the wrong character). (Thanks Goo Sack!)
  3. Fixed bug with rendering ultra high monitor DPI resolution 1365x720 with 300% scaling (Thanks kdgamers). 

  4. Fixed bug where weapon/armor cards were showing the Consumable keyword when they were of the "goes in deck" type rather than the "satchel" type. (Thanks aPot).
  5. Fixed bug where switching between Deck and Satchel tabs in the progression menu would sometimes not switch the mana icon to a satchel icon if the same card was immediately rendered.
  6. Fixed bug where, if the last enemy unit defeated is a minion summoned by a Dreamstealer, the lore hidden in that map doesn’t drop. (Thanks Fonz)
  7. QoL Changed description of Lifesteal keyword from “Heals when dealing damage” to “Heals by damage from its attack up to target’s remaining life” to clarify that the ability only works with attacks (not spells/other abilities) and that you can’t suck extra life out of a 1/1 squirrel if you overkill it. (Thanks Sinzar)


Thanks for reading, and remember you can show your support for the continuous development on this game by writing us a Steam store page review :)

~Ross

Update #31 1.34.3 Patch #3

v1.34.3 Patch Notes


This patch is intended to fix the Ultra High DPI Monitor issue we were seeing in the bug reports that prevented the game from running full-screen on those really fancy ultra-wide gaming monitors.

Special thanks to Chaplin for providing some additional help that allowed me to reproduce the issue. Awaiting a confirmation that we've resolved it for certain and then I'll update this post :)

Update (4/16/24):
We have confirmation that this fix does solve problem. However, if a player has previously rasterized the graphics in the old version, it's necessary to clear the cache so the patched version can re-rasterize the textures within the GPU resource limits.

Here's how to do that:
1) Force the rasterizer by exiting full screen (Ctrl+F) then re-enter full-screen mode (Ctrl+F) again.
or
2) Delete the existing cache: C:\Users[UserName]\AppData\Roaming\com.d20studios.abalon\Local Store\assetCache and restart the game

Minor versions don't require re-rasterization of the graphics which is why this manual process is needed. When we update the game to next major version (1.35) the rasterization will occur automatically.

[h3]Infinite Loading/Black Loading Screen:[/h3]
I’d also love to create a proper fix for the black screen/failed loading issue.
I’ve been unable to reproduce this bug, so if you’re experiencing this and would be willing to chat with me on Discord, I’m sure I could get it resolved.

Thanks for your continuing feedback and support everyone!

~Ross

Update #31 1.34.2 Patch #2

v1.34.2 Patch Notes
  1. Fixed bug where opening the map and pressing the confirm button (ex: space bar) generated an error. (Thanks Rakaran and Vincent for the repro steps)
  2. Fixed bug where switching the map to a different floor and then attempting to select a cell with the keyboard or controller would generate an error. (Thanks darkmage101_ and Swiftflame)
  3. Fixed bug in Korean translation where attempting to play endless in Survival would lock up the game (Thanks 어거스트)
  4. Fixed bug where starting an adventure could potentially lock the game in an error loop if the final selected card choice isn’t hidden before the title screen is disposed. (Thanks MediocreJoker and Gizmo)

[h3]Ultra High DPI Montiors:[/h3]
I’m still trying to fix the 6K+ monitor resolution issue.
If you have a really high DPI monitor (6K+) and would be willing to help me debug this one, I’d greatly appreciate it!

[h3]Infinite Loading/Black Loading Screen:[/h3]
I’d also love to create a proper fix for the black screen/failed loading issue.
I’ve been unable to reproduce this bug, so ff you’re experiencing this and would be willing to chat with me on Discord, I’m sure I could get it resolved.

Thanks for your continuing feedback and support everyone!

~Ross

Turn-Based Thursday Festival



[h2]Turn Based Thursday Festival[/h2]

Abalon is proud to be featured in the Turn-Based Thursday Fest. Running April 4th - April 8th, the festival highlights a curated selection of turn-based games of all kinds.

[h2]Abalon Arena Demo[/h2]

We're celebrating with both a continuation of our ongoing discount and another run of our upcoming multiplayer, Abalon Arena, with a free demo that enables you to battle versus or together with your friends online or on the couch (and full Steam deck verified and controller support, too).

Check it out and let us know what you think!
https://store.steampowered.com/app/2352400/Abalon_Arena/

[h2]Thank you for your feedback![/h2]

I'm so glad everyone is enjoying our recent Fast Adventures update! We've received such a positive response to the new addition so far - thanks for letting us know how you feel! I aim to continue updating Abalon with more great features, so please keep sharing your feedback in-game and here on Steam :)

[h2]We'd love your Steam Review[/h2]

Aside from already being a valued player, the best way you can help support our game and development of Abalon is to write a Steam review. This helps improve our discoverability by letting other members of Steam community know you're having a great time. I also personally read all reviews to address feedback and further improve the game.

Here's how to leave a review:

From your Steam library, select the thumbs up or thumbs down and write a sentence or two about your experience. If you're dissatisfied with the game in anyway, rest assured, it's my mission to rectify that however I can, so please let me know what I can do for you.

I appreciate all of your support!

See you on the battlefield!

~Ross

Update #31 1.34.1 Patch #1

v1.34.1 Patch Notes
  1. Fixed bug where AI sync could be caused in Fast Adventure when defeating a boss results in a skeleton spawning on the satchel and triggering a choose card before the victory prompt. (Thanks Kaaz)
  2. Fixed bug with German translation that made it impossible to progress past the Unit Abilities tutorial after acquiring Oak’s End. (Thanks Balalaikalakalla, Shosen, silku, Asha93, BartucKdB)
  3. Fixed bug where closing the map then immediately hitting the confirm action would throw an exception. (Thanks Shirosasaki)
  4. Fixed bug where canceling fast travel would result in the map cursor getting stuck until closing and reopening the map.