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绝世好武功 The Matchless Kungfu News

Steam Next Fest Demo Patch Notes List

June 20th Patch Notes v0.7.13.0
Fixes:
    1. Fixed issue where players would get stuck in buildings after transfered to another life
    2. Fixed bug where the meridian connection would take a longer route
Optimizations:
    1. Refreshes task count display when abandoning a task on the main page
    2. Added various ways to gain reputation for different sects
    3. Minimum bid increment for auctions is now 1
    4. The item "粑粑" is now worth 1 coin
    5. Adjusted the reputation threshold for arrow tower attacks to below 500
    6. Adjusted the universal use check for decorations
    7. Added a button to prevent freezing in the settings page

June 20th Patch Notes v0.7.14.0
Fixes:
    1. Fixed issue where the pet feeding interface would not close
    2. Fixed bug where closing the adventure interface with the Esc key wouldn't exit the adventure event
Optimizations:
    1. Adjusted the conditions for using dummies and reputation value checks
    2. Adjusted the meat output for animals.

June 21st Patch Notes v0.7.15.0
Fixes:
    1. Fixed bug where hovering and interacting with mouse would disappear after leaving the auction house
    2. Fixed bug where clicking on the map without selecting a plot would display an error message
    3. Fixed bug where the "Exit Game" button in the system menu could not be selected
    4. Fixed bug where NPCs and monsters would not respawn
    5. Fixed issue with delayed NPC feedback
    6. Fixed issue where newly placed items were not recognized by animals (unable to pick up)
    7. Fixed issue where destroying a sect flag decoration would not properly destroy the corresponding building
    8. Fixed animation issue when exiting construction mode
Optimizations:
    1. Removed limitation where other players' icons would not be displayed outside the main map
    2. Added attributes to pet feeding
    3. Added flying pigeon notifications for sect reputation gains
    4. Added initial game tips pop-up
    5. Added additional logic and prompts for arrow tower patrols
    6. Increased "Monkey Wine" production
    7. Added new adventure: "Become the Martial Arts Alliance Leader and Receive Congratulations from Other Players, Boss Plot Adventure"
    8. Adjusted AI logic for closing shops
    9. Added option to choose between building sect flags and houses when using the H shortcut key for construction
    10. Lowered creation cost for sect and territory expansion from 5000 to 2000
    11. Added "Contribute Supplies" button for container decorations (only visible within the same sect)

June 21st v0.7.16.0
Fixes:
1. Fixed a problem that chest can't be interacted

June 21st v0.7.17.0
Fixes:
- Fixed dialogue button error
- Fixed a rare meridian interface freezing issue
- Fixed dialogue option refresh issue
- Removed extra purchase button
- Increased medical experience for treating hidden illnesses
- Fixed interaction permission error
- Fixed overlapping event trigger issue
- Optimized generation of terrain to avoid covering the player
- Fixed localization text
- Optimized blessing rewards
- Fixed copper coin prompt text error
- Fixed interaction with farmhouse
- Added auction acceleration feature
- Fixed prestige retention after faction disappears
- Optimized button logic
- Fixed issue with deceased character entering auction
- Added new adventures.

June 21st v0.7.18.0
- Reduced fish evasion speed
- Accelerated gacha animation speed
- Adjusted in-game guideline
- Fixed issue with graphics settings not taking effect
- Added the ability to claim as one's own
- mini game block restraint guideline
- Adjusted display logic and systems for stealth
- Fixed issue with the business families
- Optimized hovering descriptions for decorations
- Optimized treasure map UI on the world map
- Fixed issue with dialogue buttons sometimes turning into lines
- Removed NPC log viewing.

June 22nd v0.7.19.1
Fixes:
1. Fixed D3D error issue.
2. Fixed issue where the owner entity was not releasing their own pet properly upon destruction.
3. Fixed issue with incorrect floating display of buildings.
4. Fixed issue where players with active tasks could not delegate tasks to others.
Optimizations:
1. Optimized parts of adventure content.

June 22nd v0.7.20.0
1. Cutting trees, mining, and gathering can all increase novice technique
2. Fixed the issue where the Breathing Skill tutorial challenge could not be completed.
3. When you fave no sect faction, you can set up your own Sect by Press H and select setting up a Sect
4. Optimized the delete button in Exchange.

June 23rd 0.7.21.5
Optimization of early tutorials, such as novice guidance
Optimized the pace of the Tutorial Scroll's appearing.
Fixed the issue where the Brething Skill you learned from others can't complete related land mass task
Adjusted the experience gained from collecting techniques.
Fixed the issue where creating a sect did not display properly.
Reduced the time duration requirement for Enlightenment Stone.
Fixed the issue where receiving a system message during battle may cause the game to freeze.
Optimized taming and training.
Optimized the logic of the Take Post button.
Fixed some attitude text issues.
Fixed the issue where lesson quests could not be completed.
Fixed the issue where stunning, using heavy attacks, and disabling martial arts did not have corresponding effects during battle.
Fixed the issue where bubble dragging to the right side during battle may not work.
Fixed the issue where some SVF may cause the game to crash.
Now when you meet someone introducing you new sect, you can refuse it.
Fixed the issue where power comparison was not accurate enough.
Fixed the issue where blueprint arrow towers attacked themselves.

June 23rd v0.7.23.1
Fixes:
1. Fixed a bug where meridian connections in non-tutorial mode would bypass acupoint icons.
2. Fixed an issue where using relic A while having multiple relics in the inventory would remove relic B.
3. Fixed a bug where an error in NPC walking in BT_DesignEquipCraft would cause the camera to detach.
4. Fixed an issue where the source UID and name were not saved for relics.
5. Fixed an error caused by an empty field when querying the building owner's UID.
6. Fixed an issue with incorrect relic values.
7. Fixed an issue where arrow tower owners could not be set.
Optimizations:
1. Optimized tutorials.
2. Adjusted the display of the list of skills to learn.
3. Improved the display of rarity for equipments found in relics.
4. Optimized interface switch steps when equiping Skills

v0.7.24.1
Fixes:
1. Fixed an issue where sprinting in the water would cause the player to jump out of the water.
2. Fixed an issue where the Station was not working.
3. Fixed a bug where the random Skill given via Karma "Bloody Feud" was not random
4. Fixed an issue where the wine rack was not displaying.
5. Fixed an issue where the spouse of the player's chosen parent did not correctly become the player's blood relative.
6. Fixed an issue where crafting legendary equipment would result in additional attributes.
8. Fixed a bug where meridian automatic linkage would bypass Ailments.
9. Fixed an error in displaying relationship details when a person is outside of the Land Masses.
10. Fixed the notice when a player try to disband blood relationship.
11. Fixed an issue where some adventure dialogues could not be exited.
12. Fixed a logic loophole in establishing Sects.
Optimizations:
1. Optimized the spread prompt for ailments.
2. Optimized the removal of the Golden Bell Shield buff after battles.
3. Optimized the Monkey Wine to have three layers of effects.
4. Optimized prayers to not be restricted by current weather on the plot.
5. Optimized taming challenge verification.
6. Optimized performance of burning effects.

v0.7.25.0
Fixes:
1. Fixed the issue with decoration's respawn time
2. Fixed the issue with the medical center's treatment of Ailments not working for blood relatives
3. Fixed the issue with the medical center's treatment not deducting money
Optimizations:
1. Optimized the automatic disappearance of the flying pigeon letter configuration for associated relationship attitude changes
2. Optimized the sound effects when the battle interface is opened

Hello there, hero! Please take a seat, and let us tell you our story!

This devlog has actually been thought over for a long time. Over the past year or so, we 10 people have been in a state of buried development, with few opportunities to communicate with everyone. It is our neglect and regret.

In fact, at the beginning of the project, it was more like a professional aspiration of a group of middle-aged people - wielding the "fantastic imagination" in the oil drum to build a martial arts dream. In the process of development, we saw that our ideas seemed to have some response and gained the attention of many players. Even the emoticons began to be added to community after a long absence, and we learned various memes such as "Shut up and take my money!" and "Where is the Demo, start the test quickly". We have experienced everyone's urging and expectations.

With everyone's company, we held three closed tests within our own manageable range. Thank you very much for every young hero who participated in the registration and testing. Your feedback is very valuable to us, and it also made us realize the difference in understanding of the word "martial arts" among people of different ages. We are currently working hard to digest and deal with this. This is a great help to the development of The Matchless Kungfu and also made us realize the importance of opening the game's "door" earlier.

In fact, the quotas released in the past few tests have been relatively limited, and we are also very anxious to meet everyone, especially fans who have already joined the player group. So this time, we boldly launched the latest trial version of "Peerless Martial Arts" during the "Gods Fighting" Steam new product festival.

What are the new changes in the DEMO of the new product festival?


[h3] [About the trial version] [/h3]
Compared with the "1-2 hour exquisite demo" released by the industry in the trial festival, this demo will not have too many restrictions, and it may take more than ten hours to experience it. To be honest, we think that the current demo is far from our goal, and it has not yet reached the point where we can say "trial tasting". More importantly, we hope to invite everyone to "test and share opinion". (Before writing to everyone, in fact, all the brainstorming we did internally for the expandable content may have reached about a year of development, but all design ideas need to be verified by you to better improve The Matchless Kungfu.)

If you are interested in the game, you can join our player community.

[h3] [About this open-test] [/h3]
It is true that we have never discussed the version openly with everyone before, and we have not achieved full transparency of information (we are improving), which makes us hesitate for a moment when writing this part. It is difficult to make everyone understand the version in a short time. After careful consideration, we decided to list some of the changes compared to the previous version in this post, and also extract some core modules to give new friends who love the "sandbox" and "martial arts" a quick understanding.

Specifically -
• The problem of weak guidance feedback from everyone before has been strengthened in this version: we have added mandatory guidance and instructions about the "combat" and "meridian" systems in the early stage of the game.





• An introduction to missing features such as "sect" has been added, allowing players to have a clearer understanding of the game's systems and mechanics when exploring the world for the first time.



• The AI logic of NPCs has been optimized. For example, NPCs with needs will consume within the player's profitable buildings and will not seek revenge from the player when they have low health.
• The contribution level of sects has been replaced by a more understandable faction reputation system, allowing players to have clearer growth goals after joining a sect.
• The UI has been redesigned, and the task and instruction interface has become more intuitive. Some pet interaction functions are also more user-friendly than before.





More importantly, in this DEMO, we have added even more new content: the land masses pool has been expanded to 75 blocks, and the upper limit for creating blocks has been increased to 35. We have also added new systems such as adventures, auctions, and the ability to create your own sect. Additionally, a stealth gameplay element has been added, providing players with more options when facing different events and tasks.



Demo Announcement


Of course, it's not advisable to always work behind closed doors. In the future, we will increase the frequency of our development logs and update everyone on our ideas and plans for the future of "The Matchless Kungfu". We hope that all players can communicate with us more.


About Future Plans


"The Matchless Kungfu" has actually been in development for a while, and this public trial is also an attempt to show everyone what we have done in this stage. This may not make everyone fully enjoy the game, but it can let everyone feel the more primitive state of the game. According to the original plan, the next version we provide should include:
• Multi-heroes system: Multiple heroes can exist in one or more small worlds, and when we play one of the characters, the former main control character in the same world will have self-action logic like an NPC;
• Sandbox mode: Similar to the creative mode, you can create a world with multiple data that can be customized, and characters can switch to the world they want to play in at will;
• Overall performance optimization, addition of adventure events, more martial arts and internal power skills, etc.;
Of course, these will also be adjusted based on everyone's feedback this time, and we will make certain priority adjustments. In the future, we will also keep the content development synchronized with everyone through some public methods such as [development documentation] [development logs].

In addition to everyone's concern about the game content, as mentioned at the beginning, we have also received a lot of attention from players about whether "The Matchless Kungfu" will be released in 2023. Although it is not yet clear when we will meet with everyone officially, what we can say is that we are working with a 120% energy to fill in the game. Everyone can follow our game and add it to your wishlist to get information about our future games.

If you encounter any bug in the demo, you can always submit it via bug submission link in the main menu or ESC menu
---


Community:
Discourd https://discord.gg/SVRbJpFwdf

Demo Available during Steam Next Festival!

Dear warriors, we will release a Steam demo version during the Steam Next Festival, which happens from June 19th to June 26th (PDT). All Steam users will have the opportunity to download and experience the beta version of The Matchless KungFu. This demo release aims to gather feedback, suggestions, and user experiences from a wider audience, which will help us further improve and optimize the game.
The demo is partly translated into English. But the translation is not complete because we are still adding and fixing things right before the fest. The localization is without LQA unfortunately, since everything has a chance to get changed in the future so the texts are not settled for now.

After the Steam Next Festival, we will close the demo and continue our development works.

What is "The Matchless Kungfu"?

Before introducing the amazing martial arts to everyone, we would like to first introduce ourselves. We are HuanMos, a group of veteran players who love indie games. When a group of sandbox and open-world enthusiasts come together, they always want to create an interesting fantasy world. Just like the sandbox masterpiece "Kenshi", we also want to create a martial arts world that allows everyone to experience as much freedom and reality as possible. Therefore, when we created the martial arts world, we did not set a fixed main storyline or constraints. As a martial arts-themed game with sandbox features, we handed over the entire construction of the martial arts world to everyone. You can create your own 江湖(jiāng hú, a concept that mainly refer to social complex and sect conflicts in Wuxia novels), choose your own challenges and pursuits. You can wander and struggle in this world, become a hero, quietly cultivate in a secluded place to become a hidden master, join a sect to steadily grow, or engage in business and become rich. More content will be explored by everyone themselves.

At the same time, with the rapid development of AI, we are also thinking about whether we can make the NPCs in the game gradually "smart". Therefore, the NPCs in The Matchless Kungfu are not like "tools" with fixed behavior routes and reactions. We also want them to have their own attitudes, identities, ways of thinking and behavior, and make immediate responses based on the current situation and their personality needs. Most of the things that heroes can do, NPCs can also do. Every action that heroes make towards NPCs will also cause corresponding attitude changes in the NPCs, leading to feedback changes. However, they are still a bit clumsy and even a bit "moody" and "not so smart" - these are all things we will gradually optimize with everyone's help.

In short, our wish is to let players obtain their own unique enjoyment from this self-made rivers and lakes - free, unrestrained, and full of fun. Different players may play The Matchless Kungfu in different ways.
We aim to bring players fresh gameplay and experiences, which has also created a demand for improved guidance for newcomers. Based on feedback from previous rounds of beta testing, we have found that players who are new to "The Matchless Kungfu" often find themselves in situations where they are unsure of how to play or get stuck at certain points. As a result, we have made various optimizations to the new player guidance, particularly focusing on the combat system. We understand that the initial guidance is crucial for players to truly enjoy the game, so during this New Product Festival test, we also hope to gather your opinions and suggestions. If there are any areas that are difficult to understand, we welcome your feedback and criticism!

Optimizations in the current New Product Festival demo compared to the last close beta include:

Expanded the number of Land Masses types to 75, with an increased limit of 35 for creating Land Masses.
Optimized the new player guidance and various interactive menus.
Now player can construct and place facilities freely and specific location/foundation is not needed anymore.
Enhanced the trading system for improved functionality.
Added a new encounter system to provide exciting and unexpected events.
Implemented sect and faction systems to allow players to engage with different groups.
Players can now establish their own sect within the game.
Stealth/Sneak gameplay
9.Included an auction house feature for buying and selling items.
10.Introduced facility management mechanics for players to oversee their establishments.
11.Expanded the tutorial content for the Heavenly Book, providing more comprehensive guidance.

As a game that emphasizes high freedom and player agency, there are many gameplay mechanics and actions that players may come up with that we might not have thought of. We welcome all esteemed 大侠(Heroes) to join our official channel for discussions, feedback, and brainstorming sessions. We hope that with everyone's help, "The Matchless Kungfu" will continue to evolve and become even better.
———————————————————————————————————————————

If you encounter any issues or have any suggestions while playing the game, you can submit your questions and join discussions on our Discord, Twitter, and Reddit. Additionally, within the game version, you will find links to bug reporting. We value your feedback and appreciate your active participation in improving the game.

1.Discord: https://discord.gg/SVRbJpFwdf

2.Twitter:https://twitter.com/TheMatchlessKF

3.Reddit: https://www.reddit.com/r/thematchlesskungfu/

《代号:绝世好武功》即将开启Steam封闭测试!

各位玩家朋友们,《代号:绝世好武功》将于北京时间2022年6月12日上午11点开启一轮小规模封闭测试。本次封闭测试的版本为早期版本,用于验证基础系统和功能的可行性和易用性。该封测版本尚未实装各类精彩的门派和NPC AI内容以及引导和任务功能,且可能存在各种bug。真正精彩的游戏内容还请期待后续的开发进度曝光!

Q:测试时间段有多久?
开始时间: 2022年6月12日(周日) 11:00 AM
结束时间: 2022年6月15日(周三) 11:00 AM

Q: 如何报名本次封闭测试?
登陆Steam账号,在《代号:绝世好武功》产品页面心愿单一栏下方点击“请求访问权限”。系统将在申请列表中随机获得测试用户。游戏开测时,获得测试权限的玩家将收到Steam官方邮件提醒,也可以看到产品页面的状态变化。

Q: 我到哪里吐槽和提建议?
欢迎加入我们的官方QQ群:753286353一起交流心得。
同时,也希望参加了本次封闭测试的玩家朋友能抽出几分钟时间,填写我们的调查问卷。
问卷地址:https://www.wjx.cn/vm/wqTeqU0.aspx
您的填写将为我们优化游戏体验提供宝贵的经验财富!

Q: 我报了名,为什么没有获得测试资格?
由于游戏尚在初期版本,我们希望控制测试人数。真不是饥饿营销QAQ,主要就是内容和体验还不适合给大部分用户体验。与此同时,Steam测试资格全部由平台随机抓取,我们无法干预。
未获得测试资格的朋友也欢迎加入我们的玩家qq群,一起畅想和吐槽!

Q: 进游戏我可以干什么?
点击游戏界面左下角的感叹号,会弹出本次测试的推荐体验项目和目标,以及基本操作指引。对游戏的操作有任何疑惑,欢迎加入我们的QQ群,大家友好互助!

Steam心愿单:https://store.steampowered.com/app/1696440/_/
bilibili 预约:
https://www.biligame.com/detail/?id=107463&sourceFrom=1112&spm_id_from=333.337.0.0
玩家QQ群:753286353