Voor de Kroon Update - December 9th 2025
Changelog
- Add automatic combat stance activation based on enemy proximity and direction
- Add slower animation set for big banner on foot
- Add hold interactions for critical actions like dropping weapons
- Add more background logic to player combat flow
- Add flow logic to hard slowmotion hits while mounted
- Add the ability to equip a shield with a couched lance
- Add parry text instead of blocking to player action log when parrying
- Add chance ranged units flee from fire arrow impacts
- Add extra health bonus for wearing full helmet
- Stabilize cavalry rider animations
- Tweak footstep sounds
- Polish rush mechanic
- Polish and smooth various combat animations and transitions
- Stabilize mounted idle animation
- Lower dodge speed
- Fix AI spear bracing movement freezing
- Fix lance couch transition animation when toggling while riding
- Fix softlock max targeting
- Fix incorrect loadout transfer logic related to shields when mounting horse
- Fix mounted static banners on custom units
- Fix unit editor preview not equipping shields when possible
- Fix finger placement when holding lance
- Fix unit animation glitching when getting executed sometimes
- Fix map icon showing in UI during tournaments
- Fix missing footstep sounds in some combat locomotion animations
- Dark Fantasy Variety Pack: Fix mannequin ladder units spawning when lowest tier units are zombies or ghosts
- Dark Fantasy Variety Pack: Fix broken equipment slots showing when on dragon
- Dark Fantasy Variety Pack: Fix player getting knocked off dragon
