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Lucky Tower Ultimate News

Version 0.1.13 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • More fixes for not being able to talk to companions
  • Fixed Evelius being braindead after throwing something at him in his final dialogue
  • Fixed getting stuck at the top of walls in the purple segment
  • Another attempt in fixing zombie Alva
  • Input fixes (no throwing while dropping, no drop while throwing, big gold sack can not be equipped anymore)
  • Fixes for multiple gold exploits


[h3]Other[/h3]
  • Monsters lose their armor when sliding on a banana peel (not just the player as a monster)


[h3]Upcoming stuff we're currently working on[/h3]
  • Skip button for intro scenes
  • Ultra Widescreen support
  • Cave segment
  • One new village quest
  • ...and of course, more bug fixes!


Version 0.1.12 patch - bug fixes, other, balancing

[h3]Bug fixes[/h3]
  • Fixed several occasion of Evelius being braindead in the final room
  • Fixed cutscenes breaking when a companion dies from poisoning at the same time
  • Fixed Evelius disappearing at the balcony if he's after you, causing him to never reappear in the final room
  • Fixed Speedrun achievement triggering too early
  • Fixed Assassin achievement triggering when killing the sleeper with a poisonous weapon
  • Fixed Midas achievement not triggering when drinking the potion or gilding corpses
  • Fixed one endless gold exploit
  • Auto dropped items shouldn't damage Evelius anymore


[h3]Other[/h3]
  • New hints for unequipping and using a gold sack at the bank and mayor, since many people had problems figuring this out
  • Bounty at the mayor only shows up if there are monsters in the cave
  • Small gunpowder boxes have skull and T.N.T marks on them for clarity


[h3]Balancing[/h3]
  • Anvils on stakes in the purple segment are a bit lower to be visible despite the ceiling
  • There's now a vending machine in the final room, where you can buy a key to escape the tower - this is an alternative exit strategy, in case you don't want to fight Evelius. The price of the key has been lowered to 25 gold. If there's a bug in the final room where the gate can no longer be attained, the key can be bought for free at the machine

Version 0.1.11 patch - bug fixes, balancing, other

[h3]Bug fixes[/h3]
  • Fixed several occasions of Evelius being braindead after giving him a hat
  • Fixed not being able to talk to companions after they've been interrupted by Evelius
  • Poison progression visuals are now stopped in ending cutscene
  • Armor obtained from chests at the balcony displays correctly
  • No input in main menu when tabbed out
  • Fix for not being able to continue playing at the tavern endscreen, if there's a bug that shows you as a monster
  • Fix for a bug that caused a freeze when entering the tavern with a beehive helmet
  • One fix for the pawn shop that resulted in a freeze


[h3]Balancing[/h3]
  • If a powder keg is behind a nail waltz with alcoves, the fuse of the powder keg will now burn longer to prevent impossible challenges


[h3]Other[/h3]
  • Apple added as item 🍎 (there are some on the ground near the village entrance, that can be used to cure poisoning)
  • New music for the realm of ideas (monkey zone)
  • Different money icons for vending machines, ATMs/Bank, Mayor
  • Some sound adjustments to doors
  • Cauldron in Alva's hut can be used (potions only work inside the tower though)

Two Weeks Since Launch!

Hey Adventurers, it's already been two weeks since we launched Lucky Tower Ultimate - we can hardly believe it!

Thank you for such a successful Early Access launch, it's been a great joy to see you bravely dive into the tower and to have so many of you joining us on our Early Access journey. While we can't respond to all of it, we're reading all of your suggestions and feedback, and we're taking notes on what you're interested in and how we can make Lucky Tower even more Ultimate!

The team has been working hard on all your bug reports, and we've been releasing patches regularly to quash as many bugs as possible. If you haven't already, be sure to join our Discord, you'll be able to access public beta builds and play on the latest branch a little earlier.

[h3]Known issues we're working on:[/h3]
  • Evelius sometimes doesn't take items, when he asks for armor/helmets etc. You can still proceed by attacking him, but this will activate his hunter state.
  • Evelius doesn’t return items when he takes them just before the final floor
  • Giving Evelius a corpse to eat when he’s sitting at the table doesn’t work at times
  • Dialogues with companions or genie don’t work under certain conditions
  • Walking endlessly to the left/right in a room
  • Freeze when leaving the tower (exiting the game and coming back should bring you back to the village in most cases)
  • Black screens / rooms
  • Having no respawn menu after certain deaths
  • Slimes sometimes become braindead
  • Selling/Buying at the pawnshop can cause a freeze under certain conditions
  • Chinese dialogue appearing in the Russian localization sometimes
  • Hard to understand how to deposit gold at the bank (you have to unequip your pouch and “punch” the coins into the cell by pressing attack)
  • Game doesn't support UWHD resolutions at the moment
  • …and some more

Please continue to report bugs in the Steam Discussion Forums or in our Discord server.

We're delighted to see content creators have been enjoying Lucky Tower as well, here are some of our favorite streams and videos so far:

Here’s everything you can look forward to during the Early Access journey as well:


Be sure to join the Lucky Tower community:

Version 0.1.9 patch - bug fixes, other

Yes, we're keeping up with the daily patches!

[h3]Bug fixes[/h3]
  • Fix for one freeze that occurs when exiting the tower with companions
  • Fix for a freeze that can occur when a companion demands gold and you give him gold beforehand
  • Fix for walking endlessly on the balcony
  • Fix for white items on the balcony
  • Fix for a game freeze that can occur with hammer guy and riddle master
  • Fix for black screen when dying to a dark room with a respawn bottle


[h3]Other[/h3]
  • Input is now disabled when tabbing out of the game
  • Monsters in hidden gaps that are awoken by honk horns now make those gaps crumble without having to set foot on them
  • Wanst's house in the main menu gets visibly bigger, if you upgrade it in-game