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Voor De Kroon News

One year of early access

Hello everyone!

It's been one year since the release of Voor De Kroon in early access and I want to thank everyone for believing in and supporting the project! It's been one hell of a ride already and I can't wait for the coming year.

There's still a couple of big features coming up including the campaign/map editor. The game will also receive a lot of polish and quality of life updates in the coming months.

I hope to see you in 2024 and let's work towards 1.0! If you have any suggestions or questions, feel free to make a post in the discussions.

Thank you!

Patch Notes - December 11th 2023

Hello everyone!

This is a patch that addresses a lot of issues regarding officer equipment and adds some new equipment. It also fixes a couple of hard crashes, most notable being the game crashing when starting a siege with a round castle.

Thank you for all the support so far and stay tuned for larger updates!

Changelog
  • Replace two handed knights with sergeants on foot
  • Replace lords onf oot with sword and shield unit
  • Add crusader bible hauberk with gambeson vest
  • Add crusader bible hauberk with gambeson vest Coif variation
  • Add crusader bible Gambeson with gloves
  • Imrpove look of player death scene
  • Reduce officer assassination cost
  • Remove blunt weapon damage penalty against cloth armor
  • Improve visibility of supply lines during winter
  • Add big end turn button
  • Always show supply lines
  • Remove small campaign UI buttons
  • Move faction overview button to campaign portrait
  • Change portrait name to faction name and add faction shield
  • Add diplomacy button to settlement detail menu
  • Improve workshop factions logic, precache data to reduce overhead
  • Improve campaign portrait quality
  • Adjust campaign map lighting
  • Increase settlement start population low threshold
  • Increase settlement population scale
  • Fix settlement building slots resetting to invalid state
  • Fix militia officers using 1.5 hand swords
  • Fix All officers using the same weapon
  • Fix hairtypes not being assigned to factions correctly
  • Fix missing head on dead player cinematic
  • Fix after battle screen player character
  • Fix officer equipment not initializing correctly for factions
  • Fix blood on falchion sword
  • Fix player still being able to start game without a way to breach castle in quick battles
  • Fix weapon hand placement for officers
  • Fix reinforcement officer portraits
  • Fix blood on painted dargen helmet
  • Fix blood on cloth coifs
  • Fix missing siege data on round castle causing a crash
  • Fix hood clipping
  • Fix crash related to missing physics asset
  • Fix vertical alignment of campaign portrait in settlement details
  • Fix being able to reinforce from settlements under siege

25% Off - Steam Autumn Sale!

You can now get Voor De Kroon at 25% off during the steam autumn sale.

Fight for the Frisian freedom or conquer all as Holland. Grab your chance to try the early access at a reduced rate.

https://store.steampowered.com/app/1702390/Voor_De_Kroon/


The promotion ends on Tuesday, November 28th.

Thank you for all the support so far! I hope to continue this adventure into 2024 with you.

Patch Notes - November 21th 2023

Changelog
  • Add streaming mode that disables most forms of violence to prevent content policy violations. (Blood, excessive screaming, dismemberment, fire)
  • Add small chance that arrow is non lethal when neck or head is not hit
  • Disable windowed and fullscreen default unreal hotkeys

Patch Notes - November 19th 2023

Don't worry your save file is not deleted! I just want players to review some performance options, so I reset all firstload flags.

Changelog
  • General CPU optimizations
  • Improve look of sunny winter weather
  • Increase snow particles during snowy weather
  • Tweak foliage autumn look
  • Improve realistic color mode daytime sky
  • Improve nightttime sky and lighting
  • Add menu option for per bone motion blur
  • Add some weight to melee attacks on foot
  • Always break lance on impact
  • Show performance setting screen on first game load
  • Castle flags display defender faction heraldry if global heraldry is enabled
  • Hide heraldry shields on unit cards when global heraldry is enabled
  • Revamp battle size options
  • Add more foresty environment to alcmare
  • Transform Haelrem to Alder forest
  • Add Alder forest biome
  • Tweak cavalry turning behavior
  • Add collection of mask examples to game folder
  • Remove unused assets from game to reduce package size
  • Fix battlesize setting
  • Fix artillery knockback and fire hits
  • Fix reinforcement officers in quick battles
  • Fix dismounted units triggering formation attack marker
  • Fix castle naming using the wrong prefix during quick battles