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Castle Creator Update 03 - August 31st 2025

Changelog
  • Add wall railings option to castle creator
  • Add support for stair variants
  • Add wooden stair variant
  • Add maximum movement boundaries to props
  • Add half version of square and round tower as props
  • Add no doors version of square tower prop
  • Make units respond to player taunts while in battle
  • Slightly adjust artillery projectile trajectory to go over the walls more often during siege battles
  • Fix castle validation and grid logic
  • Fix prop grid bounds check
  • Fix archers not spawning in towers
  • Fix loose battlement prop material settings

Small update - August 30th 2025

Changelog
  • Improve siege attacker AI
  • Improve defender unit behavior
  • Improve unit behavior around stairs
  • Optimize various siege systems
  • Fix critical issue with quick battles
  • Fix stormram path not regenerating when placin gate
  • Fix bartizan collision

Castle Creator Update 02 - August 29th 2025

Changelog
  • Add automatic calculation of how many formations the castle supports
  • Add range manor mechanic: can be toggled from wall piece dialog
  • Add plaster red accent color material set
  • Add red brick black roof material set
  • Add custom storm ram path feature to castle creator
  • Add two grid modes for props, detail and structure
  • Add UI indicator for number of supported formations
  • Add straw roof
  • Add smoke, fire etc. as props
  • Improve second half of siege battle behavior
  • Show grid when placing props
  • Make new props and walls use the most used material set automatically
  • Make props move over water so you don't lose them if water is enabled
  • Improve ladder unit behavior
  • Scale number of trebuchets deployed with army size during siege battles
  • Remove gate damage from artillery projectiles to avoid confusion
  • Fix unit collision behavior during custom castle siege battles
  • Fix prop grid allocation size
  • Fix prop height location issue
  • Fix cursor jumping to middle tile when going off the grid with mouse
  • Fix prop Z movement to proper grid size
  • Fix missing logic to make courtyard and gate orders work during siege battles in custom castle
  • Fix issue with siege camp spawn in some edge cases
  • Fix auto stairs from generating on the path of a gate
  • Fix units spawning outside castle
  • Fix props not respecting height grid when moving along terrain
  • Fix water visibility when switching test environments in the Castle Creator
  • Fix units spawning on roofs

Castle Creator Update 01 - August 27th 2025

Hello everyone!

First update for the castle creator. It adds a lot of roofs, pieces and tower styles. Bartizans, extra arches, a new gatehouse and a lot more!

Next to that it polishes the overall creator experience and it should feel a lot better to use.

Patch Notes:
- Add wall level tower style
- Add separate global controls for wall, tower and gate style
- Add square tower with 'sunk-in roof'
- Add wall base, supports and arches as separate items
- Add round tower roof with the machicolations stonework under the battlements
- Add sandstone material set
- Add more loose buildings like cathedral and roman church
- Add specific names for towers and gates to avoid confusion
- Add new gate type
- Add solid battlement walls
- Add bartizans
- Add ladders to adapter pieces
- Add dynamic labels to global set cycling in castle creator info window
- Add a lot more roof types for towers
- Add little offset to flag props to prevent wall clipping
- Add inward corner meshes
- Various tweaks and improvements to the castle creator
- Lower minimum required castle size to 3x2 interior tiles
- Improve auto stair locations
- Improve formation spawn behavior in custom castles
- Replace wall arches set with no slit set
- Fix stair gap filler not filling on round towers
- Fix missing spawns on diagonal walls
- Fix missing spawns on separate prop pieces
- Fix double tower gate tower orientation
- Fix tower connectors not resolving when cycling visual sets
- Fix fire brazier spawns on custom castles
- Fix stairs not rebuilding after removing wall piece and placing it again
- Fix player spawning under landscape in certain cases
- Fix material-set resetting every time you switched pieces

The Castle Creator Update - August 24th 2025

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Hello Everyone!

Exciting big update without a lot words to say. It adds a Castle Creator. Throw down some walls and siege the castle!

You can also place down details, choose from different brick styles and wall sets.

This editor will be my biggest focus in the coming month, I plan on adding a lot of content and I am specifically interested to hear from you! If you have castles you want to recreate, send links, pictures, name them in the comments and I will try my best to get you the castle pieces you need to build it!

The first phase will be quick battle and testing from the editor only. You can expect the steam workshop and full campaign integration next week!

Thank you for all the support! I hope you have a lot of fun with it.


Changelog
  • Add castle creator Alpha
  • Improve castle textures
  • Improve unit fleeing logic
  • Randomize siege archer spawn locations
  • Fix player spawning on horse as siege defender
  • Fix defending siege archer animations