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Lucky Tower Ultimate News

Version 0.4.7 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed blackscreens right after starting a new run
  • Fixed more trapdoors to nowhere
  • Fixed items with pricetags being broken in intro
  • Fixed princess turning around while chewing on something
  • Fixed companions running right into gaps after being freed
  • Improved princess interaction with the hammerguy
  • Improved princess behaviour with alcoves

Version 0.4.6 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed trapdoor to nowhere,
  • Fixed rare instances of broken doors at room ends
  • Fixed fake door alcove bug
  • Fixed respawn sometimes not working when bringing a bottle from the village
  • Fixed Now That's a Party achievement triggering at 6+ and not 5+
  • Fixed Barenudle Beast achievement

Update 3: Companion - Out Now

[p]Adventurers! The third Lucky Tower Ultimate update is out now! [/p][p][/p][p]This update features a new companion, a new game mode, and more.[/p][p][/p][h3]The Princess[/h3][p]The Princess will be a new companion/enemy hybrid that can be found in the tower.

Winning the community vote for the new companion in March, The Princess can start out as an enemy disguised as a regular princess... but she can be convinced to join the party.

Her loyalty is tied to her hunger. Upon devouring corpses or characters, her mood will improve, and she will eventually join the party and become a companion. But watch out - she'll get hungry again, and she may turn against Von Wanst if she isn't properly fed.

The Princess devours most enemies upon contact, including sleeping monsters, bees, and hammermen.

[/p][h3]Peasant Mode[/h3][p]We are introducing difficulty modes with this update, starting with the Peasant Mode. As you can guess from the name, it's an easier difficulty for those who are not yet ready for the knightliest virtues. It makes the game easier, but some Steam achievements will not be attainable when playing as a peasant.

This new system means we will be able to introduce more difficulty modes sometime in the future, so stay tuned!

If you're eager for a harder mode, let us know what you’d like: More floors? More or harder traps? Less items? Something completely different?

[/p][h3]Auto Hand Switch[/h3][p]Update 3 will include the much requested option to turn off the current "auto-hand-switch." Meaning that Von Wanst will not automatically switch his hands when you grab something.

And more:[/p]
  • [p]New achievements! (Some which can't be achieved in Peasant Mode) [/p]
  • [p]25 New items and voice lines [/p]
  • [p]Steam trading cards [/p]
  • [p]Female Townsfolk[/p]
[p][/p][p]Good luck persuading The Princess to join your party! Try to avoid becoming her dinner... [/p][p][/p][p][/p][p][/p][p]Join the Lucky Tower community: [/p]

Update 3: Companion - Coming June 16

[p]Adventurers! Get ready to return to Evelius’s Tower with a new friend (or foe) by your side! Update 3 will launch on June 16 2025, at 6pm CET / 12pm ET.

Here’s what you can look forward to in Update 3:

[/p][h3]The Princess[/h3][p]The Princess will be a new companion/enemy hybrid that can be found in the tower.

Winning the community vote for the new companion in March, The Princess can start out as an enemy disguised as a regular princess... but she can be convinced to join the party.

Her loyalty is tied to her hunger. Upon devouring corpses or characters, her mood will improve, and she will eventually join the party and become a companion. But watch out - she'll get hungry again, and she may turn against Von Wanst if she isn't properly fed.

The Princess devours most enemies upon contact, including sleeping monsters, bees, and hammermen.

[/p][h3]Peasant Mode[/h3][p]We are introducing difficulty modes with this update, starting with the Peasant Mode. As you can guess from the name, it's an easier difficulty for those who are not yet ready for the knightliest virtues. It makes the game easier, but some Steam achievements will not be attainable when playing as a peasant.

This new system means we will be able to introduce more difficulty modes sometime in the future, so stay tuned!

If you're eager for a harder mode, let us know what you’d like: More floors? More or harder traps? Less items? Something completely different?

[/p][h3]Auto Hand Switch[/h3][p]Update 3 will include the much requested option to turn off the current "auto-hand-switch." Meaning that Von Wanst will not automatically switch his hands when you grab something.

And more:[/p]
  • [p]New achievements! (Some which can't be achieved in Peasant Mode) [/p]
  • [p]25 New items and voice lines [/p]
  • [p]Steam trading cards[/p]
  • [p]Female Randos in the town [/p]
[p][/p][p]If you'd like to play the update now and help test it, you can download Update 3 via the public beta branch on Steam from today! Join the Studio Seufz Discord server to share feedback and bug reports. Achievements and trading cards will be unlocked on the 16th.

To access the public beta, right-click on the game in library view, select properties -> Betas and then "public-beta" from the drop-down menu.

Thank you for playing Lucky Tower Ultimate, we hope you enjoy the new update![/p][p][/p][p][/p][p][/p][p][/p][p][/p][p] Join the Lucky Tower community: [/p]

Version 0.3.15 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed a blackscreen that could occur when switching rooms after a killing spree
  • Fixed a blackscreen (plus added safety) when dropping explosive potions from the balcony
  • Fixed a graphical glitch of hooks above stakes