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Siege / Castle Creator Update - September 15th 2025

Hello everyone!

Another siege / castle creator update. It adds wooden walls, a palisade wall set and transition sets from stone to wood. It also adds 3 new gate types and support for different sized gates. I even took some time during my saturday night to add dragons to siege battles when you have them in your army. (Free Dark fantasy pack needs to be added to your account)

Next to that it includes a wide variety of fixes and improvements you can read more about below.

Thank you for all the support so far!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/cTgXXfTmhc

Changelog
  • Add support for siege creatures
  • Add siege dragon to dark fantasy pack
  • Add support for different gate sizes
  • Add palisade wall set
  • Add ladder destruction
  • Add wooden gate
  • Add wooden stairs without railings to details
  • Add wooden wall set with walkway
  • Add transition sets from stone to wood walls
  • Add lower variations of round tower roofs
  • Add really long bartizan staircase props
  • Add hybrid wooden gate
  • Add square tower gate
  • Clear foliage when height painting in castle creator
  • Increase height of the machicolations on the tower roofs
  • Tweak siege camp spawner behavior
  • Disable tower height selector when it is not supported by tower type
  • Fix pathfinding near stairs
  • Fix buggy prebattle delegation logic
  • Fix portcullis mechanics when sallying out and in formation flee behavior
  • Fix formations trying to flee through portcullis
  • Fix archer defenses spawning in water
  • Fix some floating mesh issues in siege camp
  • Fix gameplay placement on wooden walkway set
  • Fix issue with gate opening during ramming
  • Fix potential ID mismatch crash related to faction editor

Small Update - September 12th 2025

Changelog
  • Add new siege camp style
  • Add higher bartizan models
  • Add Custom Castle landscape base adjusting to landscape height
  • Spawn attacking army on side of storm ram path
  • Improve look of attacking siege equipment
  • Improve custom castle landscape base tiling
  • Fix castle landscape base rendering
  • Fix tower pieces not appearing in castle creator details
  • Fix artillery projectile impacts
  • Fix wooden stairs spawning stone connectors

Hotfix - September 9th 2025

Changelog
  • Improve trebuchet fire particle
  • Fix gate collision
  • Fix attacking with dragon mount ( Dark fantasy variety pack)
  • Fix tournament combat

Castle Creator Update Pt. 2 - September 8th 2025

Hello everyone,

It is time for the second major Castle Creator update. This one expands both siege warfare and castle building in exciting new ways!

I have added dynamic destruction visuals for rooftops and wooden structures and brought back support for undermining the gatehouse. Siege rams have also been improved: You can now build castles with fully functional portcullis gates.

I also added throwable rock items that you can place around your castle. Units stationed near ladders on walls will automatically make use of these to defend more effectively.

This patch comes with many more fixes and improvements which you can read in the full list below.

After this patch the focus will be on improving what is there in addition to expanding the castle creator functionality and slowly enabling campaign use of the custom castles. When that is completed, it's time to allow sharing on the workshop!

Thank you for all the support so far!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/cTgXXfTmhc

Changelog
  • Add castle destruction effects to roofs and wood
  • Add artillery destruction of arrow turrets
  • Add destruction effects to tower battlements
  • Add all tower sets as props
  • Add portcullis settings to gate
  • Add tower roof with machicolations and roof
  • Add gameplay functionality to the portcullis in the castle creator
  • Add units throwing stones off walls
  • Add throwable rock item
  • Add wood hybrid square tower roof
  • Add stone wall set with wooden walkway
  • Add passage to gate style 2
  • Add sapping support for custom castle gates
  • Add support for original campaign destruction levels
  • Add menu option for advanced destruction effects under performance
  • Improve arrow turret logic
  • Change siege ram model
  • Change siege ladder textures
  • Reorder prop categories to make more sense
  • Automatically add railings to newly placed walls if that is the most common setting
  • Improve gate breaching
  • Improve castle destruction effects
  • Fix crash related to arrow hit
  • Fix fire braziers spawning under prop roofing
  • Fix inside corner blocking tiles
  • Fix props not properly blocking unit and player spawn positions
  • Fix autostairing algorithm
  • Fix arrow turrets still shooting after battle ends
  • Fix units not yelling when charging castle
  • Fix unit closing distance during siege battles
  • Fix roof on manor house clipping
  • Fix units not drawing secondary when unarmed

Castle Creator Update 04 - September 1st 2025

Hello everyone!

Another incremental castle creator update. The next update is going to be bigger and revolve entirely around increasing the interactivity of castles in various ways.

Thank you for all the support!

If you want to follow the development of the game closer, feel free to join the discord:
https://discord.com/invite/cTgXXfTmhc

Changelog
  • Add foliage editing to the castle creator
  • Add double gatehouse: Replaces two towers gate
  • Add plaster natural accent material set
  • Add sound reverb to castle interiors
  • Add railings as separate objects
  • Add all roofs as separate objects
  • Add text below rotate camera buttons
  • Improve manor house object
  • Improve defense AI around gates
  • Remove speed up and show the prebattle dialog on key press
  • Fix player spawns as siege defender
  • Fix range manor behavior
  • Fix prebattle officers floating sometimes when riding from castle
  • Fix ram path appearing in wrong editor mode when placing gate
  • Fix zoom not working during ram path mode