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Lucky Tower Ultimate News

1.0 Teaser #1

[p]Fellow adventurers, starting today, we will post a small teaser image of the 1.0 content every week until we share the launch trailer with the release date!

In this first image, you'll see the new castle courtyard:


We have also put together a small poll that should take just a minute to fill out. It will help us to decide which bugs and annoyances we should focus on fixing before the release: https://forms.gle/y3GMKjCMRnAMixwW6

Cheers!
[/p]

Version 0.5.5 patch - bug fixes, balancing, other

[h3]Bug fixes[/h3]
- Fixed Chinese localization bug which lead to game interruptions
- Fixed monkey endlessly walking to the left
- Fixed Princess being braindead after trying to eat an enemy that is being transformed
- Fixed default Haircut being chosen even though player used inactive pile
- Fixed Princess crying in vending machines
- Fixed chest exploit in Von Wanst's house
- Fixed not being able to talk to the riddle master as a monster, resulting in a freeze
- Fixed Evelius not accepting the torturers' eyeballs or different chests
- Fixed not respawning correctly when dying in a forge with the respawn bottle
- Fixed falling through balcony ledges
- Fixed the very ends of balcony ledges not triggering
- Fixed a case of a black screen when entering a door
- Fixed being unable to hit the sleeping monster sometimes
- Fixed thrown items falling beyond a wall
- Fixed Van Wampe getting killed while he is talking leading to a soft lock on exit
- Fixed picking up a corpse next to a bear trap leads to broken carry animation
- Fixed a freeze that could occur while opening the menu during the enter door transition
- Fixed banana peels being eaten endlessly
- Fixed explosion potion shot from wall not dealing any damage
- Fixed standing in a specific position while asking companions to check the room results in broken player behavior
- Fixed Von Wanst not washing his hands after using the toilet in his house :bangbang:
- Fixed items in pipe system are not being reset upon death
- Fixed Princess stopping below hooked enemies
- Fixed monsters disappearing from hooks
- Fixed being stuck in spikes sometimes
- Fixed music overlaps on several occasions
- Fixed Hubert not following after monster transformation
- Fixed one softlock when exiting the tower due to companions
- Fixed respawn bottle not respawning player in one occasion
- Fixed not being able to enter door to the balcony
- Fixed hammerguy not being hittable after killing companions
- Fixed bats not triggering mouse and bear traps
- Fixed monkey music not stopping after going from the cup player's room to the monkey zone via the genie
- Fixed drunkenness not being reset after transforming back from being a monster
- Fixed Van Wampe dropping the exit key when being transformed

[h3]Balancing[/h3]
- Evelius' eat attack has been nerfed. Instead of destroying any armor via his bite attack, he now does damage to it. This means iron and gold armor can take multiple hits from him.

[h3]Other[/h3]
- Sleeping monsters should now eat bats and bards
- The bard corpse can now disarm traps
- Enemies should not get killed on a hook that already has an armor attached
- Improved prioritization of hitting enemies and chests instead of levers and torches
- Fixed swan shield now transforming into octagonal shield
- Added a hint for the down + jump command on the balcony
- Added a hint to open chests
- Added a use hint for the magic lamp
- The beardless bust is removed from mirror and barber unless the player already owns a beard, since this was confusing
- Picking up or swapping hands with a monster corpse under a hanging bomb will not make it explode instantly anymore
- Small items and spells should now always go through gates and no longer depend on the throwing distance
- Bees shot from a hive can now shoot down armor on hooks

Happy Holidays from Studio Seufz

[h3]🎄 Good Yule, Merry Christmas and happy holidays, Adventurers! 🎅[/h3][p][/p][p]To celebrate the season, we’re once again launching a limited holiday-themed update for Lucky Tower Ultimate, from today, Dec 9 until Jan 7, 2025. [/p][p][/p][p]In this update, you’ll find Father Frost himself trapped somewhere in the tower. He’s furious about your spot on the naughty list and ready to attack. But don’t worry—you can still claim your 'presents' by relieving him of his apparel and items. Including his beard. [/p][p][/p][p]Any limited items you unlock in the village shop will remain in-game after the holidays. The only real difference to the last Christmas update: Father Frost's door is marked with a Christmas holly, so it's a bit easier to find. [/p][p][/p][p]Enjoy the update, and don’t forget to leave some punch for Father Frost! [/p][p][/p][p][/p][p]
PS: It got a bit lost on Steam since this was largely communicated via our Discord, but these were the winners of the haircut contest for the last milestone update. Thanks to all who participated!

[/p][h3]
v.0.5.4. update Yule Special! [/h3][p][/p][h3]Bug fixes[/h3]
  • [p]Fixed: Monster falls into a pit but its shadow still follows the player[/p]
  • [p]Fixed: Wanst sporting a random beard after monster transformation[/p]
  • [p]Fixed: Falling into a pit while transforming leads to blackscreen[/p]
  • [p]Another attempt at fixing the monkey freezes[/p]
  • [p]Fixed: Torturer patrolling into trapdoor[/p]
  • [p]Improved grabbing item from pipe system[/p]
  • [p]Fixed: Wrong hitbox of the table[/p]
  • [p]Fixed: companions don't follow after being blocked by traps[/p]
[h3] Other[/h3]
  • [p] Father Frost is back in the tower, his door is marked with Christmas holly this time[/p]
  • [p]Yule hats can be picked up by Randos [/p]

Version 0.5.3 patch - bug fixes, balancing, other

[h3]Bug fixes[/h3]


  • Fixed Princess eating the cup player upon entering his room
  • Bats in the caves don't spawn close to entrances anymore and no longer hit the player immediately after entering
  • Another safety to prevent being frozen as the monkey
  • Fixed camera shake not stopping when encountering Evelius
  • Fixed one instance of a black screen after entering door, related to the hammerguy's book
  • The same bonus rooms should not appear multiple times in a run
  • Fixed hammerguy being invincible after killing companions
  • Fixed explosion potion not appearing in the pawnshop after being sold
  • Monsters no longer start attacking the player (that turned into a monster) when being hit by other damage sources
  • Fixed respawn bottle disappearing when thrown through a trap door
  • Fixed wishing for a nail from the genie
  • Fixed Princess not being in the castle area anymore
  • Fixed companions getting stuck in Evelius' poison burp
  • Fixed being instakilled by Evelius poison burp when standing too close to it
  • Fixed not being able to switch rooms inside Wanst's house when playing in wide resolutions
  • Fixed the bear trap exploit for locked chests
  • Fixed Evelius no longer appearing sleeping or inside chests


[h3]Balancing[/h3]


  • Elite witches with death potions now have a slower throwing animation
  • Hanging bombs and monsters inside the wall should no longer appear combined over gaps


[h3]Other[/h3]

  • Optimization for faster loading times

Extra Milestone: Content 2 - Out Now

[p]
Hey Adventurers, the next Lucky Tower Ultimate milestone update is out now![/p][p][/p][p]Here’s a rundown of the new content:[/p][p][/p][p]New Traps[/p]
  • [p]Hanging Bombs[/p]
  • [p]Shot from Wall[/p]
  • [p]Stomper with Spikes [/p]
[p]New Enemies[/p]
  • [p]Elite Witches throwing Death Potions[/p]
  • [p]Torturers[/p]
  • [p]Executioners[/p]
  • [p]Trolls with equipment variations[/p]
  • [p]Gargoyle Bats[/p]
[p]New Items[/p]
  • [p]Troll Mace[/p]
  • [p]Gold Shield[/p]
  • [p]Nail[/p]
  • [p]Raven’s Beak[/p]
  • [p]Torturer’s Hoods[/p]
[p]New Room and Platform Types[/p]
  • [p]Torture Chamber[/p]
  • [p]Companions in Vending Machines[/p]
  • [p]Bonus Rooms with special set ups that extend regular rooms[/p]
  • [p]A Special Balcony connecting two rooms on one floor[/p]
  • [p]Mirrors in the tower to change your haircut[/p]
  • [p]Anvil Pit Room[/p]
[p]New Features in the Village[/p]
  • [p]You can now upgrade your house to an infinite number of floors[/p]
  • [p]New cellar upgrades to your house, also with infinitely many floors possible[/p]
  • [p]10+ Hairstyles & Beards[/p]
[p]Quality of Life Updates[/p]
  • [p]Accessibility features for subtitles (subtitle color, size, and background adjustable)[/p]
  • [p]More Variation in Background Decoration[/p]
  • [p]You can now destroy the rotating spikey cylinder[/p]
  • [p]Bug Fixes[/p]
  • [p]Turkish Localization[/p]
[p][/p][p]Also, there are 12 new achievements that are mostly related to the new content. Have fun![/p][p][/p][p] [/p]