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Lucky Tower Ultimate News

Version 0.4.9 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • Fixed Evelius beehive helmet interaction (once more)
  • Fixed another case of Von Wanst having the wrong hand graphics
  • Fixed softlock when respawning inside a bay on the balcony
  • Fixed trolls (and cup players) not dying from spikes/bouncing around
  • Some animation polish for using the wand
  • Some graphical polish for the tavern
  • Fixed visual glitch when entering an alcove with a beard and a helmet
  • Fixed part of the skin being visible when Randos are wearing great helmets
  • Some minor polish for sounds
  • Some menu UI polish
  • Graphical polishing for the peasant haircuts
  • Graphical polishing for poisoning trolls and other monsters
  • Removed a wrong rat voice line
  • Improved offset for companions in player and monster hand
  • Adjusted voice pitches for the female townsfolk
  • The dialogues villagers have among themselves are now less ear-burstingly loud
  • Fixed monsters sometimes standing braindead next to spikes, after another monster has been spiked
  • Fixed companions sometimes running away from you when transforming to/from being a monster
  • Fixed softlock when companion asks for coins but the coins don't reach their target
  • Worked on the way companions start their dialogue in hub rooms to hopefully prevent cases where the player wasn't able to talk to anyone anymore
  • Randos now keep their respective arm animation when stepping over a trap item
  • Picking up Hubert/Randos or hiding in alcoves during the "go into that door" dialogue should no longer break that dialogue
  • Fixed Princess not turning friendly again after eating Evelius' corpse
  • Fixed Princess sometimes not eating corpses of companions


[h3]Other[/h3]
  • Changed the color of golden chests to appear less bright overall
  • Companions now wait ON the trigger plate for bridges and not half a meter away from the trigger
  • Entering a door while a companion asks for gold now counts as if you said no
  • The dialogue when meeting a companion for the first time no longer interrupts when entering a door

Version 0.4.8 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • Fixed rare blackscreen at game start / game not starting after pressing new run
  • Fixed broken respawn bottle after throwing it
  • Fixed wrong input when closing the menu
  • Evelius now drops the green exit key when the Princess devours him
  • Only stuff actually dropped by the player can enter the cauldron now to prevent companions from randomly "dropping" in
  • Fixed several errors related to the Princess' hammerguy behaviour
  • It is now possible to directly equip armor/helmets/teeth while holding a big gold pouch in your hand
  • Potential fallback for cases in which the player couldn't talk to companions
  • Fixed companions not following onto or when returning from the balcony, when there is an anvil or a punching monster at the entrance or exit to the balcony
  • Fallbacks for Evelius softlock after attacking him while he's eating


[h3]Balancing[/h3]
  • Only one respawn bottle can now be active at a time. That means, if you had one and then wished for a new one, the old one will become useless and lose the fetus inside

Version 0.4.7 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed blackscreens right after starting a new run
  • Fixed more trapdoors to nowhere
  • Fixed items with pricetags being broken in intro
  • Fixed princess turning around while chewing on something
  • Fixed companions running right into gaps after being freed
  • Improved princess interaction with the hammerguy
  • Improved princess behaviour with alcoves

Version 0.4.6 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed trapdoor to nowhere,
  • Fixed rare instances of broken doors at room ends
  • Fixed fake door alcove bug
  • Fixed respawn sometimes not working when bringing a bottle from the village
  • Fixed Now That's a Party achievement triggering at 6+ and not 5+
  • Fixed Barenudle Beast achievement

Update 3: Companion - Out Now

[p]Adventurers! The third Lucky Tower Ultimate update is out now! [/p][p][/p][p]This update features a new companion, a new game mode, and more.[/p][p][/p][h3]The Princess[/h3][p]The Princess will be a new companion/enemy hybrid that can be found in the tower.

Winning the community vote for the new companion in March, The Princess can start out as an enemy disguised as a regular princess... but she can be convinced to join the party.

Her loyalty is tied to her hunger. Upon devouring corpses or characters, her mood will improve, and she will eventually join the party and become a companion. But watch out - she'll get hungry again, and she may turn against Von Wanst if she isn't properly fed.

The Princess devours most enemies upon contact, including sleeping monsters, bees, and hammermen.

[/p][h3]Peasant Mode[/h3][p]We are introducing difficulty modes with this update, starting with the Peasant Mode. As you can guess from the name, it's an easier difficulty for those who are not yet ready for the knightliest virtues. It makes the game easier, but some Steam achievements will not be attainable when playing as a peasant.

This new system means we will be able to introduce more difficulty modes sometime in the future, so stay tuned!

If you're eager for a harder mode, let us know what you’d like: More floors? More or harder traps? Less items? Something completely different?

[/p][h3]Auto Hand Switch[/h3][p]Update 3 will include the much requested option to turn off the current "auto-hand-switch." Meaning that Von Wanst will not automatically switch his hands when you grab something.

And more:[/p]
  • [p]New achievements! (Some which can't be achieved in Peasant Mode) [/p]
  • [p]25 New items and voice lines [/p]
  • [p]Steam trading cards [/p]
  • [p]Female Townsfolk[/p]
[p][/p][p]Good luck persuading The Princess to join your party! Try to avoid becoming her dinner... [/p][p][/p][p][/p][p][/p][p]Join the Lucky Tower community: [/p]