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Mage Tower: Call of Zadeus News

Patch Notes 2.1.2.2.6

Hey all just getting this hotfix out there! I'm working on a larger patch that should be out within the next month.

General Changes

-The game should now (hopefully) work correctly at the Ultrawide 2560 x 1080 and 3840 x 1080 resolutions. Instead of having a stretched image, the game should now be displayed at the correct aspect ratio and have black bars at the edges of the screen.

Patch Notes 2.1.2.2.4 & 2.1.2.2.5

(Since 2.1.2.2.5 is such a small patch I'm just editing its notes into this post, below.)

Patch 2.1.2.2.4 Notes

Bug Fixes

-Fixed a bug where Scheme cards that started with 0 counters would never activate.
-Fixed a bug where Scheme cards that stayed in play after activating (such as Defenders), and which also had the Mastermind artifact attached, would spawn a Ruffian every turn instead of just once.
-Fixed a bug where Scheme cards that stayed in play after activating would glow at the start of every turn even though there were no more counters to remove.
-Fixed a bug where Stalwart Knight would destroy the in-play card to its right when it was destroyed.
-Fixed a bug where, when Empyreal Lance was destroyed, it might temporarily buff the Defender to the right of it.

Patch 2.1.2.2.5 Notes

(Small hotfix.)

-Fixed a bug where if you entered a dungeon while a boss was chasing you, you wouldn't be able to interact with any of the enemies in the dungeon.

Patch 2.1.2.2.3 Notes

Settings Changes

-The game view was stretched on the ultrawide 3840x1080 resolution. A new setting was added to select that resolution from the settings menu to attempt to fix this issue.

Bug Fixes

-Fixed a bug where two Melkins in play were each 2/2s instead of 3/3s.
-Fixed a bug where the game would crash if you tried to load a run in progress while you had Melkins in your deck.

Patch Notes 2.1.2.2.2

Major Bug Fixes

-Fixed a crash bug that could happen on the Achievements screen involving the "overlap_scale_current" variable.

Other

-The game window is now resizable. (If this messes up the game or display for you in any way please post on the Steam forums or Discord.) This is an attempt at a temporary fix to get the game working on ultrawide monitors, as the game seems to be stretched on these. If you accidentally resize the window and want to revert the window to a default size, just change the resolution in the settings then change back to the desired resolution.
-An "Exit Dungeon" button was added to exit the dungeon easily. It also teleports you to the start of the dungeon when clicked. This means you can click the button then click "No" just to be teleported to the start of the dungeon and continue exploring. The existence of this button should let the player avoid soft locks in case of bugged dungeon spawns (which should be rare.)

Patch 2.1.2.2.1 Notes

(Quick hotfix.)

-Fixed an issue where a change from the previous patch was causing Miniboss monsters to not be shuffled near the bottom of the monster deck like they should be.