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Voor De Kroon News

Small Update - May 10th 2025

Changelog
  • Add diplomacy penalty to attacking a settlement
  • Add deployment selection with number keys
  • Add help to diplomacy screen
  • Add menu option for default ranged fire mode
  • Rename ranged fire modes to be more clear
  • Improve onager icon
  • Fix a couple of tooltips in the faction editor
  • Fix manlet mantlet typo
  • Fix formation number assign logic
  • Fix bug involving custom faction heraldry on custom campaigns downloaded from the workshop

Voor De Kroon Update - May 9th 2025

Hello everyone,

Small incremental patch again this time. It contains a new faction trait system that is used to define faction characteristics both for default and custom factions. For example Frisians cant participate in feudal tournaments anymore and will use onagers instead of trebuchets, while feudal factions wont have access to the onager anymore.

It also adds campaign help! Press the new help button in the upper left corner to get an overview of the current screen you are looking at. It should help some people get underway with their campaigns.

It also adds a couple of new sword parts and contains various tweaks and fixes.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!

Full Changelog
  • Add help info to campaign
  • Add faction trait system
  • Add new sword parts
  • Add new widget when playing as a new officer showing his name
  • Add minimum distance to formations when deploying
  • Add faction traits to default factions
  • Tweak infantry formation charge clash behavior
  • Replace some game icons
  • Remove legacy splash sound when out of officers
  • Fix knockback distance of heavy attacks
  • Fix boiling water drop to burn enemies on top of wall
  • Fix tree behavior on new Flanders maps
  • Fix hired captured officers sometimes getting placed in castle 5th slots making them dissapear
  • Fix conquer all goal amount
  • Fix onager not buildable during campaign siege battles
  • Fix outlines on dropped items persisting after death in some cases

Hotfix - May 6th 2025

Changelog
  • Add new heraldry colors
  • Fix game soft locking when player is knocked off horse
  • Fix issues with ranged mode
  • Fix siege not breaking when attacking settlement has no garrison
  • Fix castle landscape edges
  • Fix sound bug
  • Fix some voice clips not pitching correctly

Hotfix - May 5th 2025

Changelog
  • Fix battle end logic when out of officers

The Flanders Update - May 5th 2025

[previewyoutube][/previewyoutube]
Hello everyone!

This update brings a major expansion to the campaign map, pushing deep into the southern Low Countries. With the inclusion of Flanders, Valkenburg, Loon and the town of Maastricht, the world of the game grows more complex, more contested, and more alive.


The new southern region of the campaign, featuring Maastricht and the heartlands of the Low Countries.

Flanders enters the war with its own distinct identity. Urban militias march alongside professional troops, and battlefield coordination is now enhanced with the addition of signal units. These are trumpet bearers who actively sound commands during combat. They are physical, functional units that add presence and clarity to formation behavior in the heat of battle.


Signal riders with banners and trumpets, straight out of a medieval manuscript.

Combat has also been sharpened at the edges. The new dagger execution mechanic allows officers to finish vulnerable chainmail enemies in close quarters with a fast, grounded kill. It is not flashy. It is functional, and it reinforces the brutality of melee combat in a grounded way.

To use the new mechanic: Press interact (E by default) when you see the indicator on a dehorsed, low health or unit of a broken formation.


The new dagger sheath, worn by an officer during a siege assault.

This update adds 14 new settlements, new battle maps, and a wide range of mechanical improvements. Whether you are taking your first steps into the south or reinforcing your campaign with new recruits, there is plenty here to explore.

Full Changelog:
  • Add campaign map extension to the south
  • Add 14 new campaign map settlements
  • Add new factions: Flanders, Valkenburg and Loon
  • Add new settlement under construction Icon
  • Add missing building descriptions
  • Add missing unit descriptions
  • Add pull from horse mechanic: Can pull vulnerable mounted units from their horse
  • Add dagger finisher mechanic: Can finish vulnerable chainmail units using a dagger
  • Add new units: Urban Militia, Urban crossbows and heavy sergeants
  • Add signal units to all formations: actual units with horns making the horn sounds
  • Add new battle maps for the 14 new campaign settlements
  • Add shoulders slots coifs for officers
  • Add back location heraldry for Frisian settlements
  • Add function to reset workshop ID to faction editor
  • Add more variety to mounted knight units
  • Make helmets fly off dehorsed units
  • Tweak AI infantry formation behavior
  • Tweak ranged unit skirmish behavior
  • Tweak formation charge behavior
  • Re-add missing customization masks to game folder
  • Rebalance faction units and equipment
  • Fix player not getting bumped by rearing horses
  • Fix menu character heraldry jumping around
  • Fix game stalling when trying to play as new officer when battle has ended
  • Fix heraldry on units cards
  • Fix heraldry on siege and tournament flags
  • Fix arrows staying in air after opening gate
  • Fix shifting emblems on town heraldry in campaign editor
  • Fix heraldry on after abattle and prisoner avatars
  • Fix default faction data having some errors


If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!