1. Lucky Tower Ultimate
  2. News

Lucky Tower Ultimate News

Version 0.3.14 patch - bug fixes, other

[h3]Bug fixes[/h3]
  • Fixed items disappearing in pipes
  • Fixed trolls not being hit by damage potions
  • Fixed some issues with trap items in the pipe system
  • The trigger for the lights out trap can't be jumped over anymore
  • Another fix for Evelius Hunter flying backwards
  • Fixed an enemy corpse render order issue that made them appear over NPCs

[h3]Other[/h3]
  • Made the frame a bit prettier
  • A new village safety for crashes. As soon as you enter the final gate, you should now be safe to be in the village with your equipment afterwards, even after a crash or freeze that forces you to quit to desktop or the main menu

Version 0.3.13 patch - bug fixes

[h3]Bug fixes[/h3]
  • Fixed companions randomly standing around and dialogue not working after looting an enemy
  • Fixed some cases of companions not following into the next room (especially while they're busy jumping over gaps)
  • Fixed Evelius Hunter flying backwards
  • Updated render order of enemy corpses: most items should now be rendered in front of corpses, making them easier to pick up
  • Fixed one blackscreen that happened when respawning in a room with a hammerguy
  • Evelius actually pauses dialogue when opening the ingame menu during the tutorial
  • Fixed weird item offsets when returning from the headroom
  • Trolls should no longer get stuck at ledges
  • Fixed pipe system breaking when directly equipping a barrel out of it
  • Fixed armors not being interactable anymore when removed from hooks by Randos
  • Fixed Hubert and Randos always dying when being sent into a room

Version 0.3.12 patch - bug fixes, balancing, other

[h3]Bug fixes[/h3]
  • It's no longer possible to pick up Hubert in his parents house
  • Explosion potion can now be brewed correctly
  • Fixed some village potion bugs
  • Added safety for "Sound of Silence" achievement
  • Improved consistency of portcullis animation in front of doors
  • Fixed throwing items at Evelius in the final room causing him to turn braindead
  • Von Wanst shouldn't randomly start walking anymore
  • Small visual fixes of pillars being rendered in the wrong layer
  • Fixed dead animals put into the pipe suddenly becoming alive again
  • Fixed a bug that could lead to coin piles facing upside down in the village
  • Items that were gilded from gold potions are now being correctly stomped into disks


[h3]Balancing + Other[/h3]
  • Added more visual indicators for the hammerguy, since he was hard to notice when playing without sound
  • Lockengold potion now heals poison
  • Thrown potions now remove goo on the floor
  • Enemies get angry when looting them (and they're not already angry), especially relevant if you yourself are a monster
  • Gunpowder kegs + wind trap interaction improved: The fuse will burn longer if there's a monster with a fan in front of it
  • Added a door to leave the monkey zone / item vault earlier. It's on the very left of the area. Helpful in case you want to say "nothing" to the genie, riddle master or pawn shop clerk

Version 0.3.11 patch - bug fixes, balancing

[h3]Bug fixes[/h3]
  • Reworked goo landing interactions with some objects
  • Fixed Wanst not being able to climb stairs when following a companion to a door
  • Fixed a bug where companions didn't reappear after leaving the toilet
  • Fixed a bug where companion shadows would stay in front of the toilet door
  • Added fallbacks for companions facing the wrong direction after leaving the tower
  • Fixed rake not being hittable with the fist
  • Improved Evelius interruption behaviour (should remove a few braindead cases)
  • Improved several village colliders
  • Some small Evelius improvements (cloud smoother, enemy spawn prettier)
  • Fixed floaty companions after hiding from a hammerguy
  • Fixed companions teleporting to Wanst on the balcony, when entering it from below
  • When unequipping armors they shake similar to helmets or gold pouches now
  • Fixed dead items after transforming to a monster or back to wanst-Fixed village cave gold expolit
  • Fixed village death exploit
  • Items that Evelius asks for should now always spawn on the current floor.
  • Adjusted player damage behavior as a monster to align more closely with damage handling when playing as Von Wanst
  • Fixed bats flying behavior breaking when being hit by explosion potions
  • Polished how bats interact with the player when he is a monster
  • Fixed bats floating without animation
  • Bats can now be affected by transformation, gold, weird and anti potions



[h3]Balancing[/h3]
  • Pipe System buff: It no longer deactivates when changing rooms, and you can now always insert items for free. This should make the pipe system more attractive to use within the tower.
  • Alva nerf: She now carries only one potion for each of her three options. It was too great of an exploit to generate infinite amounts of potions.
  • Re-balanced cave chests for a better spawn rate of unique items like busts.

Version 0.3.10 patch - bug fixes, other, V-Sync option

[h3]Bug fixes[/h3]
  • Fixed a cup player softlock
  • Fixed error when starting combat while Alva is hidden
  • Improved Monsters in the dark not spawning directly in front of the player
  • Fixed braindead/floating Evelius after he punishes you
  • Fixed several instances of companions not following Von Wanst anymore after transforming to a monster and back
  • Fixed Evelius taking wrong items
  • Fixed braindead Evelius after dropping specific items
  • Fixed Evelius duplicating items
  • Fixed some visual glitches of the monkey
  • Fixed bear trap weight
  • Hopefully fixed companions being rendered behind the scenery
  • Fixed an instance where Wanst would turn into a limbless abomination after entering the monkey zone
  • Fixed cup player eating and crying audio glitches
  • Adjusted how the monkey holds small animals
  • Fixed walking into balcony doors and picking up items while falling past them
  • Fixed loot animation not stopping after entering an alcove
  • Fixed Hammerguy sometimes not starting to run again, when hitting him
  • Fixed Evelius Demand Gold / Companion softlock
  • Fixed companion underpants
  • Fixed a respawn bottle blackscreen after being killed by the monsters in the dark


[h3]Other[/h3]
  • There's now a V-Sync option in the Graphics setting. V-Sync is ON by default (recommended setting). This caps the FPS depending on your monitor. If you turn off V-Sync, you can adjust the max FPS. If you do, it is recommended to choose a max FPS that is a multiple of your monitor's refresh rate, else you might experience screen tearing, especially in the village
  • Improved functionality of Alva's cauldron (Lockengold and Explosion potion still can't be brewed there though, that will be fixed in a later patch)