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Dune: Imperium News

Dune: Imperium Digital 3.2.1 Patch Notes

[p]Our Tleilaxu Engineers continue to perfect their creation and have stitched together these fixes for you![/p][p][/p]
  • [p]Machine Culture should now be playable even if a player lacks enough spice in their supply to afford a Tech Tile.[/p]
  • [p]A rare case where the AI Player could freeze during the Double Agents challenge should no longer occur.[/p]
  • [p]The Beguiling Pheromones trash ability should now be mandatory.
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[p]We continue to review all the feedback, bug reports, and memocorders you send our way. It bears repeating that your engagement contributes a great deal to making Dune: Imperium the best game it can be! Please do reach out via in-game feedback option or by email to [email protected].[/p][p]Thanks for playing, and happy gaming![/p][p]
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Dune: Imperium Digital 3.2.0 Patch Notes

[p]Greetings, leaders of the Great Houses![/p][p][/p][p]Today’s patch contains continued fixes for stability, functionality, and quality of life following the release of the Immortality DLC. Some highlights include a bevy of visual fixes, corrected functionality for new cards, and a series of AI upgrades which should make it feel more intelligent when playing with Immortality.[/p][p][/p][p][/p][h3]Client Fixes[/h3]
  • [p]Blank Slate should now display its “If Grafted” icons when you play it before the card you Graft to it.[/p]
  • [p]When using a gamepad to advance on the Research Track, the player pip should animate smoothly to the next space.[/p]
  • [p]Agent icons on cards in hand should no longer flicker when undoing an action or ending your turn.[/p]
  • [p]When tooltipping a card, agent icons should now animate in more smoothly.[/p]
  • [p]Long Reach's conditional agent icons should now display as enabled when you have a Bene Gesserit Graft card in hand.[/p]
  • [p]Discarding should no longer be mandatory when triggering two snooper tokens in the same turn.[/p]
  • [p]When previewing the Tech Tile tray during an opponent's turn, the displayed Techs will update if another player purchases from one of the Tech piles.[/p]
  • [p]Dispatch an Envoy should now only cause faction icons it actually adds to glow, instead of making all faction icons on a card glow.
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[h3]Gameplay Fixes[/h3]
  • [p]The Overpowering Dread challenge special rule should no longer give players Immortality intrigue cards.[/p]
  • [p]If you use Usurp’s graft ability to gain and deploy troops, and undo the deployment, you should now be able to redo it.[/p]
  • [p]AI opponents should now use Ghola more intelligently.[/p]
  • [p]The “opponent is playing a card” reminder prompt should no longer flicker when an opponent plays a Graft card.[/p]
  • [p]In the Prepare for the Storm challenge, you should no longer be offered multiple copies of the same card in a single pick.[/p]
  • [p]The Disposal Facilities button should no longer disappear after spending persuasion gained from Bene Gesserit Sister.[/p]
  • [p]You should now be able to undo resolving a Research icon before actually selecting a space on the Research track.[/p]
  • [p]The AI should now properly evaluate cards which have conditional effects that require them to have a certain amount of influence with a faction.[/p]
  • [p]Agent box abilities should now always trigger correctly when using Usurp to play cards from the Imperium Row.[/p]
  • [p]The AI should better evaluate when to use its Graft cards, and should no longer Graft for no benefit.[/p]
  • [p]The AI should no longer graft Ghola to cards that trash themselves.[/p]
  • [p]The AI should now correctly value Tleilaxu Master higher when it has at least 1 genetic marker.[/p]
[p][/p][h3]Art Fixes[/h3]
  • [p]All Tech Tiles should now properly display their icons in their quick access buttons.[/p]
  • [p]The action log entry for Tleilaxu Puppet should now show the proper thumbnail art.[/p]
[p][/p][h3]Design Fixes[/h3]
  • [p]Updated the challenge Ancient Duel’s flavor text to not be redundant with Resurrection.[/p]
[p][/p][p]Thank you for your continued support and enthusiasm — a number of bugs fixed in this patch were originally reported by the community, so your dedication directly contributes to making Dune: Imperium Digital the best game it can be! In that spirit, please do send your reports via the in-game feedback option or by email to [email protected].[/p][p][/p][p]Thanks for playing, and happy gaming![/p][p]
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Dune: Imperium Digital 3.1.2 Patch Notes

[p][/p][p][/p][p]Today’s patch includes a number of bug fixes.[/p][p][/p][h3]Bug Fixes[/h3]
  • [p]The entry for Ghola in the VP breakdown should now be properly localized.[/p]
  • [p]The Imperium Row preview should now match the Imperium Row after Usurp is used.[/p]
  • [p]Embedded Agent should now display the correct Agent icon.[/p]
  • [p]Long Reach should now give the correct amount of Persuasion when revealed.[/p]
  • [p]The Tutorial prompt for the first genetic marker should now use proper formatting.[/p]
  • [p]Long Reach should now be playable in cases where you have a graftable Bene Gesserit card in hand and should not be playable by itself when you could graft other cards to it.[/p]
  • [p]The text for the Resurrection Normal and Heroic challenges has been made consistent.[/p]
  • [p]The Harvest Cells Intrigue should now trigger correctly even if no reward is gained from a Conflict. 
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[p]We appreciate your continued support and dedication to making Dune: Imperium Digital the best experience it can be! If you encounter anything in game that seems a bit funky, drop us a line using the in-game feedback option, or via email to [email protected].[/p][p][/p][p]Thanks for playing, and happy gaming![/p]

Dune: Imperium Digital 3.1.0 Patch Notes

[p]Today’s patch brings a fresh wave of bug fixes, visual polish, and improved AI.[/p][p][/p][h3]Tutorial Fixes[/h3]
  • [p]The VFX highlight for the Tleilaxu track during the Immortality tutorial should now be more visible.[/p]
  • [p]A highlight box should now correctly appear on the specimen icon during the Immortality tutorial.[/p]
  • [p]The drag-and-drop animation for Planned Coupling should now correctly appear during the Immortality tutorial.[/p]
[p][/p][h3]Gameplay & Card Logic[/h3]
  • [p]Occupation should no longer grant its Combat Agent ability when revealed.[/p]
  • [p]Drawing cards when playing to the Research Facility should now defer, allowing players to resolve other effects first.[/p]
  • [p]Troops deployed with Counterattack should no longer count against the number of units a player can deploy from their garrison on the same turn.[/p]
  • [p]Counterattack should no longer allow a player to deploy a dreadnought.[/p]
  • [p]Buying Corrino Genes should grant Yuna only 3 Solari.[/p]
  • [p]Gaining additional units after playing Occupation or High Priority Travel should reactivate the Deploy Units button and no longer show a second deploy troops button.[/p]
  • [p]Reveal animation should now play when the Player uses Refocus during Reveal turn.[/p]
  • [p]Using Rhombur's signet ring ability to buy Memcorders should no longer reactivate his signet ring ability.[/p]
[p][/p][h3]UI & Visual Fixes[/h3]
  • [p]The undo animation for cards with deferred agent abilities should now animate correctly and its icon should appear in the proper place.[/p]
  • [p]The Control the Spice agent ability animation should now correctly display its trash and troop icons.[/p]
  • [p]The text for Guild Impersonator’s agent ability animation should now be more legible.[/p]
  • [p]The animation for High Priority Travel’s agent ability should now correctly show only the icon for the chosen effect.[/p]
  • [p]Techs and Tleilaxu card acquisitions should now correctly appear in the Action Log when using the Acquisitions filter.[/p]
  • [p]Challenge and Hagal text should now be easier to read on larger TVs (this one's for you, Xbox players!)[/p]
  • [p]Icons on opponent facing animations should now appear at the correct size.[/p]
  • [p]VFX should play when adding agent icons to Dispatch Envoy.[/p]
  • [p]The Leader Select screen uses an improved layout for the playmat component buttons in the top right: view Imperium cards, view Techs, view Tleilaxu cards[/p]
    • [p]Also, gamepad users should now be able to properly access and select these buttons.[/p]
[p][/p][h3]AI Behavior[/h3]
  • [p]The AI player should no longer use Finesse to lose and immediately regain influence with the same faction.[/p]
  • [p]The AI players should make better decisions related to Reclaimed Forces.[/p]
[p][/p][h3]Gamepad Support[/h3]
  • [p]The gamepad selector should no longer flicker when attempting to move from an unusable ability on the Shipping Track. [/p]
[p]If you encounter any issues or have questions, reach out to us at [email protected] and we’ll be happy to help. And if you haven’t yet, come join our community on Discord and plot your rise to power.[/p][p]
Thanks for playing Dune: Imperium![/p]

Dune: Imperium Digital 3.0.2 Patch Notes

[p]Our first patch following the release of Immortality brings a host of fixes and stability improvements to keep the spice flowing. Thank you for the day-one feedback![/p][p][/p][h3]Gameplay & Card Fixes[/h3]
  • [p]When using the "High Priority Travel" deferred agent ability, the stinger should now correctly show only the icon for the chosen action. [/p]
  • [p]The text for the "Guild Impersonator" deferred agent ability stinger should now be more legible. [/p]
  • [p]The "Occupation" card should no longer let players use a deploy ability during the Reveal turn. [/p]
  • [p]Drawing cards when playing to the Research Facility should now be a deferred ability, allowing players to resolve other actions first. [/p]
  • [p]Troops deployed with the "Counterattack" Intrigue card should no longer count against the number of troops a player can deploy from their garrison on the same turn. [/p]
  • [p]The "Counterattack" Intrigue card should no longer allow a player to deploy a Dreadnought. [/p]
[h3]UI & Visual Fixes[/h3]
  • [p]The undo stinger for cards with deferred agent abilities should now animate correctly and have its icon in the proper place. [/p]
  • [p]The Action Log should now include Techs and Tleilaxu card acquisitions when using the Acquisitions filter. [/p]
[h3]Error & Crash Fixes[/h3]
  • [p]In the Nuclear Mastery Challenge, Trashing Lady Jessica with the ability and using the influence to gain an alliance or the fourth influence no longer crashes the game. [/p]
[p][/p][p]As always, if you run into trouble or need help, drop us a line at [email protected] so we can assist. And if you haven’t, be sure to join our player community on Discord!

Thanks for playing Dune: Imperium![/p]