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Lucky Tower Ultimate News

Version 0.5.7 patch - bug fixes, other, Evelius balancing

[h3]Bug fixes[/h3]

  • Fixed items falling through the floor at the village entrance
  • Fixed the drunk effect not resetting on respawn
  • Fixed button hints getting rendered behind balcony houses
  • Fixed wrong music in the player house
  • Fixed items flying into the sky when being wished for at the genie or burped out by the Princess
  • Fixed small items flying into the sky when hitting mousetraps
  • Fixed holding a companion while entering the monkey zone completely breaking the companion
  • Fixed Von Wanst's backhand render order in the intro
  • Fixed Von Wanst's house beams constantly changing order when going up or down the hill
  • Fixed helmets appearing damaged in the intro
  • Fixed Evelius demanding an item that was impossible to find
  • Fixed companions getting killed by hammerguy even though the player left the room on time
  • Fixed hammerguy hitting the floor infinitely upon leaving the room at the last moment


[h3]Other[/h3]

  • Adjusted the positions of items dropped on death
  • Improved hurt animations when holding specific items (potions, two-handed weapons)
  • Removed camera snap during segment switch
  • Wanst can now be beheaded by executioners
  • No more trap items (bananas, rakes) in hub rooms
  • Additional voice lines for being poisoned
  • New small-talk dialogue option for the mayor
  • New voice lines for equipping a beehive with bees inside
  • New voice lines for hiding in alcoves


[h3]Evelius Balancing[/h3]

  • Evelius is now a bit stricter, and his mood will decrease more easily (e.g., when failing tasks)
  • Evelius will now demand ALL of your gold if he demands gold
  • Evelius will only give a specific task once per run
  • Evelius can now be killed by spiked ceilings

1.0 Teaser #3

[p]It was a tight race, but the knight armor set narrowly won the previous community vote! [/p][p]Over 900 people participated.

In case you are sad because your favorite set did not win, we can ease your pain with this new teaser image of Evelius's lair. You'll be able to access his living room in the 1.0 version of the game.

[/p][p]Cheers![/p][p][/p][p] [/p]

Community vote no. 7: Item-Sets

[p]Welcome to the last community vote before 1.0!

This one will be about items, more specifically about item-sets. There are four options to choose from. We might only be able to add a single set until 1.0, but if we add another one later, the number of votes will be a good indicator for us to decide what the players want.

Please note that the design and look will still vary in the final game (this is just concept art).
Voting closes on March 2nd.

https://forms.gle/z344vcFXuPNQVT3z8[/p][p][/p][p][/p]

Version 0.5.6 patch - bug fixes, other

[h3]Bug fixes[/h3]

  • Fixed Alva teleporting from room to room due to being blocked by a gate during fight
  • Fixed waiting companions teleporting to player
  • Fixed Princess having a weird face sometimes
  • Fixed Alva falling into gap while the bridge is going back
  • Fixed more occasions where companions would fall into gaps
  • Fixed Rando getting thrown out of a gap but falling back
  • Fixed Hubert going down into a pit room even though he should wait
  • Fixed Hubert saying "can't help you with this room" even though he did help
  • Fixed Wanst rotating on hook when respawning
  • Fixed Van Wampe getting bum rushed by companions
  • Fixed Monster alert state on crooked platforms resulting in sliding
  • Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
  • Fixed Evelius attacking Sobu while he is showing the door leading to freeze
  • Fixed Princess getting stuck between segments
  • Fixed dead companions speaking in one occasion
  • Fixed coins flying away in village when trying to collect them
  • Fixed companion error in tower/cave leading to a soft-lock on exit
  • Fixed broken respawn if the bottle is picked up by slime
  • Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
  • Fixed moving fan upon re-entering the room even though Monster had died previously
  • Fixed items disappearing in Hubert's hut when dropped in the right corner
  • Fixed various voice lines for items


[h3]Other[/h3]

  • Enemy monster walk cycle should abort more smoothly
  • The monkey can now grab with USE, if the option is selected
  • Companions should not follow into the room with the "Indiana Jones" pedestals anymore
  • Minimal randomization of enemy walk speed
  • Companion clues are now also appearing in rooms you enter from a trapdoor
  • You can now see how much gold you are carrying close to ATM machines and in other relevant places
  • Companions now have some distance to each other when entering doors
  • Smoothened walking on slopes in the village
  • Hitting walls now results in knockback

1.0 Teaser #2

[p]Here's another screenshot for you: A small mysterious spire on the facade of the tower. What might it lead to? [/p][p]


In other news, thanks to everyone who participated in last week's survey! [/p][p]There were a few bug reports in the survey where we'd want to ask follow-up questions, so if you have more info on:[/p]
  • [p]Missing subtitles or voices in the Spanish version of the game or missing subtitles in general[/p]
  • [p]Not being able to interact with items at all[/p]
[p]Please make a post in the bug forum here on Steam since we have no official reports on these issues with screenshots/videos or logs yet. Thanks!
[/p][p]P.S. We might have a new community vote coming up...[/p][p][/p]