1. Lucky Tower Ultimate
  2. News

Lucky Tower Ultimate News

Version 0.3.11 patch - bug fixes, balancing

[h3]Bug fixes[/h3]
  • Reworked goo landing interactions with some objects
  • Fixed Wanst not being able to climb stairs when following a companion to a door
  • Fixed a bug where companions didn't reappear after leaving the toilet
  • Fixed a bug where companion shadows would stay in front of the toilet door
  • Added fallbacks for companions facing the wrong direction after leaving the tower
  • Fixed rake not being hittable with the fist
  • Improved Evelius interruption behaviour (should remove a few braindead cases)
  • Improved several village colliders
  • Some small Evelius improvements (cloud smoother, enemy spawn prettier)
  • Fixed floaty companions after hiding from a hammerguy
  • Fixed companions teleporting to Wanst on the balcony, when entering it from below
  • When unequipping armors they shake similar to helmets or gold pouches now
  • Fixed dead items after transforming to a monster or back to wanst-Fixed village cave gold expolit
  • Fixed village death exploit
  • Items that Evelius asks for should now always spawn on the current floor.
  • Adjusted player damage behavior as a monster to align more closely with damage handling when playing as Von Wanst
  • Fixed bats flying behavior breaking when being hit by explosion potions
  • Polished how bats interact with the player when he is a monster
  • Fixed bats floating without animation
  • Bats can now be affected by transformation, gold, weird and anti potions



[h3]Balancing[/h3]
  • Pipe System buff: It no longer deactivates when changing rooms, and you can now always insert items for free. This should make the pipe system more attractive to use within the tower.
  • Alva nerf: She now carries only one potion for each of her three options. It was too great of an exploit to generate infinite amounts of potions.
  • Re-balanced cave chests for a better spawn rate of unique items like busts.

Version 0.3.10 patch - bug fixes, other, V-Sync option

[h3]Bug fixes[/h3]
  • Fixed a cup player softlock
  • Fixed error when starting combat while Alva is hidden
  • Improved Monsters in the dark not spawning directly in front of the player
  • Fixed braindead/floating Evelius after he punishes you
  • Fixed several instances of companions not following Von Wanst anymore after transforming to a monster and back
  • Fixed Evelius taking wrong items
  • Fixed braindead Evelius after dropping specific items
  • Fixed Evelius duplicating items
  • Fixed some visual glitches of the monkey
  • Fixed bear trap weight
  • Hopefully fixed companions being rendered behind the scenery
  • Fixed an instance where Wanst would turn into a limbless abomination after entering the monkey zone
  • Fixed cup player eating and crying audio glitches
  • Adjusted how the monkey holds small animals
  • Fixed walking into balcony doors and picking up items while falling past them
  • Fixed loot animation not stopping after entering an alcove
  • Fixed Hammerguy sometimes not starting to run again, when hitting him
  • Fixed Evelius Demand Gold / Companion softlock
  • Fixed companion underpants
  • Fixed a respawn bottle blackscreen after being killed by the monsters in the dark


[h3]Other[/h3]
  • There's now a V-Sync option in the Graphics setting. V-Sync is ON by default (recommended setting). This caps the FPS depending on your monitor. If you turn off V-Sync, you can adjust the max FPS. If you do, it is recommended to choose a max FPS that is a multiple of your monitor's refresh rate, else you might experience screen tearing, especially in the village
  • Improved functionality of Alva's cauldron (Lockengold and Explosion potion still can't be brewed there though, that will be fixed in a later patch)

Community vote no. 6: Companions

Adventurers, as we are approaching the next milestone, we have another community vote for you!

As promised, this one will be about companions. There are six options to choose from. While we can only add one companion for this milestone, the votes will help us decide which one to prioritize. If we add another companion later, your votes will serve as a great indicator of what players want to see. That's why we're giving you the chance to choose your top three favorites in the poll.

Voting closes next week on March 24th.

Check out the contestants and vote here:
https://forms.gle/aJ1q1hKyFHV6JW9P6

Thank you!

Version 0.3.9 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed broken balcony door
  • Fixed suction pipe sucking the player out of bounds
  • Fixed game breaking bug, where items that shouldn't be saved (companions) would be saved in Wanst's house
  • Fixed blackscreen after companions gets transformed into monsters mid-fight
  • Fixed several blackscreens when changing the room
  • Fixed blobs not taking the correct amount of damage when hit by poison
  • Fixed coins being deleted from Wanst's house

Version 0.3.8 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • Fixed blackscreen when leaving the cup player's room
  • Fixed companions not following back out of the machine room
  • Fixed not being able to move when armor or helmet gets destroyed
  • Fixed treasure chamber looking weird
  • Fixed Wanst not jumping up ledges when following a companion
  • Some safeties for weapons flying away when dropping them
  • Pipe System lever can't be triggered by throwing an item at it anymore (to prevent opening it without intending to)
  • Companions now drop the respawn bottle when the player dies
  • Companions no longer pickup gold sacks (or take money out of them)
  • Fixed broken balcony / instadeath bug
  • Fixed companions/enemies not freeing themselves when picking them up
  • Fixed kegs falling through the ground when leaving the powderkeg room


[h3]Other[/h3]
  • Made Alva's hut prettier
  • Improved village for ultra wide resolutions
  • Adjusted pawnshop coin logic and added safeties. Items lying around in the shop will now be saved there if you close the game, to avoid losing gear that players are buying/selling. Items will be removed from there when starting a new run though.