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CULTIC News

CULTIC Demo - V021N Balance Patch



It is Wednesday my dudes

Big patch for CULTIC inbound! This patch brings some bug fixes, but mainly significant balancing changes. Read below for specifics!

[h2]Changes[/h2]
  • Added Large First Aid Kit pickup to a couple of spots in the map
  • Slight accuracy nerf for pistol cultists
  • Slight accuracy curve for pistol cultists' that decreases precision at longer ranges
  • Dramatically reduced enemy sight lines
  • Increase range at which enemies can wake other enemies
  • Axe swings / fist punches should no longer alert enemies
  • Additional cover added to rope bridge area
  • Small tweaks to water room to prevent the need for swimming to cross the room
  • Small tweaks to roadside to provide additional cover from watchtower cultists
  • Added more 9mm ammo to Holding Facility
  • Added a Lever Action spawn along the main path, so players don't have to secret-hunt to find one
  • Shotgun spread decreased by 20%
  • Shotgun pellets increased by 1
  • Implemented a fix to address enemy health values not being boosted based on difficulty properly
  • Fixed bug where music wasn't syncing between save states properly
  • Fixed bug where unaware enemies that were ignited could be reset by nudging them
  • Lowered enemy damage scaling on higher difficulties

CULTIC Demo - Patch 021M

Howdy all

Quick patch to re-introduce the weapon scroll wheel, which was omitted from the demo due to an issue with Unity's Input System not allowing for weapon wheel rebinding. Unfortunately, this issue still has not been fixed, and I can't get an answer on when it will be, but for now, I just did a hard-binding to allow the scroll wheel to once again scroll through weapons.

The binding can be disabled, or inverted, from Options > Controls

[h2]Changes[/h2]
  • Re-implemented weapon scrolling with a hard mouse-wheel binding
  • Added Controls option - Disable Weapon Scroll
  • Added Controls option - Invert Weapon Scroll
  • Added another layer of garbage cleanup to Survival to increase stability

CULTIC Demo - Patch V021L

I was going to take Saturday off and not do another patch, but alas here we are!

New patch!

[h2]Changes[/h2]

  • Reminded cultists how to open doors
  • Fixed "Invert Y" checkbox not being visible
  • Added a 3x damage modifier for hatchet headshots
  • Fixed instances where axe hits that hit an enemy and a wall would split damage between the two - now ignores walls and non-damageable targets
  • Added a 2x damage multiplier for TNT vs. soft-bodied targets
  • Reduced slope of terrain surrounding cave pond
  • Added more cover to cave-approach ramp and rope bridge
  • Removed collider on spotlight flare
  • Added cover to water chamber room entrance
  • Added option to disable flash on pickup

CULTIC Demo - Patch 021k

Another day, another demo patch!

This patch aims to increase stability in Survival Mode by doing a better job of collecting garbage that builds up over the course of longer runs. Things like blood decals, bullets casings, bullet holes, gibs, etc. are now pooled and will start to clean themselves up FIFO style once they hit a max amount. This amount can be adjusted in Quality Options.

This patch also brings the option to adjust the amount of screen shake (damage, explosions, etc.) and screen tilt (gun recoil, damage), for those players that are more sensitive to it.

[h2]Changes[/h2]
  • New garbage collection system for doodads to increase Survival stability
  • Max doodad slider in Quality options
  • Max amount of pickups dropped by enemies capped, will start recycling at 50 pickups
  • Slider added to adjust camera shake amount - under Accessibility
  • Slider added to adjust camera tilt amount - under Accessibility
  • Fixed a bug that caused Axe Cultists/Skeletons to not aggro the player when spawned in Survival

CULTIC Demo - v.021j

Another patch for CULTIC has been released!

This one primarily targets the save/load system, with a major optimization that SHOULD hopefully reduce load times for quicksave/loading.

[h2]Changelog[/h2]

  • A major optimization to the navigation system should speed up load times
  • New Video Option : Crosshair Scaling
  • New Option to opt-out of leaderboard submissions
  • Menu options adjusted so the checkbox is clickable